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jnWake

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Posts posted by jnWake

  1. 12 hours ago, Ivan Hakštok said:

    A small correction, I played bass, not brass. :D

    There’s a mistake in the writeup post, what I said in the submission was:

    For better results I recruited Hakstok to play bass and Lucas to play brass. Lucas then, in turn, contacted Gamer of the Winds for the woodwinds and that ended up forming a pretty neat team!”

    Somehow it got copypasted wrong in the writeup!

  2. 43 minutes ago, djpretzel said:

    There are parts to this that feel more like jazz fusion, then parts that definitely hit like progressive rock - interesting blend, and Ron Burgundy would love the flute!!

    I started the arrangement with a jazz fusion style on my mind, but prog rock started winning as I added more sections.

     

    I’ll take a look at the piano tone the judges mentioned. I’m using NI’s “The Giant” which has a variety of possible sounds, but I’m intentionally tweaking it for an aggressive and bright sound. I probably overdid it haha.

  3. I actually do it a little different from what's been shared here. I tend to start by trying to figure out the bass (the root notes at least) and from there get the chord progression and key of the song. In my opinion, you get a lot of useful information from a song from just this. Melody is important of course, but a ton of VGM songs tend to play around the chord notes so, once you know the chords, the melody comes easy.

    When it comes to actually writing a remix, I tend to learn the song and then just sit down and improvise. It helps if you have a predefined idea, like, "make a metal cover", but usually just playing around with the melodies and chords is enough to trigger some inspiration.

  4. 12 hours ago, TorchForge said:

    These are fun to listen to, second half of your menu music is a real banger.

    All of them are nice, prison theme reminds me of Chrono Trigger guardia forest theme. What the premise of the non existent game?

    Thanks! Umm... the premise? Well, in terms of gameplay I imagine a precise action platformer kinda like if Celeste and Mega Man Zero had a baby.

    In terms of plot, I imagine the game would kinda reveal the details slowly but at the beggining your character wakes up in a prison, they find a weird pendant/thing that speaks to them and gives them powers that let them escape the prison. Outside, they find the people have been "stopped" (I imagine something like everyone looks like a lifeless husk, lacking their soul or something like that) and head to a nearby castle to find the people that were responsible for it and see if they can save the people. More shenanigans would happen later ofc, with plot twists and stuff haha.

  5. Hey! I haven't posted here in a long time...

    Anyways, I recently started a project of making my own OST for a game that doesn't exist (ideas exist in my mind but I'll likely never do it haha).

    So far I've uploaded 5 tracks:

    #1. Intro - Meant to play alongside some intro cutscene of sorts, maybe with some battle and the aftermath.

    #2. Menu - Meant to be funky menu music.

    #3. Prison - Meant to play on the introductory level, which takes place in a creepy prison, hence the music being calm and somewhat eerie.

    #4. Prison Boss - Meant to play when you battle the Prison's guardian.

    #5. Castle: Garden - Meant to play on the first proper level, so it's adventurous and fast paced (mostly).

    Hope you enjoy! Any feedback is appreciated, though the mixing and production aren't meant to be super polished as I'd rather compose tracks than produce them at the moment.

  6. I've played some hours this weekend (around 12?) and the game is simply lovely. It's pure adventure. You set a goal for yourself but get distracted all the time because there are enemy camps, high mountains, people and all kinds of stuff everywhere. I'm not familiar with open worlds but this one is incredible.

  7. 2 hours ago, zircon said:

    I think Nintendo made a big mistake on slotting Breath of the Wild for WiiU as well as Switch. There are definitely people (myself included!) that have a WiiU and would prefer to just wait on the Switch for more games to come out. But it's better for the Switch and Nintendo if people adopt it early, which fuels 3rd party developer interest, which fuels more games... etc. By releasing BotW for WiiU, some % of people will just get it for that, and wait on the Switch, when really that should have been the awesome new launch title.

    I imagine if Nintendo had cancelled BotW for Wii U the backlash would've been massive. Remember the game was announced at 2014!

    They could've went with a small delay for the Wii U version but I guess they didn't want to be dicks haha.

  8. Switch is replacing both 3DS and Wii U eventually. They don't want to kill 3DS just yet because it's been performing well and they can develop cheaper games for it.

    However, stuff like Atlus putting SMTV on it, new FE game being developed for it and Square Enix putting the Bravely Default on Switch (Project Octopath) is a signal that 3DS franchises are making their move to Switch, even if it won't be as quick as some people hoped for.

    In any case, I wouldn't be surprised if smaller 3rd parties keep supporting the 3DS for a while. It's sold like 22 million systems on Japan which is a quite good userbase to put games on.

  9. I've been getting more excited about the Switch since the presentation. Bomberman being a launch game really raised my hype since I love that franchise! Other than that I'm also quite excited for Arms and I guess Splatoon 2 will be fun too! Not pumped about the paid online though.

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