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About DennalMan

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    Glass Joe (+10)

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  1. Good points, thanks! It's looking like the best option then may be to try to license the remix (e.g. using The Rights Workshop), so I don't have to worry about carefully wording messages to the artists and such. The Rights Workshop probably deals with work-in-progress projects all the time (e.g. films in production or pre-production), so I might not have to worry as much about providing a hyper-polished demo or anything like that. Only downside may be the cost, as The Rights Workshop charges some additional fees (on roughly a per-song basis I believe).
  2. Oh, I should also mention, the game will be free. (Perhaps that will make things a bit easier for me?) Also, does anyone have any advice regarding music licensing? My current plan is to use a music licensing service called The Rights Workshop to handle the all licensing for me, assuming they serve clients in Canada (They're based in San Francisco and LA). I currently don't know of any other music licensing services that exist (that can get me the songs I've chosen)...
  3. Long story short: There's an electronic remix that I'd REALLY REALLY LOVE to include in the indie game I'm developing, but I'm not sure how to go about asking the artists for permission, so, I'm looking here for advice. The game's music consists of songs that I've found and then asked the artists permission for, which has worked fantastically well so far. So far I've included only smaller more indie artists that I've been able to contact directly. But now for this one particular song/remix, the artists are less "indie" - I can't contact the artists directly, and must instead contact their m
  4. Oooooh, does anyone have The Official Duck Hunt HD Remix Soundtrack (and its artwork/images)? It seems to have disappeared from the internet as well...
  5. For video editing, I like Sony Vegas and similar programs... many have free trails so you can see if they suit your needs or not before purchasing. A while ago I bought Vegas for pretty cheap (around $50 I think). Looks like free trails and stuff are available here: http://www.vegascreativesoftware.com/us/vegas-movie-studio-product-comparison/ I also liked Adobe Premier when I tried its free trail back in the day - both Adobe's and Sony's are similar and are streets ahead of Windows Movie Maker in my opinion. I think I tried Pinnacle something at some point too, I don't particularly rememb
  6. Hahaha! Only "ok"? Mmmm, must've been a different game.
  7. If I may spam this thread: I'm looking for testers for a soon-to-be-released indie game, particularly testers who can record video - It occurred to me that this thread might be a great place to find someone! Finding testers who can record video has been surprisingly difficult. I need video recordings in order to improve the difficulty/balance, to ensure each part is neither too hard nor too easy. I can't test the easier difficulty levels myself because I've had WAAAAAY too much practice. As Extra Credits said: "*You* are the worst tester of your game." Umm, "you" as in "me", not you. *Yo
  8. Still looking for testers! Here are some more screenshots:
  9. Huzzah, some screenshots! I was thinking of posting a few more that I took, but actually, at this point I'd like to avoid spoiling too much! I might post the rest when it goes into public beta. Also, is there anyone interested in trying the game but *not* willing to record video? There may have been enough non-video testers already, but... might not hurt to have a few more I guess if anyone really wants to try it but can't record video =) Anyway I just realized/discovered that r/gamedev on reddit exists - someone there might know how to find more testers, I think I might ask there
  10. Hey guys! I'm developing a free indie game, and I'm looking for a few people who'd like to try it. Specifically, I need people who can record video of their gameplay, and then send me the video(s) so I can improve the game's difficulty/balance. Basically, a public beta is almost ready, but first I need a few guinea pigs to help me fine-tune the difficulty and such before the public beta release. About the game: It doesn't quite fit in exactly one genre, but it's most like a vertical/horizontal space shmup/shooter - currently I'm calling it an "intense action strategy shooter". The gam
  11. lol. So let's see... If you're in an art gallery, and some of the artworks are interactive, then those particular works are not art? Performances that invite audience participation from everyone are not art? Absolutely nothing on a VR headset can be considered art? Sounds like Ebert is just making stuff up, I don't think anyone else defines art as strictly non-interactive. (Geez that culinary art sounds pretty interactive to me too, the participants literally destroy the work.) On the topic of "what are games" and "what are not games", I can think of many kinds of "games"
  12. Haha, Neblix just kind of posted some of the things I typed in this post.... Well I'm postin' it anyway!! I think games are absolutely an art form. It sounds like we all agree that games can generate experiences and emotions as powerful as (or more powerful than) any other art form. Perhaps the debate in this thread thus far is simply about the definition of the word "art"? I'm currently making an indie game, and I naturally think about the game as art, and myself as an artist - I'm creating an experience. But for the rest of this post I'll try to avoid using the word "art", and inste
  13. Hmm, interesting, thanks! I think what I might do is find a lawyer to talk to before releasing anything online, so I can make any necessary changes to the game before it's public. For example, I borrowed a few sprites from the game and modified them... but did I modify them enough? Sounds like I should err on the side of caution regarding money. So if I want to avoid making money from this game, but at the same time make some money from *other* games, perhaps I should make two separate itch.io accounts. Or else people might play my parody game (which will have no "support" button for dona
  14. Hi! I'm developing a free-to-play html5 game, and I'm looking for advice regarding parody and copyright infringement. My game is, among other things, a parody of a very famous classic 1970s arcade game. If my understanding is correct, the way I'm parodying the game definitely qualifies as "fair use" under U.S. copyright law - I'm reasonably confident about this. However, even if your use of copyrighted material is completely "fair use", that cannot actually stop anyone from suing you. "Fair use" can be used as a defence in court... but I think once you're in court against a company that ca
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