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DarkDjinn

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Posts posted by DarkDjinn

  1. I'm enrolled in a certificate through Berklee Online (Orchestration for Film and TV Master Certificate) and I'm in the last week of my first class. I start my next class next week (Film Scoring 101) and I'm super excited.

     

    Anyone else have any experience with Berklee Online, good or bad? Also, if you do, are there any classes you've found particularly useful when it comes to either composition or production?

  2. NieR was awesome! I'm behind on everything, so it was actually one of the first few games I bought when I got a PS3, but I loved it. It did get a little tedious trying to find the appropriate items to make certain weapons, and the enemies were a bit repetitive at times. But overall, great game with really cool characters.

  3. I want this to be a moneymaking venture, for sure. If the team I put together and I can generate enough interest and something substantial to show off, I think that Kickstarter or something similar might be the route to go in order to be able to develop the game properly and ensure everyone gets paid.

     

    I'm really hoping to find an artist soon so I can bring some of my ideas to life. Hopefully then I can get other people interested in the project. If any artists are even "kind of" interested and reading this, message me, and I can go over what I'm looking for. Thanks!

  4. Of all the games to remake in HD, it had to be 7? Why not FFV or VI? (besides the crappy iOS remake)

    Final Fantasy VI was by far my favorite for a long time (even though I didn't play it until about 2000, I think I was in 6th grade). Then I played Final Fantasy VII (for the first time in 2011, don't judge...ok, you can judge). Now I think they're about equal as far as how much I enjoy them.

  5. I'm also a user of the Composer Cloud and I've had it since the day it came out. I'm pointing that out to tell you that even since then, which was only a couple months ago, East West has made great improvements to the downloader and installer. There were a lot of bugs plaguing it at first, which made me very unhappy with it. Now it's smooth sailing.

     

    Regarding system requirements (and your future custom computer), I'm using:

     

    iMac (Mid-2011) Intel Core i5 2.5 GHz, 16GB RAM
    WD MyBook Velociraptor 2TB 10000 RPM HDD

     

    It's more than the "minimum" and I have experienced zero issues due to my system.

     

    As far as the products included, I personally downloaded everything except two libraries I think (the Strat and one other one, can't remember which). It is fantastic to have everything right there just in case I need it. I did it when they had the intro price of $30 a month for everything though. I don't know if I'd personally do $50 a month, but I also make zero (0) dollars from my musical endeavors. If nothing else, it is a great way to get an unbridled and very long "trial period". True, at the end of my year subscription, I will have paid $360 for this, but I've already found a couple of the libraries that I will get great use out of, and I'll be purchasing those once this subscription is up.

     

    So all that being said, my vote is GO FOR IT!

  6. Hello everyone,

     

    I am putting together a small game development team. I have no experience with game development myself - I work only with music. However, I'm very interested in bringing together a few people that can work very closely in order to create a great game.

     

    First, I would like to say that I welcome any advice in this process. Next, I am specifically looking for a writer and an artist at this point, in order to talk about some ideas and get something that people can look at, and hopefully garner some interest in filling the other roles.

     

    I would like for this to be a profitable venture for everyone if possible.

     

    I would prefer that you live in the MD/DC area so that we could work in person, but if you're really interested in this (admittedly vague) opportunity, please let me know.

     

    You can check out my musical works at http://www.bradcharlesmusic.com/music

     

    Thanks, and I hope we can work together!

  7. Finished this today. It started out as me practicing writing string parts and I added in the other stuff later. Turned into a neat little  short tune. Made using EWQLSO Platinum, Shreddage II, Superior Drummer 2.0, and a couple of instruments from Logic Pro X. Feedback is always welcome but I'm not really looking for much this time, just putting this out here for you all to enjoy (hopefully).

     

    https://soundcloud.com/brad-charles/flee-or-fight-back

  8. Neblix, I completely agree about the Hollywood series. EWQLSO is so much simpler to use, and I have had almost no luck with the Hollywood stuff. The master keyswitch stuff in EWQLSO makes things very easy to work with.

     

    To add to your list, Ghostwriter, The Dark Side, and Stormdrum 3 all have a lot of very interesting sounds. Stormdrum 3 has some great stuff in it - try out the Dragon Ensemble.

  9. In my compositions, I have many things that I would like to improve. One that has plagued me constantly, however, is my song structure. I have a very rigid way of thinking about things.

    I think that part of the issue is that, after initially having interest during my middle school years in orchestral music, I got into high school and started playing guitar and writing songs with a rock/pop structure - i.e. intro, verse, chorus, verse, chorus bridge, chorus - something like that. And now, that mindset that I was in for a long time has carried over into my orchestral compositions.

    To be fair, I almost completely ignored orchestral music when writing for a long time. This lasted from approximately the age of 15 until 25 (I'm 27 now). Over the last 1.5-2 years, I've rekindled my interest in orchestral composition, but as mentioned, I struggle with improving the structure of my works. I feel like everything has to have "musical symmetry", if that makes sense. I use the classic ABABCB structure, and while that might work some of the time, it gets old.

    One thing I do to try to open up my mind is listen to music that I've never heard before. Does anyone else face this issue, and do you have any good tips for breaking that cycle? I especially welcome those of you who are very familiar with orchestral composition to respond, although any comments are appreciated :)

  10. This looks reaaaaaaaaalllllllyy awesome! I'm tempted to just buy a month or two just to finish up a few projects with the samples i want.

    Looking into this now but:

    Are there any ensemble string/brass samples that are close mic'ed available in this package?

    Does this work with offline studio pc's?

    First: you can cancel whenever you want, but when you sign up you essentially sign up for a year, even though you only actually pay month to month.

    First month is an additional one time setup fee of 29.99, so you pay $60 that first month.

    If you cancel before the year is up after that, you pay 50% of what was remaining on your "contract". Just some stuff to keep in mind.

    Ok, as for what's included, there was a list posted on the support forums:

    The Dark Side

    Fab Four

    Ghostwriter

    Goliath

    Gypsy

    Hollywood Strings Gold

    Hollywood Brass Gold

    Hollywood Orchestral Woodwinds Gold

    Hollywood Orchestral Percussion Gold

    Ministry Of Rock 1

    Ministry Of Rock 2

    Silk

    Symphonic Choirs Gold

    Symphonic Orchestra Gold Strings

    Symphonic Orchestra Gold Brass

    Symphonic Orchestra Gold Woodwinds

    Symphonic Orchestra Gold Percussion

    Pianos Gold Bechstein D-280

    Pianos Gold Bosendorfer 290

    Pianos Gold Steinway D

    Pianos Gold Yamaha C7

    ProDrummer Spike Stent (April 23)

    ProDrummer Joe Chiccarelli (April 23)

    Ra

    Solo Violin

    Spaces (coming in May)

    Stormdrum 2 Pro

    Stormdrum 3

    Voices of Passion

    56’ Stratocaster

    Adrenaline

    BT Breakz

    BT Twisted Textures

    Drum n Bass

    Electronica

    Funky Ass Loops

    Guitar & Bass

    Hypnotica

    Ill Jointz

    Joey Kramer Drums

    Percussion adventures 1

    Percussion adventures 2

    Phat & Phunky

    Public Enemy

    Scoring Tools

    Smoov Grooves

    Steve Stevens Guitar

    Stormdrum 1 Loops

    Stormdrum 1 MuItiSamples

    Symphonic Adventures

    I'm liking it so far, but it obviously takes forever to download these libraries, at least some of them. I imagine you can run it in an offline PC, but you'd have to have license installed on that PC and then it expires once a month - so it would have to be able to check to make sure you made your payment and your license was renewed. Hope that helps.

  11. Finally got everything working.

    On the Soundsonline support forums, there were people having issues, some having the same as me, so I'll share one hopefully helpful tip. Make sure you upgrade to the latest version of PLAY and install support files for everything that you're going to use, even if you haven't downloaded it yet. This will save you major headaches later.

    I've downloaded Gypsy and it works just fine now.

  12. Hey everyone.

    In all the remixes I've worked on in the past couple years, one recurring comment I've received is that the instrument sounds don't sound realistic. (For instance my current remix I'm working on, http://ocremix.org/forums/showthread.php?t=49125 , where the cello is the issue.) I can sort of see what they're talking about, in so far as I wouldn't think "oh, that cello sounds like a live performer!", but I also can't put my finger on anything in particular that sounds wrong with it.

    My first question is this. OC ReMix has a policy (at least people on the forums will cite this) that you don't have to pay for expensive virtual instruments to make a posted ReMix. I tried that a few years ago; the first draft of Melodies of Mabe Village (http://ocremix.org/remix/OCR02951) was played on a bunch of free SoundFonts, and it didn't even make it to the judges panel. So I did buy some expensive virtual instruments--the EastWest Complete Composers Collection (the first one). Eventually I did get that ReMix posted, but I've struggled this whole time. And I'm not expecting that the price tag on the samples will excuse me from having to do any work on humanization: I do have a large amount of humanization, for instance, for that cello above, each note has a custom articulation and volume CCs throughout. But evidently this isn't good enough, I just get "humanize the cello more". My question is, if free SoundFonts with little-to-no humanization are "supposed to" be good enough, how are professional cinema-quality samples with extensive humanization not good enough? Instead of "humanize the cello more", they must mean "humanize the cello differently"--but I don't know how to do that. For that matter, how do the pros do it? I can't imagine someone who writes film scores 8 hours a day sitting there fiddling with CCs and scrolling through articulations trying to find one that doesn't sound awful. They must just write in the notes, and the computer plays it, and that's that. Do they have some sort of middleware that "plays" the virtual instrument, sending it articulation and dynamics data? Or do they just keep buying more and more expensive virtual instruments until their parts sound good?

    My second question is, since I don't think I can do much better with that cello on that piece, and since the Mod Review recommended I try to get a live performer, where would I find one of those?

    This is something I get feedback on a lot. Some helpful advice I got that I am now using: slow down the piece - wayyy down, if you're not a keyboard player - and play the parts by hand. That will help the humanization from the timing aspect at least, i.e. so you don't end up having really fast, super perfect violin runs (which is something I had to fix by using the aforementioned method). Hopefully that helps some. I also agree with what Neblix said though - you have to think about it musically before you think about it digitally. Even then it's really hard to do, but if you compare what you come up with with what you WANT it to sound like, it should give you at least a rough idea of the direction you should head in. Good luck!

  13. No worries, I'm still here. I recommend you keep the most recent update in the first post. Nothing wrong with keeping older version too, but the first post is where I, and possibly others, go to get the source link, and it's convenient to have the remix there too. Alternative, post the source link in the newest post when you update the remix for mod review.

    This has those additional ideas I wanted from the first version, but some of the technical problems persist.

    Transition at 0:10 is a bit too subtle. The reverb is still too heavy. If you can (depends on the sound library you're using), reduce the reverb, switch to a closer mic position, or something. The snare is annoying. Not sure if it's the panning, the reverb, the level, or the writing, but something about it bothers me. The glockenspiel near the end is a bit too loud.

    The brass could still use some work. The slow attacks of the low brass makes them feel sloppy and lazy, but they could be moved back (in time) a little to align better with the beat. The supporting brass melodies (and stabs) feel a bit too mechanical though I can't figure out exactly what the problem is. The sustained strings notes in the melodies have a similar problem. They don't feel real.

    I'm not sure where to draw the line whether this is good enough for ocr or not. It still has things to improve on, but the most important thing, the arrangement, sounds fine to my non-orchestral ears. You could sub it and wait for the judges' feedback on it. Maybe it'll pass, or maybe you just get a No(resub) set of crits. You could ask someone better versed in orchestral mixes (and EWQL's stuff) for feedback before submitting.

    Nice take on the sources.

    Thanks for the feedback. Here's the deal with percussion. I was doing a "rock kit" thing with the orchestral percussion, but it sounded weak. So I added an actual rock kit (and kept the orchestral percussion), and had it do almost exactly the same thing as the orchestral percussion. It didn't fit, so I put some reverb on it to make it blend in a little better. It might sound a little weird as a result.

    As for the other stuff, I'll look into it. Thanks again!

  14. Nah, nothing freezes. I started with Gypsy. I downloaded it, authorized it to the iLok. I tried to load an instrument and it said it couldn't verify the license. I deactivated the license, reactivated it, and then tried again. Same result. I tried doing it both directly on the computer and on the iLok, same result. Right now I'm trying a reinstall to see if that changes things.

  15. First post, since it was recently edited, I assume the link is updated. Which seems like a wrong assumption in this case.

    I'll check out the correct version later.

    Here's the correct version - it was posted on 3/28/2015 in a separate reply. I like to leave all the old versions up for comparison - sorry for the confusion. This one incorporates a second source - the theme from The Addams Family (SNES). The original source had scant material, and I think the new addition is both relevant and works well. It's still a short mix, only about 2:30 I think. But it is cohesive and has a clear direction, in my humble opinion. In order to fix the aforementioned humanization issues from the first few posts, I slowed down the tempo greatly and played many of the parts by hand (I'm not a pianist) in order to give them a "less perfect/more human" feel.

    https://www.dropbox.com/s/r56wutktlidyukn/Fester%27s%20Quest%20Overworld%20Remix%20-%203_28_15%2C%207.46%20AM.m4a?dl=0

  16. They do, both yearly and month to month.

    Also, it's $29.99 a month for 7 collections of your choice, and you get a new one every three months.

    $49.99 for everything (Gold versions).

    And the introductory deal: right now, it's $29.99 for the "everything" package, and that price is good for the first year.

    You can pay yearly, or month-to-month, but on month-to-month, if you cancel before your contract is up, you owe 50% of the cost of however many months you have left.

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