Jump to content

suzumebachi

Members
  • Posts

    1,543
  • Joined

  • Last visited

Everything posted by suzumebachi

  1. the aspect of the cheetah/aspect of the pack buff in 1.9 ONLY AFFECTS DAMAGE OVER TIME. it's about freaking time too. the way it was before, EVERY type of damage would put you into dazed, including each and every tick from a DoT. normal attacks and direct damage spells will still cause dazed. pallies need to die more. they're just getting harder and harder to fucking kill. an epic paladin isn't even worth the fight because you aren't going to kill him plain and simple. and now with 8% speed increase it's going to be even harder to get away from them.
  2. you're insane. (in a possibly good way) that's all i have to say about that... hey someone pay my plane ticket to california and i'll be a modern percussionist/guitarist/bassist/keyboardist!
  3. i've never had that problem, but if you still can't get it sorted out you can always get a pre-paid 60 day game card. they're like $28 at walmart last i checked. anyways i now understand what people mean when they say paladins are overpowered... they most definately are. i've begun my big grind to rank 11. i essentially refuse to play AB now without a good group going in. in PUGs i've seen 1 paladin and 1 warrior hold a point against 5 horde. the paladin has a freaking counter for everything we do against them. they get out of snares, they cleanse my mana drain poison (WHY CAN IT BE CLEANSED!!?!?), and they can shield and heal the hell out of the warrior. it's god damn ridiculous. not to mention the fucking elves and their shadowmeld. track hidden is the most useless skill ever, and now flare is getting horribly nerfed, so i basically have no way to counter elves anymore.
  4. you could say all classes are like that in end-game (except for MTs and maybe feral druids). mages: pyroblast, fireball, fireball, fireball, wand, wand, wand, wand, wand, wand, repeat hunters: hunter's mark, aimed shot, multishot, feign death, repeat warlocks: shadow bolt, shadow bolt, shadow bolt, shadow bolt, life tap, death coil, repeat shamans: totem, totem, totem, totem, heal, heal, heal, heal, earthshock, repeat warriors (non MT): enrage, battleshout, rend, heroic strike, heroic strike, heroic strike, repeat rogues: sinister strike, sinister strike, sinister strike, sinister strike, eviscerate, repeat priests/druids: heal. repeat unto infinity.
  5. Yeah I've been doing a lot of PvP with both Blackgaurd and Nightmare's Asylum groups (or mixtures of the two), and beating the pants off Transcendance and Exo in both WSG and AB. Made 140k honor last night.
  6. I'm on Smolderthorn Horde I dropped my guild the other day. It had been coming for a while. I knew I would eventually quit unless something drastic was done about the way they did instances. They rarely did ZG, and when they did it was always the same group of people. There was a large number of 60's in the guild that never even got to try ZG. I recommended them to rotate people in and out after each boss so everyone would get a chance, but they would have nothing of it. Plus we had a lot of younger members who couldn't stay on very long and were generally just very unreliable. And when you have healers that will leave right in the middle of a boss fight... it gets pretty damn aggravating. The last straw though was a guild 5 man LBRS attempt. The only reason I went was to tame one of the Bloodaxe Worgs in order to get Furious Howl Rank 4. I dismiss my old wolf when we get to the area just before Halycon. Two seconds later, the MT quits and so everyone leaves before I can even say anything. Needless to say I was furious. I /gquit right then and there. Since then I've talked to 3 different guilds (Nightmare's Asylum, Blackgaurd, The Soulbound Brigade) about joining up with them and they all said pretty much the same thing: they all need hunters, but they won't take me until I've done the Onyxia key quest. Which, go figure, requires doing 5 man LBRS. ok afk, shooting myself in the foot.
  7. Our leader in ZG is usually one these people: 1) A Warlock and GM of Guild 2) Hunter and also a GM 3) Rogue and Officer of Guild 4) Either a Shaman (co-GM) or myself (Officer) when they're not available.
  8. contact the WoW tech support. or something. are you reinstalling?
  9. yeah the trash mobs are definately harder in ZG. hell you could wipe a whole group on one giant berserker troll if you're not paying attention. and clearing the area before the spider boss is pure hell. i've got a feral spec druid alt. he's awesome for solo PvE, but i got dropped from a freaking BFD (yes, BFD) group for not healing... apparently a priest and a shaman isn't enough healing for a 5 man group. -.-' i've definately learned how to play hunter a lot better from my experience in ZG. i can DPS like mad now and not pull any aggro at all. when i get low on mana, i'll either stick to autoshot for a while, or FD, drink some water, turn off auto-growl and send my pet in to cover for me for a bit. i've saved the group from total wipes. on the snake boss i was the last person standing and got in the killing shot just in time to finish the fight. should have heard the cheering on vent. good times.
  10. gear dependency could be said for every class except for maybe shamans, druids, and beast spec hunters. hunters can be the same way. except unfortunately for hunters, there's only 2 possible specs that are viable in end-game. 0/21/30, and 0/31/20. that's it. all other specs are going to be passed over for one of the above. the only point in going for beast mastery would be for PvP (however in the next patch not even that will be viable since pets can't attack players anymore). just like priests. shadow priests may be good in PvP, but when was the last time you saw a shadow priest in an MC group? druids probably have it worst though. if you aren't restore, you aren't going ANYWHERE.
  11. a green mob is a mob who is more than two levels below you, but higher than 3/4 your level and thus yields xp while being much easier to kill. as far as end game instances: BRD- Blackrock Depths. lvl 52-58; 5-10 man. Lame as hell if you ask me. Not too many drops here either. The only reason I'd run it is to get the lvl 300 blacksmithing/engineering plans. However you will need to do this instance in order to get attuned for Molten Core. Lots of Fire Resist gear drops here also. UBRS- Upper Blackrock Spire. lvl 57-60; 10-15 man. You can TRY 5 man up to rend, but you won't get much further than that. Blue class set items drop here. LBRS- Lower Blackrock Spire. lvl 57-60; 5-15 man. It's essentially an easier version of UBRS, and where most of the Blackrock Spire questing is done. Blue class set items drop here. Scholomance- lvl 57-60; 5-10 man. A twisted monastary type place, filled with lots of undead and their shadowy masters. You can 5 man it for some quests that give decent loot. Blue set items drop here also. Live Strat- Scarlet side Stratholm. lvl 56-60; 5-10 man. Humanoid grind fest that's mostly done for money from selling righteous orbs. The drops here are generally pretty lame too. UD Strat- Undead side Stratholm. lvl 56-60; 5-10 man. Undead infested city quarters. Actually a fun instance to run. Blue set items drop here, as well as a few other decent items. DM- Dire Maul. lvl 59-60; 5 man. DM is comprised of several wings. There's a series of class quest books that drop here, as well as some pretty decent loot. The gordok suit is awesome too. ZG- Zul'Gurub. lvl 60; 20 man. ZG is the most recent dungeon added to the game. It is said to be harder than MC, however my guild is currently working on clearing it. We've cleared 5 bosses so far, and we've yet to even attempt MC. It's still definately no walk in the park though. Lots of good drops here, including many epics. MC- Molten Core. lvl 60; 40 man. MC is the introduction to the hardcore guild's endgame experience. It takes lots of strategy, lots of good gear, and erm.. lots of Fire Resistance. Tier 1 epic sets drop here, as well as tons of other awesome stuff. BWL- Blackwing lair. lvl 60; 40 man. BWL is the current hardest instance in the game. It took months after it's initial release before it was finally cleared for the first time. Tier 2 epic sets drop in BWL. Onyxia's Lair- lvl 60; 40 man. Onyxia's Lair is essentially a single boss fight instance. A few trash mobs up front, and boom you're fighting Onyxia. Onyxia is by no means easy either, but a good MC/BWL will probably be tackling her fairly regularly. She drops tier 2 epic helms, as well as a plethora of good fire resist gear. AQ- Ahn'Qiraj. lvl 60; 20/40 man. Ahn'Qiraj is a new instance coming in 1.9, set to open after a few world events are completed. AQ will have two wings, one 20 man and one 40 man. I'm not sure about the difficulty, but I imagine it will be as hard as BWL if not harder. Looking at some of the loot tables for AQ floating around the web, seems to be some godly stuff to be found in AQ. that should cover it. yes i am bored.
  12. don't be surprised if this "bug" makes it live :(
  13. they've nerfed the hell out of us in this last patch though. our pets have suddenly become pretty much worthless. they now have a permanent 70% movement speed (unless you're BM specced). this means that our DPS against anything that moves (such as rogues, priests, mages, paladins, warriors, shamans, druids, warlocks, running monsters) is reduced by 25-30%. that's a HUGE nerf. BM specced hunters are getting nerfed even more. pets do LESS damage with Bestial Wrath ON than they do without it. http://files.filefront.com/BMpeton19avi/;4402635;;/fileinfo.html http://files.filefront.com/HunterPetsavi/;4395309;;/fileinfo.html
  14. omfg. now we're getting even more nerfed. now it's flare. they've lowered the effect radius, increased cooldown and mana cost, and added a giant flaming fucking smoke signal in the middle that screams "DONT STEP HERE ROGUES!" do they put this in the patch notes? fuck no.
  15. well for one thing, we were trying to avoid the poison as much as possible.. anyways, the guild's started farming for tubers in felwood, as well as the crystal buffs in un'goro. any other cool goodies you can use in combat that don't share cooldowns with potions? also, that songflower buff is hella awesome. edit: just finished reading the 1.9 patch notes. time for the Argent Dawn Realm Dwarf Hunter tea party. Once again hunters get the nerf bat. And not a little one. Hunter pets can no longer attack while moving, and have had their movement speed normalized at 70%, thus making them entirely, utterly, and completely worthless in PvP, as well as MANY aspects of PvE. And considering my pet is about 25% of my overall DPS... this is a HUGE nerf. And I'm not even BM specced.
  16. nice. we're currently working on hakkar now. we wiped our first try, but we managed to get him down to around 15%. unfortunately it was getting extremely late so the group pretty much disbanded after that. he's totally not as hard as you'd think though. hexxer is WAY harder.
  17. wow that 'unseen path' hunter set is extremely weak compared to the other sets. rogue cape gives +1% to hit, warrior cape gives +1% to crit, and hunter cape gives you... agility. my current cape is better than that piece of crap. though i'd like to see what the set does as a whole. that axe is lame as hell too. i could give a shit about 3 mana every 5 seconds. where is the hunter armor set? edit: that 1h mace is fucked up. that can't even possibly be right. it's got more DPS than the strongest 2H in the game. and not just a little more either.
  18. yeah i tried playing an alliance alt... i just can't get into the whole ally groove. everyone seems friendly as hell at first, until you actually need help with something, then it's like you don't exist. plus they get off on ganking low levels, and bitch bitch bitch bitch when the same thing happens to them.
  19. i'm currently using: http://www.thottbot.com/?i=40261 http://www.thottbot.com/?i=37260
  20. i wonder if a hunter would get blacklisted for rolling on the warblades nothing else worthwhile has dropped except a 2h mace (http://www.thottbot.com/?i=51572).
  21. w00t. we downed the bloodlord in ZG. took 3 attempts. the first we wiped at about 15%, second at about 10%, the third we finally killed him. i'm so excited, i'm going to post our strategy! the whole group except for rogues and warriors was on the wall just below the staircase. we had two MT's. the first MT pulled the speaker guy, and we killed him in no time flat using as little mana as possible. the first MT then pulled the bloodlord's raptor off to the left side, while the second MT pulled the bloodlord out into the open on the right. the whole group DPS'd the raptor like mad all the while keeping both tanks alive. as soon as the raptor went down, the second MT basically becomes THE MT, and everyone focused on the bloodlord. here is where things start getting a little tricky because the bloodlord gets really mad for a bit, and begins to "watch" people. when he watches someone, if they move, cast, or attack in the next 5 seconds, he will basically one-shot them. and every time someone dies, he gains XP. if enough people die, he will get larger, and larger, and become stronger and stronger. this is what happened on our first attempt. he does an insanely strong AoE move that hits everyone within melee range. needless to say he only did this once or twice and all the rogues were dead. he got bigger and stronger, and killed the MT in no time. from there it was basically a wipe because as soon as people resurrected they'd die again and he'd just become immensely strong. so we tried again. this time the hunters and mages were to be the main damage dealers, and the rogues and warriors would attack in bursts. this seemed to work a lot better because the MT held aggro better, and the rogues wouldn't die from the AoE. the only problem was the hunters and mages eventually started to pull hate off the MT. it also didn't help that every attempt at FD was resisted. so one of the hunters eventually pulled the bloodlord off the MT, died, and started the cycle of the bloodlord getting stronger and stronger once again. so the third time we tried the same thing, except by now the rogues and warriors had learned better to gauge their threat and when to move out of range of his AoE. the hunters also moved farther back and so had a better chance of feigning when they needed to, so they'd just go all out on DPS and feign every 30 seconds. the MT went down once during the 3rd attempt, but he was soulstoned so we were able to get him back up and going again within a matter of seconds before anyone else died. as for the drops: http://www.thottbot.com/?i=51408 <-- rogue http://www.thottbot.com/?i=51372 <-- warlock http://www.thottbot.com/?i=51155 <-- warrior P.S.: we still had to go out of guild to find healers.
  22. i officially hate the smolderthorn realm. let me tell you guys low population sucks. terribly. when you're going through the game you don't notice it so much. until you hit the end game. then you feel it. the overwhelming sense of.. underwhelmedness. it's impossible to find groups to do instances on this server. and when you DO find a group, it's to do scholo. again. for the eleventy-thousanth time. living strat? never. UD strat? once a month maybe. UBRS? you might get lucky and find a rend run, but if you need general you're screwed. LBRS? been trying for over two weeks now to get a LBRS group. can't even get a 5 man group going. DM? pfft don't even think about it. oh but we can do scholo. why is this? because the end game guilds are constantly merging. and what do they do when they merge? MC, MC, and MC. what does my guild do? pick-up BGs. why? because we can't get healers because they constantly get absorbed by the larger guilds. we have 70+ lvl 60's in our guild, and out of that is 3 priests and 1 druid. when all 3 priests and 1 druid are on (which is basically never) we might try and do ZG once. then one will have to leave before we get to the bloodlord and the whole group disbands. it's happened too god damn many times. time to reroll alliance.
  23. downed first ZG boss yesterday. all that dropped was this. the other hunter won it.
  24. argh WoW made me extremely mad today. i was doing scholo run again, trying to get beaststalker's cap. we got to darkmaster gandling, and put on master looter as we had done all the times before. we killed him with ease, and proceeded to loot his corpse....... let me just say, DONT EVER USE MASTER LOOTER ON DARKMASTER GANDLING. you'll be fucked out of your loot. period. i wrote a ticket and blizzard apparently knows about this bug. as does almost everyone on our realm. people say it's been around since like 1.4 with no fix. needless to say i am extremely pissed. i gaurantee you that was the 8% drop. now i'm gonna have to run scholo like 15 more god damn times. *cry*
  25. ooh the new patch is looking nice... the linked AH/trade channel/LFG channel is going to be a HUGE improvement. i also give the multiple BG queues a big hell yes! people on my server have already been stocking up on the materials needed to open ahn'qiraj. so we should see that done fairly soon (hopefully less than a month). the new armor sets look sweet as hell. the one im most disappointed in is the hunter set, but it's still a huge improvement over the current dragonstalkers. that pally set is fucking SWEET though.
×
×
  • Create New...