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Posts posted by Wadokoha

  1. Hi, a few months ago I put a similar post and I got great advice from Timaeus222 for the drum sound of my project so now I'm back for the BASS!

    Please listen to the song here:


    I'd like to have both the punch of punk bass and the recognizable triangle wave of 8bit music.

    Something between this
    and this
    for example!

    How can I improve the bass sound? Any frequency missing (I don't have studio monitors)?

    (My project consists of playing punkish guitar and singing live but trying to have other instruments on backup tracks with a 8 bit (old videogame) sound.
    Any comment will help me improve anyway since I'm a beginner, thank you!)

  2. 9 hours ago, timaeus222 said:

    I'm not sure I hear much difference. Maybe it's just because it's fairly quiet overall (I'm finding that it's by about 6~8 dB). For example, this is the loudness I was expecting:


    After bumping up the volume, you should be able to hear the changes you make more clearly.

    Hi, thank again. Wait are you saying that if I render a quiet track  and turn up the volume  on the speaker and if I push up the faders before rendering (without any limiting, compression..) the 2 results will not sound the same if I adjust the speaker volume? I don't know about that!

    I didn't consider loudness because I'm just focusing on sound shaping now, mixing is still far yet.

    Well I just replaced one of the 4 tracks so 3 are still the same as originally. But if you didn't tell me "track number X" sounds the best then I guess I failed at improving sounds.. :(



    9 hours ago, timaeus222 said:

    By the way, you should also generally mix in context---if you had soloed a sound and adjusted it, then un-soloed it, you won't hear the difference as clearly after hearing it in context.


    Yes I learned how evil solo button was!

    9 hours ago, timaeus222 said:

    I think the hi hats sounded cleaner. When I look more closely, when the toms layer with the kick, they become collectively louder than the snare. That's a natural thing, but would become an issue if/when you use a limiter, as the limiter would generally push down harder on louder peaks.

    As an experiment, I bumped up the overall loudness, and A/B compared with EQ and compression, vs. without (note that the EQ affected everything though, including the snare).




    Maybe sound is also cleaner because this time I imported wav instead of mp3.

    It sounds good with your compression. But for now I need to restrain from putting anything on the drum bus.




  3. Hi thank you so much for those very useful comments! I spent the day trying to correct a bit and I learned a lot.


    17 hours ago, timaeus222 said:


    The kick has a pretty good ~4000Hz click, but it could use more sub-80 Hz for a low-end "thump". Doesn't need to be metal-level, but right now it's just missing the anchor that holds the beat down.

    I used a transient shaper and some eq to make it more full in the low.

    17 hours ago, timaeus222 said:

    The snare decay is a bit too short. If you can give it a longer decay, I think that would help make the 230 Hz-range stand out more.

    Not easy but I put a kind of slap back delay and it's a bit thicker hopefuly.

    17 hours ago, timaeus222 said:

    I'm guessing 0:53 with the bitcrushed panned hits are supposed to be toms. They're close, but maybe dial it back (upwards) a notch on the bit depth for the floor and low toms; sounds decay more quickly at lower bit depth (at lower bit depths they shorten more), and the lower toms' tails could be a bit longer.

    I haven't used  a reverb bus for the drums yet but today I added some reverb to the toms to make them longer.

    17 hours ago, timaeus222 said:

    The hi hats could use a tad less upper treble, as they sound metallic but a bit too "hard", if that makes sense. Though the hi hats may just be poorly compressed by soundcloud's 128 kbps, as they lie above 12000 Hz.

    I never noticed but I just listened to reference songs and there's almost no information above 15kHz! My cymbals were blasting at 18kHz so I gave everyone some low pass filter..

    17 hours ago, timaeus222 said:

    The rest:

    The rest are pretty similar in what they lack, so basically the above covers what I would say.



    So I replaced one of the tracks of the playlist with the corrections I made today. Hopefully the improvement will be noticeable.

    Thank you again, Cảm Ơn Em , I hope I can get more opinions !

  4. Hi I've been suggested on KVR to come here to seek some advice and I'm very happy to discover this site and the amazing video game remixes! I had no idea such a community existed! :)

    Maybe I finally found the place to improve my music, I have a lot of songs to listen to now anyways!

    So I have this punk project where I want to use 8bit sound to make the drums, bass, synth.. Mostly everything except the voice and guitar. Here's my actual challenge (also posted on Reaper forum):

    I'm starting from scratch so for the drums I used videogame samples, noise, triangle and square waves to create some kind of drum-kit.
    It took a lot of EQ to obtain some sounds that sound drumesque..

    I need some advice to improve my drums sound especially if you have big speakers and you can have a show feel or even if you have studio monitors which I don't have. Are the snare and kick thick enough?
    Here's a playlist of 3 new tracks with a different drum sound each. It would help me a lot if you tell me that you have a favorite (and least favorite) track and why. I would like to sound 8bit but I cannot sacrifice the punk punch of the drums (I can catch up with the 8bit sound using synth later).


    Any comment will help me improve anyway since I'm a beginner, thank you!

    And here are some examples of punk bands of which I enjoy the drums sound for reference:
    4 get me a nots

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