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Crowbar Man

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About Crowbar Man

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    Phoenix Wright (+1100)

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    Crowbar Man
  1. About GC game support: Can definitely be done, hackers already had it working with on Wii U homebrew methods long time ago (Virtual Wii,not native Wii U) However the L/R triggers are an issue, because as mentioned not only is there a 2nd click (once fully depressed, you can click even further) but the triggers are also full analog. For some reason, Wii / Wii U never used analog triggers at all (a pretty common convention), only digital. Kinda disappointed the Wii U didn't have them at least. Would of made GameCube support easy and racing games more enjoyable. Better for 3rd party support..
  2. Alright, so so far we've seen two small glimpses of the next Zelda game. So, thought I'd open a thread: 1) A prescripted trailer a while back (E3 2014): (at the 1:36 mark)2) A live demo by Shigeru & Aonuma at The Game Awards 2014 last night: (Nintendo's version with Reggie stripped out) (From The Game Awards)So far what the dev's have mentioned/shown about the game: Visual style that looks somewhat like a next gen Skyward Sword art style, with a little shading Open World, with large environment to traverse The Sail Cloth for gliding from Skyward Sword is returning (which w
  3. Are the times on the front post still correct? Sorry I haven't been keeping this up to date.
  4. This thread is about Sonic Boom? Where did this argument even come from? All I said is Nintendo still makes amazing Mario games (and games in general), so you can't say being aimed at a general or younger audience you should expect a game to be bad. That was my statement. To counter this, you'd have to point out a Mario game as bad as Sonic Boom...which doesn't exist. While you are welcome to your opinion, what colorful platforming games (outside of the indie scene) do you see on the market that outshine such polished and amazing games like Mario Galaxy and 3D Land/World? I mean, this thread
  5. Rexy: Well, if you can't enjoy an amazing & well done game like 3D World, Sonic Boom being pretty much complete garbage certainly isn't going to sell you a Wii U either. Sooo I'm not entirely sure what the argument is. My entire point was being aimed at a general audience doesn't mean the game should be bad.
  6. Galaxy 1 & 2, 3D Land, and 3D World are amazing. The level designs, polish, music, gameplay, etc. You won't find many opinions or reviews that say otherwise. NSMB Wii & U are excellently made products that are polished and very fun. They just aren't very good compared to OTHER Mario games, but they are LEAGUES above the terrible Sonic games as of late. Are you really trying to say Sunshine, Galaxy 1 & 2, 3D Land & World, and NSMB1,2,Wii & U are somehow not on a whole other level compared to Heroes, Shadow, Sonic '06, Sonic 4 Ep 1 & 2, and now Sonic Boom? Half the time,
  7. I don't think he necessarily means as a lead character, but a major character. There's been TONS of major female characters in Final Fantasy (Rosa, Rydia, Terra, Celes, Aeris, Tifa, Yuffie, Rinoa, Garnet, Yuna, Lightning, etc etc) that you can have in your party. There are TONS of RPGs with female characters that if not in lead position have some importance to the story and in your party as playable. Its so much the norm, I can't think of a single game off the top of my head that has an all male cast. This one seems to be focusing around 4 male characters in battle and that's pretty much it
  8. Hate to say "Called it" because it seemed obvious a Sonic game, even with this TERRIBLE redesign, was going to be bad. But yeah... both game and cartoon are pretty abysmal. Like... really bad. Really really bad. Maybe next round Sega... just, make an entire game like the Classic stages of Generation, or heck like the Sonic stages in SA1/2, why is this so hard? :/ Thankfully, they already said Boom was kinda its own thing, and not the direction of the series as a whole... which since this one is so bad, I hope it gets no sequels unless it massively improves upon the formula in every area poss
  9. Crowbar Man

    MGS4 Theme

    I tried really hard but yeah... i can't hear anything similar between those two.
  10. Brandon: I'm ashamed to admit, but I've had a level 11 kill me over and over with a shotgun to the face...somehow even a level 3 killed me a few times. So while leveling up means you have access to different skills and weapon in PVP, it doesn't mean you auto win at higher levels. Also keep in mind, past 20, there aren't any different weapons/armors that you can't wear/level up, so the light levels (21-30) make no real difference in normal crucible PVP. HoboKa: Yeah, I remember I first went to the level 8 strike to help a friend level up a 2nd character, thinking I could destroy everything
  11. Well, in the Crucible, your levels don't matter, its just your skills / weapon ability. That will change with the upcoming PVP event, Iron Banner, where stats will count. I'm mostly terrible in PVP regardless. http://www.bungie.net/en/Legend/2/4611686018434020353/2305843009217776866 Some how I've managed to make it this far
  12. CrowbarManZero, for anybody else that also wants to contact me on PSN too (probably nobody)
  13. Destiny & PS4 here. If we get some people going I'll join!
  14. I dunno, the moment you mention pulling out a soldering iron sounds like a heavy modification to me. There are several ways to accomplish getting the extra sound, such as modifying a Famicom->NES adapter, and running an audio cable out of the adapter and manually coupling it with the NES's RCA jack, bypassing the need to directly modify the NES itself altogether. The motherboard mod looked something like this: http://www.54.org/sage/condev/NESMods/NESMods_Sound_Input_On_Pin_18.jpg. This is on top of a FC->NES adapter modification. That is quite a heavy modification IMO. Either way, any m
  15. Of course they both sound "like chiptune", they are by definition "Chiptunes"! However, if you can't hear the difference between the default NES sound on CV3 and the improved VRC6 version, you should listen closer. Famicom/VRC6 version sounds so much better than the NES version, every track has a deeper richness to it awarded by the extra channels. And if you can't hear the completely different new (warbly) instrument between the NES versionss of FDS version, you really aren't listening. That thing sounds weird, but sometimes makes things sound better... sometimes not really. Different for
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