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SaxyJoe

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Everything posted by SaxyJoe

  1. Thanks Bowlerhat -- how would you recommend making the solos more interesting? Do you mean adding more stuff in the background or just making the solo lines themselves more dense? I had some takes of the sax solos that were a lot more busy but I thought it clashed with the more chill tone. Rozovian -- thanks for the feedback. I think I'll work some of this stuff in and update the track. I might cut the guitar intro if there are time limitations or other relevant ocr guidelines (not sure what this would be submitted for...) but I do kinda like how it sets up the themes that will come later in the solos.
  2. Thanks! I guess I'd call it... "industrial?" Maybe?
  3. Noted. Thanks again for the heads up.
  4. are you referring to 5:55, when all the melodies come in again at once, or the end of the soprano solo before 5:00? Those are the two places where I'm worried it gets too cluttered, and I'm not sure it works... Thanks for the feedback, I appreciate it!
  5. http://saxyjoe.bandcamp.com/track/adrift-chrono-trigger-donkey-kong-country Wanted a tune to show off some mellow sax tunes. Be honest though -- do you think there's too much sax going on? I can't tell if it's getting too muddled near the end, particularly with all the soprano.
  6. http://saxyjoe.bandcamp.com/track/sky-city Had a fun time making some Ultrabeats with this'n. Would love some compositional critique! Description: For a cancelled game in which the heroine flung herself through a Cloud City (starwars.wikia.com/wiki/Cloud_City) -esque landscape using a high-tech grapple hook. The game Super Hook Champ on iOS kinda beat us to the punch! C'est la vie.
  7. Thanks! Yeah, "The Island" is definitely inspired by the retro RPG flavors, with a little synth flavor inspired by all the Fez I was playing when I wrote it. Would love any more comments!
  8. Totally understood about the rules, I apologize. I posted one of my tracks earlier for feedback (http://ocremix.org/forums/showthread.php?t=45893) and never got a response -- I saw other people posting albums on this board and thought it might more helpful to show off all my album and see which tunes (if any) people were interested in talking about. I'll post a few more tracks to their own threads -- Thanks for the tip.
  9. long-time follower of OCR, first-time poster. Just released a short album of game music, including remixes/mashups of Chrono Trigger, DKC, JSR, etc. Would love some honest feedback! http://saxyjoe.bandcamp.com/
  10. released a short album today of game music -- would love to hear people's thoughts! http://saxyjoe.bandcamp.com/
  11. Long-time fan, first-time poster. Would anyone be willing to give some feedback? Much appreciated! http://saxyjoe.bandcamp.com/track/captain-n
  12. Agreed with timaeus, not a bad first go! You've got a good feel for the source song and some great instincts. I also agree about the drums -- they're very much in-your-face. You've got a lot of great rhythmic ideas in there, but it's asking a lot of one instrument to carry the majority of your rhythmic improvisations. To take this from being a straightforward drum feature to a more balanced and deep arrangement, try giving some of the drum rhythms to other instruments and having them all play off of each other! I can hear a high-pitched synth line throughout (particularly noticeable at :29), but it's too buried in the mix to hear how it interacts with the main line. Maybe give that line some more prominence too? Keep it up!
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