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About Nutritious

  • Rank
    Judge, Portrait of a Plumber Director

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Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Software - Preferred Plugins/Libraries
    EWQLSO, Massive, SampleTank, T-Racks
  • Composition & Production Skills
    Arrangement & Orchestration
    Recording Facilities
  • Instrumental & Vocal Skills (List)
    Saxophone: Alto
    Vocals: Male


  • Real Name
    Justin M
  • Occupation
    Sr. Financial Analyst
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12,932 profile views
  1. Man, this is a really odd original track. Let's see what you did with it. From the start, structure and melodic elements are definitely very similar to the original, with beats and some transitional elements added in. Honestly, there's not much development in the track. It gets into second gear with the groove and melody synths, then basically stays there with some copy/paste for the second half. Drums stick with the same pattern throughout, with gives the impression of a loop played over synth lines that are basically verbatim from the original. From a cover perspective, this sounds like a pretty solid sound upgrade and is a nice listen, but we're really looking for more personalization and development OCR. NO
  2. Liking the mood set on this one from the get-go. Groove and pulsing bass really compliment it well. While not terribly expansive, to me there is a clear connection to the OST throughout the mix. I will agree there is some high end sizzle in the percussion that could be toned down, but it wasn't a major issue to me. Maybe something to keep in mind for the future. Great track. YES
  3. I have to preface by saying old computer games and shareware titles hold a special nostalgic place for me. I've never heard of this one in particular, but he music definitely strikes that chord with me. (Also, lol @ the option for the EPIC BBS) The mixer here definitely goes for a similar feel to the original, with the old school computer sounds, but with added parts like the slap bass, additional percussion, and Rhodes (later piano). It does sound like something that could've been written perhaps for a sequel on a pc with better sound hardware (Sound Blaster Pro or compatible!) With that in mind, it sounds like the additional added parts may overlaid on top of the original track. He does, according to the write-up, have arrangement permission from the original composer, but I think some clarification if this is kosher for posting on OCR? ?
  4. Really like the backing pad elements. Creates a nice atmosphere for the track. I started feeling the repetition in the first minute, which received a change of instrumentation & chords just in time. Agreeing with the excellent MindWanderer on the issue with the huge kick. It's occupying a lot of space, both in low and high end regions (the click), that it feels a little overwhelming compared to everything else. I also felt like the snare feels a little weak, with a lot of high end, without much body to it. Could be taste preference, but I'd like it with a bit more meat. The piano does the heavy lifting for the melodic writing and provides most of the arrangement connection with the original. The personalization mainly comes with the accompanying elements. With that in mind, the piano itself sounds a bit too static/robotic in the writing (despite the delay effect on it). It really could use some (more) velocity variation and even change ups in the writing. The original also features piano in the main melody role, but it has more humanization to it. Beyond the balancing, I think repetition still hurts this by the end of the track. Beyond the aforementioned piano parts, the beat stays on autopilot for the majority of the track (I don't remember even hearing any fills between main sections). Very cool take and I'd love to hear it revised a bit and brought back. NO resubmit, please
  5. Love this track! Definitely feeling the crits on the mixing issues. Between the vocals and downbeat sub bass hits, things are getting overcrowded, which at times obscures the other instrumentation. Agreeing also on some of the dissonance concerns. The most obvious being the backing female vocal notes starting at 2:28 that just sound wrong to me. Great creative track and I'm never guessing what's being remixed. Even if just the mixing was cleaned up, I'd likely be ok passing this, but it would be nice to have a look at some of the note choices used as well. NO resubmit, please
  6. Really like the instrumentation here. Really love that bass sound, which evokes old-school drum 'n' bass music. Wasn't a big fan of the stark gating at the start and end, but they were pretty brief in both instances. Clear connections to original (with very similar structure), but with some rewriting of parts and much more interesting presentation. Good production overall, though the part balancing could be a bit better. I was really on board with this for about 2/3 of the track, but then the repetitive nature of the arrangement really started to show as it really spends a lot of time treading the same ground we've already heard. I'm rarely a fan of fade-outs and this one is no exception. The arrangement with way it's structured and fadeout sounds more like a remade song from OST for a new game in the series, rather than its own standalone song. Really cool ideas, sounds, and for the most part execution, but I think there's some room to cut down on repetition and real ending (please!). Personally, I really like this song and if it doesn't pass, would love to hear it come back. NO (borderline) resubmit, please
  7. I'm pretty much with Sir Nuts vote on this one. Nice, crunchy guitar used here. Pretty loud mix, but the elements all have space enough to be heard. Really nicely sequenced drums (though the snare was a bit clicky when it's lower end gets obscured in the busier sections. I concur that some more differentiation between this and the original would be nice, but I feel like there's still a lot of personalization in the writing & atmosphere of this one. YES
  8. So short and sweet vote. Liking the approach. Connections & arrangement both clear and creative. I do agree to a certain extent with the leads being buried a bit, especially on the first go-around. The excessive delay at times didn't help (and actually caused some off-sounding notes just after the 1-minute mark), but it wasn't a deal-breaker for me. I agree production could use a bit more space/dynamic range, but I don't think the bar is that high on that end to hold this back. Good, fun stuff. YES
  9. Off the bat, the EPiano sounds stiffly sequenced and all the elements sound pretty dry and upfront (like the acoustic kit). This pretty much becomes a non-issue as it switches gears into a nice glitchy dnb style. I 100% agree with MindWanderer here. I will agree, though, that some of the sounds are a bit bland/vanilla sounding. I wasn't really feeling the synth at 4:51, which is pretty loud, esp in the 2khz or so range. I actually wasn't a big fan of the guitar that followed as the fakey sample is pretty exposed with upfront it is. I agree the string stabs aren't really cutting it here, but they (and the piano near the end), could at the very least be helped by some reverb to soften the tones and help them blend better. Gonna reiterate that all of the sound effects have to be removed before we can post this, for which I also share the concern that they are being depended on at times to stretch the length of some sections. You may want to consider trimming a bit if this proves true. Actually, now that I write this, I'm also concerned that some of the synths used in this mix are actually sampled from the original, including the main bass synth used throughout. Warning, somewhat useless background info incoming So, back in the day, Alexander Brandon did his pc game soundtracks in a .umx soundtrack. This was true for Unreal Tournament and the original Deus Ex. I remember in the early 2000's using a Mod tracker to listen to and mess with the Unreal Tournament soundtrack, because it allowed you to access & isolate (perhaps even edit?) individual sounds used within the songs. In all, I'm pretty sure the main bass synth (used throughout) is sampled from :13 & 1:03 of the original. Also, the phased pad at 1:03 appears to be sampled from :01 of the OST. I Initially thought the synth at 2:45 sounds like it's taken from :38 of the OST, though it plays some different notes, so it's probably just a similar tone. TLDR; beyond the fact that Square Enix content needs to be removed anyway, it's worth noting that large portions of the track that connect to the OST are likely sampled from the original audio. NO
  10. Intro's got my attention immediately - I like the reversed piano effect here. Kudos for tackling a theme that's been covered many times over the years, yet finding a way to approach it creatively. This never felt predictable as far as direction and melodic approach and flows well throughout. Timing sounded a bit loose near the beginning with the tambourine. I didn't notice it as an issue after that, though. I agree the mixing is a bit weak in points. The sustained pads could be pulled back and some leads pushed forward, but I didn't hear anything egregiously wrong TBH. I can hear all the parts clearly enough throughout. The rhythm guitar notes sound a bit fakey at times, but it gets the job done. EDIT: I just read he used an organ for the rhythm sounds. Color me impressed. /EDIT Lead sequencing is well handled, especially near the end of the track. Super creative and a fun listen. YES
  11. Not much to add to what's been already said. You don't hear as much straight dubstep like this anymore, so it's cool to hear something that was started years ago, but just now getting submitted. Source connections are very clear and well integrated into the genre change. I was a bit worried about production quality at the initial onset with the drum sound choices, but they quickly resolve into the main beat, which is nice and crisp. Overall production sounds pretty solid. The song progression keeps it interesting - I especially liked the decision to go double-time @ 3:00, but was equally disappointed in how it was cut short with the sudden ending. It sounds like it's either unfinished, or leads straight to another track on an album. I have to ask if the ending is 100% intentional or if something got cut off. Regardless: YES
  12. Not much to add to what's been said. I'll echo the bass line sounded indistinct and behind a bit on timing (could be due to some atmospheric effects. I liked that it focused on the melodic elements more than the original did. Soundscape was nicely filled out as well. Clear connections to the original, but with some personalization in the instrumentation and writing. Nice, chill feel to it. Good stuff. YES
  13. Production sounds nice and clean. Great, expressive performance. Sometimes the use of emptiness and rests can convey part of the emotion of the arrangement as well. I imagine this is what would play in the aftermath of Tornado Man's meeting with Mega Man ;). Arrangement connection is clear. It's short, but definitely gets the job done. Lets goooo! YES
  14. Really digging the new direction here. Based on the source, I wouldn't have expected this style, but I do remember your contribution to the FF4 project and this is in a similar vein. Well produced overall. As mentioned, the panning creates a bit of audio imbalance when listening on headphones, but not a big deal. Some parts got a little dense, even a bit distorted, like the build to the end at 3:45. The shifting 6/8 to 7/8 time signature is cool and well executed. Very creative take on the source while keeping the connection strong. The feel reminds me a bit of the Risk Of Rain soundtrack (which is awesome, by the way). Love it. YES
  15. Pretty straightforward take on the original theme here. The connection to the OST is never in doubt here as the theme is all over this. I like the style you've brought, though I think there's more room for some liberties with the melody beyond the effects & counter melodies. Glitching around the :20 mark felt a bit awkward to me as some of the hits sounded off-beat. Seemed early in the track to be pulling this kind of breakdown-type idea out, but to each his own. I can also echo the sentiment that the energy level pretty much plateau's when it gets established. Some work on building excitement by transitioning well between low/high energy parts could go a long way here. I did like the delayed re-entry for the beat around 2:13 and there were lots of creative touches sprinkled throughout the track. Ending felt lackluster to me, but it does get the job done. YES