I've come up with a show concept, and have about 1/4 of it done and ready to listen to. I'm looking for opinions, and will update periodically. One note, I do not write drumline parts. This would be left up to a band to get an arranger
1. Pre-show (Final Fantasy Prelude). http://www.tindeck.com/audio/files/edyw-Preshow.mp3
The pit moves equipment on the field and begins to play, as the rest of the band marches on. The woodwinds come in first, followed by low brass, then high brass. This is kind of an on field warmup, but sets the mood for the show.
2. Part 1 (Save Them! Final Fantasy 6) http://www.tindeck.com/audio/files/cgjn-Part%201.mp3
Suspended cymbal from the pre-show leads right into this. The audio file for this is incomplete, I'm still working on it, as I'm sure you can tell. The marimba/xylophone solo you hear will be augmented with drumline solos and accents at a future time, but not by me.
3. Part 2 (Aria di Mezzo Carratere, Final Fantasy 6) (No audio file)
A smooth transition into this, followed by piano and flute solo leads into the full band playing this ballad. Horn solos mixed in between provide an accent. A soft chord ending with a rising orchestra bell signify the end, and a transition into part 3.
4. Part 3 (Boss battle, Final Fantasy 6) (No audio)
Fast moving, exciting, and difficult woodwind solos lead into loud brassy powerful chords and excitement. This would be tuned for exciting visuals
5. Part 4 (OPTIONAL!) (Locke's Theme, FF6)
An optional part, signifying a happy end to the piece.
6. Tag Ending (Relm's theme, FF6)
Piano and flute solo come together as the band comes together in a spot on the field to reveal one last soft visual accent, as they play softer and finaly end in silence.