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About Nase

  • Rank
    Kirby (+1500)

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  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
  • Instrumental & Vocal Skills (List)
    Electric Guitar: Rhythm


  • Real Name
    Joshu Skowronek
  • Steam ID

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  1. just kidding mate. well i will remain SAC-less as i really still don't know how to automate stuff in kontakt, in FL. i never had to learn it, the way i use it! is there a simpler way than scrolling down an endless set of automatable parameters? i know the 'last knob tweaked' method doesn't work. i'm also more keen on working out a vg-like sound myself, by principle. but knowing zircon's daddycation, i can well believe it's a fun product for making anything game-like. the protodome demo track is just bonkers.
  2. oh, you distorted a bass sound? uh....well, it just sounded like a wonky guitar sample with lower tuning, the way you used it. i know the shreddage guitar is good for the sound i thought you envisioned, that being, hard rock/metal guitar. but hey, just experiment. you can play riffs with a heavily distorted bass. you'll get better at programming and amping and mixing it.
  3. cool jello bassline. sounds SoR enough, though i'm missing some of the grit that's typically associated with the streets of rage sound. well, you don't have to make it sound like a mega drive, but something in between would be nice. i'm liking the bubbly lead sound, while the detuned synths sound a bit cookie cutter whenever they get loud. not liking the filter settings there. thinking about it, i think the core quality of the SoR sound is it sounds 'warm', full, even when it's abrasive. that's lacking with some synths here. it's all a bit ravy with the sounds, when it could be more funky, housy, reduced, something. when only the bubbly lead synth plays with bass and basic drums, it's there. once the mix gets full, it's not that pleasant to listen to at loud volumes. it's partly a taste thing. i just don't dig some of those sound choices typically unless they're really expertly crafted.
  4. great mellow mix(ing), with thumping bass. not the type of tune i get really enthusiastic over, but a great job, it sounds very pleasing and balanced despite the deep bass. what else? hm, i like the double claps. nice little accent. good voice, and i like the phonetics of your language. the reverb tail is a bit too enya for me, i guess. it sounds great if you prefer that...horses for courses. the ending isn't particularily inspired. it just works. it would be a nice folk tune to steer into a very light proggy direction as it goes on (i.e. longer, a longer intermediate part with sparser sections that builds to some sort of climax). there already is a solo, for one. sounds like you're finished and probably pleased with it, just providing some ideas. it could have some compositional twists in there that make it stand out more. it's a nice folk tune with great mixing the way it is.
  5. woodworks is unassuming but nice once i got into it. when the drums kick in it gets quite good. cool segue b4 with the tubulars. i like the tubes. groove party is fun with the acoustic bass and minimal dance drums. could be more adventurous, with some soloing and stuff. tense encounter, soso. i've no problem with obviously fake guitar but i'm not a fan of this one and how it's used. some of the compositional elements are pretty good. i suggest a more center and punchy guitar sound, work on the patches' mixing and programming or pick another one to make teh chuggachugga sound energetic. woodwork is my fav. pleasant second listen.
  6. there goes the dump. there's some good stuff in there, if you take the time. i'll worry about making it presentable another time. for now it's just a bunch of disjointed semi-finished toons. enjoy, if you can!
  7. i'm currently finishing up a lot of stuff from last year, sometimes just with adhesive tape and the 'good enough' stamp. gotta start on new stuff sometime! anyway, here's something i just exported. enjoy
  8. the rom hacks of SMW have a lot of original music in them. grand poo world, the like. i'm sure some of the devs would be enthusiastic enough to share their knowledge if you find the right forum. i remember years ago, i had the right software to change one sound in a SNES rom to a fart sound, or something...meaning: if i can do it, you can do basic stupid hacks. how hard is it to do entirely new midi data, loop points, samples etc? i don't know. best get to know the pros (the amateurs...)
  9. if you like a blast from the 90's, this is good they're really old sounds available in .sf2 format among others. you have to work with them, but there's a charm to them. i love 'em and the $99 isn't too much for the variety of sounds. it's nothing like more recent, larger soundfonts. you get a lot of minimally sampled sounds, some trashy and iffy, some good to great, some highly original. a fair amount of these old rompler sounds were also sampled in video games of the era, naturally.
  10. maybe the ohm value isn't all that objective, generally. the 80 ohm 770's i got are just really quiet. with my 3 cans, the loudness seems pretty linear in comparison, from 32 to 55 to 80. what you say about 250 vs. 63 ohms tells a different story! could be i just don't dig the sound of the 770's that much. at fully cranked up, it sounds barely loud enough but just not that good. pretty spacious but lacking power. maybe i just need a critical amount of volume to feel good about the sound, i don't know. i've noticed that i like many consumer level headphones if the sound is direct and not obviously distorted/relatively flat. i mixed 2 or 3 songs of last year on cheap sennheiser headphones and those sounded good on expensive monitors, as well. it's got to do with being lucky and the mix in question, for sure.
  11. well, i found 2 really old long lost mixes of mine. thanks!