Mia
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Posts posted by Mia
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What do you mean the subliminal messages didn't work? Were they too liminal or something?
And yeah.. Itchy and Scratchy... we decided on a goal to finish the vid by sunrise, so we just started throwing random stuff in.
Yall's input is greatly appreciated. Thank you.
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How on earth do you spin an MP3?
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Yo. My buddy and I made a Mr. Plow remix, and as our first ever video project, made a music video to go along. Check it out and comment if you're so inclined. =)
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As someone who's used both Gsnap and Antares Auto-tune, I can honestly say that Gsnap sucks donkey kong's enormous balls.
Unfortunately though, Antares costs money. A lot of money.
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Yes, the David Lucas Burge thing can work. The truth is, in a manner of speaking, we all have perfect pitch. Example.. your favorite song plays during one of your dreams, and it sounds exactly as you remember it, including pitch. One's conscious mind does kind of limit its own power, paradoxically enough. With DLB's thing, basically it's just a matter of practicing to use your brain the right way to access that information. I.E. Thinking about it intuitively rather than rationally.
I find I have moments of perfect pitch maybe about 75% of the times I try. It helps if I'm drunk. lol.
A few suggestions for DDRKirby.. 1. if possible carry around something with you at all times that can provide some kind of reference note. a tuning harmonica for example, or in my case, my cell phone with some various ringtones i know the key of. this way after you guess something, you can check if you were right or not. and 2. if it turns out you weren't right, try thinking about this discovery in affirmative sentences, such as 'this (reference) note IS e' and not 'that note wasn't e'
and besides that, just, try not to think when you're guessing.
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I ended up exporting the messed up tracks, soloed, in song mode from the previous version and adding it as an audio clip in the newer project file, which, I hadn't successfully done before because there were some differences in tempo changes between the two versions, but I copied and pasted some events and I have a usable project file now. So that's all good.
Still though, I'd like to know, if anyone happens to know, if the slicing info and whatnot is permanently lost when you save a project while the files are unlocated.
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for changing the volume of a single note as it's being played, use a portamento to the same note, but with a different velocity.
the previously mentioned method works too, depending on what you wanna do.
This is what I was going to say too. If you're unclear on what this means, look up "slide note" in the FL help documentation.
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So, you know how when you have a project with sliced audio clips on the playlist, if it can't find the files the channels are red, etc, if you browse to the files it remembers the stretching info but not the slicing info, but if you simply move the audio clips to somewhere they can be found (like the desktop) and reopen the project, everything is in perfect working order?
What about if you accidentally save the project while it can't find the clips? This is what I did. Now it doesn't even look for the files when I load the project. I have a previous save file of the project in which everything's fine (except of course the additions that were made since then).
I'm fairly sure I'm fucked, but I figured I'd ask here if there's anything I can do. Whether it be some setting or option I don't know about, or some, like, hex editing way of replacing part of the new file with info from the old one, etc.
Sorry if this is unclear, but my beat machine is not hooked to the internet and I'm on a seperate machine, so I can't upload screenshots, well, I suppose I can by burning a CD, but I figure if anyone even knows a way to fix this, they probably won't be confused by my post.
* for a little further clarification, for example, I have a .wav file that is a verse of lyrics, which, originally on the playlist is chopped into different parts for timing fixes and stutters. when i browse to the sample, it loads it with the proper stretching settings, but simply puts the entire audio clip at every single place a new slice used to start, thus layering a million voices insanely atop one another.
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Wow. You guys are assholes. For newbies, a thread in these remixing forums needn't always be a question in order to provide remixing help. What a concept.
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A channel is automatically colored red when FLStudio can't find the .wav file to which the channel refers. Perhaps your pirated copy of FL is missing some files.
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I was gonna make a new thread, but I suppose this one will work.
I vocode quite often, but I could use some help getting better at it. I use the vocoder that comes with FL Studio.
I know what all the buttons and knobs do, but yet I often have trouble getting a vocoder to sound right. I know a lot of it has to do with the carrier sound, so for one I could use some recommendations on things that make for good carrier sounds.
My vocoders often tend to have a lot of extra weird grating frequencies that sorta trail off and pop in here and there, and I've tried reducing those frequencies, and lowering the release time, etc. and am often able to make small improvements those ways, but I can never seem to get them to sound anywhere near as clear and uncluttered as, say, the vocoders in much of Daft Punk.
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This is a good example of what wonders effects can do to vocals. Before I opened the project, I listened to the vocal samples dry, then opened the project. Quite a nice contrast.
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Second question: Double click the note, it will show number values of its start time and duration that you can alter. You may have to do some math occasionally to determine what to make it.
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1. What the hell is this.
2. Do I have any use for it.
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Here's a short sample of what I mean (minus the guitars and such): http://members.cox.net/honeygardenand/cymbalmalleting.mp3 (10 seconds, 82kb)
I don't have any actual physical cymbals handy. I was wondering about how I might go about creating/using this sound in a project I'm working on. A good, long malleted cymbal sample would do the trick. Alternately if there's any drum synth that can create a similar sound, that'd work.
Thanks.
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Yeah I only use the little box icon in the top right myself too. Just scroll over so the first bit displayed (at the left) is about the beginning of where you want it to be focused on, and click and drag said icon... Works for me.
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Also it is probably worth pointing out that the value of beat doesn't represent the lower number of a time signature, but the number of steps per beat.
Fixed (was probably just a typo)
It's really confusing, because "Bar" stands for beats per bar, and "Beat" stands for steps per beat. I think it'd be easier if it was just "Beats" and "Steps per"
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No problem. I remember for the longest time I just ignored the Layer channel and never learned about everything it does. Then when I found out about how you can also split various samples and not just layer.. I was like "holy crap, YES"
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1: Record the A with the right EQ to a sample then do it again and again with every note, then take your samples and put them into whatever it is that can route them all into a keyboard (FPC I guess, Is there any other way to do it?)
Yes, there is. That's one of the two main uses of Layer channels. Make samplers of all your individual sounds, make them children of the layer channel, and then select "split layers." This is the way of automatically splitting them and may not assign them to the keys you want. To get them on the keys you want, go to them individually and on the part with the keyboard, right click, then double click on the note you want them to use. (Right click sets the root note, double clicking sets the range to that one note only.)
If this is too brief and vague, watch this:
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I haven't bought the FL Soundfont Player cause I'm broke, but if I wasn't, I would, because of the sliding.
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I don't know what you mean by stretching. I can't find a 'stretching' toggle in the speechsynth's slicer window.
Your slicer looks ever so slightly different from mine.. but in FL7 that second fader from the right (next to PS) is labeled TS for time stretch.
Depending on how many words you're going to use and how much tedium you can handle, it's much more rhythmically accurate to do each word individually as a sampler, and time stretch each one (the knob will often snap to the perfect position).
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I'm sure it is the BPM, as it is displayed that way on the slicer window. Here I have included a JPG of the window, showing that it is actually 86BPM higher than the BPM I selected when creating the speech (which was 200BPM). Also I'm including a short (an very low-quality) MP3 to demonstrate the delay effect. The words are "I am talking."
screencap (56k friendly, 33kb):
http://www.geocities.com/warpspeedwonder/flspeechproblempic.JPG
No, I mean the number in the speechsynth window isn't BPM.
But try turning of the stretching, see if that fixes your echo problem.
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Question 1:
Are you referring to how long it takes a word from onset for the actual "start" of the word? You're gonna have to start speech synth sounds earlier than when you want them to 'sound' pretty much regardless, except for really high rate words/phrases.
Question 2:
I could be wrong, but I don't believe that number refers to a BPM, but rather just some arbitrary 'rate' which refers to its speed. It can't very well be considered a BPM considering there's no info being inputted as far as the rhythm of the words.
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Just leave some headroom. If you're using condenser mics, the level you record at really doesn't make THAT huge a difference, as far as I'm aware.
Exporting channels separately
in Music Composition & Production
Posted
There IS an incredibly easy to render all tracks seperately. Go to export song, and check "split mixer tracks." It will create a seperate wav file for each mixer track, and it doesn't take any longer either.
Zircon, you didn't know about that?
EDIT: Yes I just noticed you guys said "channels" not "tracks." But yeah, the mixer track thing is handy too. It's basically the same thing if you have all your channels assigned their own mixer track anyway.