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Crowbar Man

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Posts posted by Crowbar Man

  1. Yes Brush, everything you worked on will be gone.

    Everybody else should be fine. They are going to clone everything over. Except for Brush's. I also have a backup should they somehow lose everything (i doubt). Except for Brush's.

  2. Our server is scheduled to receive solid state drives this has eliminated lag for the most part on alpha so this should still work for beta. We will just have to deal with it until then. They have arrived in the states so should hopefully be installed sometime this week

  3. Not related to our server in anyway but hey look at this:

    Edit:

    Also, ironically, someone took stuff from Abadoss this time. This wasn't in a community chest but his own chests.

    It could be a server glitch, but if i find someone with a stack of diamond blocks they didn't have before, I am going to question why

    IF there is such a creature who did this, i suggest returning said item

  4. Theres a mod simular to Torch Light called Flashlight that i'm testing out now. it works in SMP, so you can type /flashlight and any torch you hold will light the way

    Server appears horribly laggy at the moment, wasn't like this earlier, i think people are just excited to play on MPUK since they havn't for the last 5 days and it may be bogging downt he servers. Just my theory

  5. Well, we got a Christmas present from Hey0 and Multiplay today, Hey0 mod 132 for Beta came out, and Multiplay promptly has it going, even restarted the server for me.

    Merry Christmas! I'll work on adding the new people to the white list

    Monsters are working a LOT better then the last time i tested them, they even appear when teleporting, so if people want i may leave them on. For now until i can test them some more, im going to turn them off (damage is off too).

    Do we want creepers freely roaming if we turn monsters on perminately?

    You guys decide

    Edit:

    Also, Christmas Capes!

  6. Define "Working"?

    Unless theres some magical version of the server that everything works, there was a terrible problem with invisible enemies caused by teleporting from what little testing we did with it. Even when you could see them, their range was impossible to hurt them without taking damage, and they didn't seem to die. Combine this with terrible lag issues, and its just a mess. Until things work as they should, they will be kept off. Its not fun in the least

    I'll test it again with the next update to see if things have improved

    We DO perfer not having damage/enemies though. Would be nice for the Creative to be implemented at some point again

  7. EDIT: Blast from the Past! Updated for Christmas 2013! I've corrected a few links.

    I have a small collection of my own of things I've found, thought I'd share and maybe get other people to post

    This is a thread for (primarly) Holiday/Christmas music, either videogame remixes or chiptune versions of classics.

    Primary Examples:

    Albums:

    The 8bits of Christmas (Various, 8bitpeoples) ( 2003 )

    8bit Jesus (DoctorOctoroc) ( 2008 )

    Merry Pixmas - PixelMod Records ( 2008 )

    8bit Christmas (RushCoil) ( 2009 )

    8bit Xmas Compilation 2010 (Various) ( 2010 )

    Big Giant Christmas (Big Giant Circles) ( 2011 )

    Carols of the 2A03 - RushJet1 ( 2011 )

    Singles:

    Super Mario Sleigh Ride - Super Mario World (The One Ups) ( 2002 )

    Merry Little Christmas - Christmas NiGHTS (Dale North) ( 2009 )

    Special Mention: (Not all Christmas song specific remixes, but some here too)

    OCR Christmas Albums!

    Get ya in the holiday spirits!

  8. Added MikeInk and ErrorY to the whitelist

    Let you know what you guys think of La Flatulence / reggaeZ

    Gollgagh, I'm going to have to disagree with the fact this is not a MSG4 thread. Honestly, MC is a MSG4 clone if you think about it

  9. HS: Features in single player is a good example of what should be intended, multiplayer should have that, plus more. Mobs are there as intended because thats how SSP plays, and its a default option. Some people dont want mobs so thats why theres a switch to turn them off, since there is not a Creative mode yet anyways. I dont know how thats vague. It seems you're really reaching here for ways to twist words. Also you're just splitting hairs about the difference between breaking an aspect of the game and breaking the game. Theres hardly any difference, especially when one leads to the other. And again, its not just the range of mobs, though thats a problem for sure, its the range combined with the fact they are sometimes INVISIBLE lol. Range i could deal with, though still broken from a gameplay prospective, but how do you deal with invisible deaths?

    Author: As far as the invisible mobs go its a client issue that happens if the mob doesn't spawn on your local client you can't see it.you can see mobs that spawned around you but not others. I don't thinks its out rageous to ask for something small as that to be fixed but it certainly ruins the game if its left as is.

    Both: Well I guess well have to agree to disagree because apparently my expectations are too high or others are just way too low. Again my definition of Beta (when theres an Alpha phase, and several other phases before it) would be "done but needs extensive testing to find bugs" not "everything is still not done, and things that are here are broke", etc. But alas, these conversations just wind up "ME: well thats broken" "others: NO THATS OKAY AND YOU ARE DUMB" heh

    In good news notch appears to be working on visible armor (another broken feature I forgot) and interpolation (client side lag prediction) if that makes it in before beta it would make the game far more playable broke or no and may fix the super mob reach issue as a side effect. Id say all tnat plus the server side inventory would make it closer to beta quality if he can pull it off and not break everything

    Also clearly his name is MikeInc what kind of name is MattInc?

  10. So not being able to play the game as intended due to broken things is not game breaking?

    Really, I dont know what to say here. I dont know how people can go "oh well these features completely dont work but thats fine if you can avoid them"

    No, its broken and a known issue, known issues again should be taken care of before deciding the game is good enough to move on to next phase. Just because its avoidable, or you can turn it off, or you can just not use the feature doesn't make it okay and works. Especially features on by default and what the game is intended to be.

    And saying that things will change just because its in Beta, is really just silly. Its still Notch. Things will be the same as always

    Any votes for AeroZ or MikeInc?

  11. How is dying constantly because of issues with mobs not game breaking? By your own description, of a player not being able to advance/play (because said invisible monsters killed them) they would be.

    Up until this very last update, boats were LITTERALLY gamebreaking, as they caused you to have to litteraly log out of the game once they glitched out. Boats seem to work okay now, though they still create copies of your entity if you disconnect the server. Minecarts still do not function correctly. This is game breaking if you plan on duplicating anything you can do in SSP with carts in multiplayer because it simply will not work.

    Admin options and mod support are helping the game become popular, regardless if you consider them important. Many people would not be playing the game without them. We wouldn't have our said whitelist without them. Heck, it would be really hard to even have places like Multiplay (the current OCR MC host) to host a playable game without the 3rd party admin options/mods. You may find it acceptable that these features are still missing in Beta, but its kind of ridiculous

    Creative Mode: Still completely absent, and we're moving into Beta.

    Also, serverside inventory is not done yet, and I can only imagine what wonderful game breaking additions it will bring RIGHT before Beta hits.

    As a reminder: Theres no special treat for the game going in Beta. It will still be the same broken game that will probably get even more broken as updates come out as it was last update. Theres no reason for everybody to be excited and want the game to be called Beta. We dont get a prize.

    Who votes for the OK of MattInc?

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