Nutritious

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About Nutritious

  • Rank
    Judge, Portrait of a Plumber Director

Profile Information

  • Gender
    Male
  • Location
    Norcal

Contact Methods

  • Website URL
    https://www.facebook.com/Justin-Medford-10309208402/
  • AIM
    Nutritious414

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Software - Preferred Plugins/Libraries
    EWQLSO, Massive, SampleTank, T-Racks
  • Composition & Production Skills
    Arrangement & Orchestration
    Recording Facilities
  • Instrumental & Vocal Skills (List)
    Flute
    Saxophone: Alto
    Vocals: Male

Converted

  • Real Name
    Justin M
  • Occupation
    Sr. Financial Analyst
  • Twitter Username
    NutriMusic
  • Last.fm Username
    Nutritious

Recent Profile Visitors

11,829 profile views
  1. As soon as I heard the accordion at the beginning, I knew I was going to like this. Guitars have a good sound - the double-tracked panning gives the rhythm a a really wide, encompassing sound. I agree that there could be some additional variation on the backing guitar, however. No doubt at any point what this is arranging. Connections are clear, but I felt it was personalized just fine with the performances, a bit of rubato and timing changes, etc. Nice YES
  2. Nutritious

    *NO* Secret of Mana "Heaven Forgive Me"

    From the start, the sequencing feels pretty rigid, especially with the piano hitting the same hard timbre repeatedly (though I hear the volume varies a bit). Choir that comes in later also has some rigid note changes. Balancing feels a bit off to me, like the various elements don't quite exist in the same space and volume needs to be balanced a bit more. When vocals kick in, the overall volume jumps quite a bit and the backing elements & melody from the original get pretty buried. Part of it also is there is a mix of really dry elements that are quiet, but then you have loud vocals which have delay on them (and are quite a bit louder) and guitars and drums, which sideline everything else. Arrangement-wise, this is interesting as the backing non-rock elements are almost verbatum to the OST, but the vocals, drums, & guitar are original additions. I like the energy you've brought to it, especially with some of the faster, harmonized vocal runs, but I feel it needs more development of the backing source parts to bring some more personalization to the track beyond layering stuff on top. Great start here and tons of potential. NO resubmit, please
  3. Nutritious

    *NO* Streets of Rage 2 'End of Haze'

    Gonna echo the comments on balance here. The lead gets really buried throughout by other elements, especially the rhythm guitars. I'm also not sure about the effects & tone on the initial lead guitar. Sounds like all the distortion and delay(?) is making it even harder for it to cut through the sound. 3:17 gets really busy with the constant kick drum hits along with the cymbals and loud RGuitars. Both some volume balancing and cutting some freqs from rhythm guitars (and maybe others) should help make more space. Arrangement sounds pretty straightforward and nicely handled through 1:38. After that, as with my fellow j's, I can't place what it's connecting to source-wise until 3:17 & again nothing after 3:55. If we're missing something, feel free to let us know. Would like to hear this one come back. NO resubmit, please
  4. Nutritious

    *NO* Mega Man Zero 3 'You Don't Define Me'

    Yeah, gonna co-sign with DA/LT here. Very creative mix here. Great performances and sequencing. The mutli-vocal harmonies are super cool when they come in - I especially liked the 3:38 section. Nitpicking, the "softer" vocals before the transition at 2:01 felt very hesitant. I can understand if it's a bit high for your range, but it would sound better IMO if you can manage to sing it with a bit more confidence. I feel like this is really close to passing as-is. Getting the vocals to sit better within the mix would definitely put it over the top for me. NO resubmit, please
  5. Nutritious

    *NO* Mega Man 2 "Party Crashers"

    Man, old school Mega Man tunes are so ridiculously catchy. OK, I love me some D'N'B so diving right in. Off the bat, the overall mix didn't sound too loud as much as a bit out of balance. It sounds like some of the sub/low freqs are heavy compared to the higher end. Personally, I'd drop a bit in the sub range, and give it a bit more airy feel in the upper registers (even the bass can have have more mids/mid-high as opposed to all low), which should should give other elements like the kick a bit more room. Liking the energy here. I didn't mind the SFX so much, though it is pretty lopsided with a lot in the intro and nothing later. I agree with MW that it could be cool to maybe tone them down a bit at the start and use the sfx that compliment the other parts later. Nitpicks: phaser effect at 2:58 felt a bit tacked-on just for the sake of making it a transition. Also agreeing with MW on the repetition. We're getting some wholesale copy-pasta for decent chunks of what's here (he didn't even mention parts 2:28). Would love to hear more variation, not only in writing, but maybe a more diverse palette and perhaps also some drum variation (could half-time, alter the kick/snare 2-step pattern, etc). There's a lot of great stuff here for sure and it's a fun listen. Would love to hear it polished a bit more to really shine. NO resubmit, please
  6. Gario really nailed my thoughts on this one. Good performances and sequencing hampered by the mixing/mastering. I will add that the transition to the violin break at :44 sounded REALLY awkward. It either needs to transition smoothly to the new instrumentation or have a more dramatic build/sudden drop IMO. Right now it's in this unhappy medium that sounds more like an unfinished section. Also, while brief, the violin sounds super fakey with the quick note changes - almost like it's trying to sound like a synth stab? Again, it lands somewhere in the middle ground between realism and intentional stylisic fake and I don't think it's working. It's a great, creative take on the original and I like the approach. The deviation in the arrangement in the second half was nice, though it seemed to be wandering in a bit, with just the backing triplets holding down the connections for a while. It's a solid start, but some more work needed. Keep it up! NO resubmit, please
  7. Off the bat, there's a lot of competition for space between the various parts featuring reverb and/or delay. I agree the lead feel buried at that point and the track gets too cluttered. Still, once the beat kicks in, everything clicks a lot better for me. It's got a nice groove and great vibe to it. I would've liked some more contrast in the backing parts, specifically that slow pad which essentially plays the same two chords throughout. I honestly was a bit disappointed the same issue popped back up again at 2:54, because I was really feeling on board with this one until that point. The counter melody and other elements are coming through much more clearly than the flute lead and it's not sitting well with me. Beyond the mixing issues, I'm really liking this overall. Arrangement is conservative for a while, but branches into new territory as the mix progresses. I can see both sides, but this honestly should be a straightforward mixing fix to bring down some backing elements and boost/eq/augment the flute lead, so IMO I think it should get another mixing pass first. NO (borderline) resubmit, please
  8. Not to just echo Gario, but I'm just gonna echo Gario. Love the vibe, nice kit & beat. Agreed, though, that it's low-heavy and lacking high end clarity on any of the elements - especially the Bass which sounded overly "boomy." Also, the writing itself remains basically the same throughout, with some gradual instrument introductions and drop outs, making the whole thing feel a bit underdeveloped to me. Though I like the beat, it really needs variation in the form of fills and change-ups. GREAT start, cool song, but needs more development and some production tuning. NO resubmit, please
  9. Yeah, I'm pretty much in agreement with MW's comments above, but will try to give some additional thoughts. The intro starts out pretty interesting to set the mood. However, beyond that, the track is never able to click together. The kick sounds more like a muffled, reverbed bass drum than an electronic click, so it never cuts through and sounds out of place. I'm not big on hoover bass synths (that's the name for those, right??), but I know they can work in certain contexts, so not sure how to advise you there. The rest of the sounds, in general, sound sort of "out of the box" both with their tones and some of the effects used on them and don't work to compliment each other. I'll also second that with pushing the volume levels, the track starts getting overcompressed and distorted at times. It sounds like you're probably somewhat new to remixing, so I wanted to share a few tips that really helped me starting out: 1. Don't give up 2. *** Don't get too attached to a particular idea or remix attempt at the start - lay stuff aside and try something new. This will allow you to get more experience under your belt rather than spinning your wheels on a single song. 3. Spend some quality time on the WIP board - not only putting your songs out, but listening and analyzing other songs as well. What makes them work. You've clearly got some interesting ideas and a grasp on the basics of music making. Now it's time to hone your craft. NO
  10. Nutritious

    Ads on OC ReMix YouTube Channel

    Ideally, I think, we'd like to avoid adding too much additional administrative-type items for staff to have to continually maintain. I feel like we'd be better spending more time on moar music & artist promotion than going back and forth with enabling ads. Also, I took it as $25 for global ads on (EDIT: not including unskippables), so waiting for times to get tight (which hopefully they don't) before turning them on seems like it would be a case of too little too late. But yeah, personally I never had an issue with enabling them on mixes in the first place - especially considering the funds fully go to, as ad revenue always has gone to, maintaining & promoting the site itself.
  11. Nutritious

    *NO* Lufia 2 'The Heat of the Battle'

    Honestly don't have much to add to what's already been said. The most obvious issue to me is mixing/compression as the track sounds generally bottom-heavy. Not sure if it's caused by EQ or what Jive mentioned with low-end instruments pushing the compression too hard. On the other hand, though, as Larry mentioned the levels are a bit low (esp for the genre), so I'd definitely take a look at your compression settings to get a handle on the above. Agreed also on the 1:38 notes remark, though to me it sounded like it didn't get back on track until the chord at 1:43. I hate asking for note fixes on live recordings, but there is definite clashing between the leads and backing notes. This OST is awesome and I love your arrangement ideas and the direction you've taken it. Some production tweaks and note fixes will really make this one shine. NO resubmit, please
  12. First off, I'm in agreement on the loudness on the mastering. This track is pushing the levels pretty hard and does suffer (though not to a major degree) from overcompression and loss of clarity as a result. It's not a big enough issue from me to NO in and of itself, but simply dropping the volume to a bit more reasonable level should be an easy fix. Instruments like strings(?) at :36 sound really shrill, probably because the tone is getting crowded by other elements that are vying for space. The piano there is quite loud, but still has a mid-heavy tone. Probably could drop volume and bit and scoop some of the mids and boost some highs to let it cut without having to take up so much space and be so loud to be audible. I didn't find the transitions as much of an issue as some of the others. I intentionally listened to this prior to listening to the sources as I wanted to gauge the song's cohesiveness without knowing where one source ends and the next begins. There are a few places where they were a little weak and some others that were more abrupt, but it never felt like it pulled me out of the track. There is room for improvement here for sure (and I know you can do it, Andrew, you're a boss at arrangement ) On the positive side, there's loads of excellent writing and performances on showcase here. The song grabs the listener right off the bat and stays interesting throughout. I think with tweaks to levels and some transition adjustments this is an easy pass. NO (borderline) resubmit
  13. I didn't hear the first sub on this, but what I'm hearing now is fantastic. Performances are excellent. Parts are very well balanced in the soundfield with good use of tasteful panning to widen things out a bit. Source usage was both clear and creative. Minor gripe, I wasn't a big fan of the way the broken record effect cuts the audio at the beginning. I totally understand it's an intentional effect and style choice, it's just that many audio cuts kinda threw me a bit on the intro. I'll second the trimming of silence (I let John know about it). Great approach, great song. YES
  14. I remember first hearing the original, and while it's meant as the sad/emotional piece, I always felt it was subpar compared to the main theme in this regard. The mood you've brought here Regarding this mix, I like the approach here a lot. Guitar sounds fantastic. Performance is solid and I like the tone a lot. One crit from me would be I'd like to hear more textural contrast between sections, instead of the constant "ooh" pads that play throughout. Drums help in this regard when they arrive. If you'd let the backing drop or change to something more subdued, it'll allow sections like the dueling guitars be even more effective and pronounced when the supporting parts come back in to join it. While it's my biggest issue with the piece, it's not a big issue overall to me, per-se. For arrangement, the source usage is never in doubt for most of the mix. It starts getting into more original territory around 4:40, but it's already established the connections prior, while still bringing plenty of creativity. Ending was quite nicely handled as well - complete with SoM-style groans. Love it. YES
  15. Nutritious

    *NO* Donkey Kong Land 'Another World of Dreams'

    Liking the atmosphere of the intro. Piano used sounds off, texture-wise, sort of dull, while still sounding brittle to me. As important of a role as it plays, I would've liked it to feature a better tone. Probably could soften the 2-4khz-ish range (it sounds like it's fighting other stuff in this range) and add a bit more highs to get it airy enough to still cut through. Probably would need to tone down some of the highs on other elements to give it some space. Mastering is a bit loud, but not overly-so. Mixing is pretty clear between parts, but could be toned-down in the highs for some of the parts. There are some piercing freqs in places, mainly caused by some backing stabby stuff - resonant backing part at 3:00 and strings/other stuff at 3:38. Also, that last note at 4:21 - ouch. When strings come in prominently, they're noticeably dry against reverbed/delayed other elements. Also, that last note cut-off at 2:11, beyond being abrupt, left a bad impression, note-wise. Personally, I'm of the opinion that "natural" instruments used in a dance setting don't have to be realistic sounding. There could be an uncanny-valley, unhappy medium argument made in this case against that, I suppose, where you need to go more robo or more humanized. I feel like I may have been ok with this if the piano didn't play such an integral part holding down the main melody, relative to sample quality/production. It's close for me, and it wouldn't bother me if it had passed. If I were Nuts, though (and I almost am! See what I did there?), I'd want another shot at this to tighten things up. NO (borderline)