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DJ Que

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Everything posted by DJ Que

  1. Thanks, man! I appreciate the feedback. In the future, I will keep what you said in mind.
  2. LOL! Those are portable bluetooth speakers! I don't know how anything would sound with those, my guy. šŸ¤£ When I first released the song, I wasn't satisfied with how it sounded. I tend to rush releases out. Gotta stop doing that! So, I went back in and I adjusted the highs and increased the mids (because they were getting drowned out) and raised the lows a bit. This was before you listened. Previously, the track had a muddy sound, and the lows were causing the highs to dip. Basically, the song sounded like an old speaker wrapped in a towel. Just awful. Not too sure what I can do to help your JBLs, man. LOLOL! Try a pair of headphones. I recommend the Logitech G35. The sound in those are perfect.
  3. So, when I built this track, it was a continuation of my "Funk Overload" track. However, when building this one, I noticed the synthesizer sounded a lot like Motoi Sakuraba's signatures. As I continued, even the repetitions were sounding like him, so I said "what the hell, why not?" and didn't hold back. I figured, if I'm going to sound like Motoi Sakuraba, I might as well go all in - and man, when I say I went all in... I went all in! I'm telling you, I've got the samples to make it sound like a Tales game! Most notably, Tales of Symphonia, because that's one of Motoi's best tracks! EDIT: Forgot to mention, I implemented several fixes based on the feedback from my other video. 1) I made the transitions a respectable size instead of rushing them. 2) I made the variations longer so people could enjoy them. 3) I added MORE various variations to keep the track from being dull (I was told my previous Zelda BoTW song got dull at the end LOL) 4) I also made the song close to 10 minutes to give the track a full feel (how techno is supposed to be!). 5) I tried to go for a very unique intro, mid and mainstream drop with different variations (whew!). Here's hoping Motoi Sakuraba hears this one day and goes, "Hey, that's me! DJ Que is my clone!!"
  4. Thanks for responding. I appreciate the feedback! 1) You said, "I wanted to hear some more of the melodic material from the original besides the A section, as after the 2 minute mark it started to feel stale." I didn't want to sound too stale, which is why I kept it fairly short. I tend to make techno tracks that are 8 to 10 minutes. As for the melodic material beyond beginning of the track. LOLOL! I knew it! I knew I'd hear someone complain about that. I honestly thought about it, but I really didn't like the other portion of the song, because it felt very VERY Nintendo-ish. Nintendo music always seems to follow along Koji Kondo and his style of music. This particular track, after the beginning, definitely does that. Nothing wrong with it! I love Koji Kondo's music! But I like techno more! ROFLMAO! 2) You asked, "I am curious about the pauses between your transitions being shortened from presumably an older version of the piece. Were you feeling like they were dragging?" Nope. There isn't an "older" version of the piece. This is the original remix. The transitions are shortened to keep the length of the track manageable. Like I said earlier, I tend to make longer techno tracks. At the same time, I wanted to keep the adrenaline pumping. Long transitions, when playing at a dance club, slows or even stops the dancing. But if you make the transitions short, people keep dancing! I was trying my hardest to NOT deviate from the source. I love variation too, but I was afraid that if I did that, it wouldn't keep the same spirit of the original song. I really wanted to keep that original sound and stretch is as far as possible without making it too stale. I hear ya! At the same time, I wanted to keep the track short. To accomplish this, I had to shorten the transitions. As you know, in techno, people love their drops, and they want those drops to last foreveeeeeeer! I had to resist that urge to stretch this baby to 10 minutes (like I wanted).
  5. Hey, I've been downloading tunes from OCRemix for some years now. Just now decided to actually participate. Anyway, this song is an extended remix I made for The Legend of Zelda: Breath of The Wild. To be specific, it's the final boss battle of the BoTW Expansion DLC. Anyone who has fought this guy, or at least heard his theme music, would know about the techno-like build up at the beginning. In my personal opinion, that beginning was the best part of the song. For those of you who don't know what I'm talking about, here's that boss battle: So, without further adieu, here is the extending remix I made. Now, I wanted to create a build up similar to the original song, and I didn't want it to sound any different than the original. So, I've sampled the original instruments and other sound samples (such as the background Ooooooohs, and the shrine-battle tunes). I wanted it to sound as authentic as possible while keeping to the original composers initial vision. Later, I converted the transition of the original song at the 1:14 mark to segway into the main drop of my rendition of the song. From there, I tried to keep the adrenaline high but adding a few mix beats. I also tried to shorten the pauses as much as possible to keep that adrenaline going (I.E. 1:37 [which is arguably a build-up], 1:56, 2:13). Toward the end, I brought all the instruments together at 3:05 to ultimately conclude the song. Wanted to make the listener aware that I didn't forget the soul of the song - so I brought everything back full circle. Anyway, please enjoy!
  6. If only the first song were in the original Link to The Past! Very nice sounding. Sounds like you slapped some funk into that one.
  7. I see you tried to capture that 80s drum & bass feel of the SOR soundtrack. Then you incorporate that Sega Genesis Yamaha YM2612 synthesizer. Very nice!
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