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vega12

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About vega12

  • Rank
    Goomba (+100)

Profile Information

  • Location
    Koto, Tokyo

Converted

  • Real Name
    Chris Locke
  • Occupation
    Ocean Physics Research Student
  1. Also, radiation levels in Tokyo have risen to 23 times the normal levels according to one report. That is still of no immediate danger, but shows that in the event of a real catastrophe at the reactors, even a couple hundred kilometers might not be far enough. Hopefully that is just my over-reacting imagination though.
  2. To play: drums (and I wish piano) To listen: piano, cello, oboe, electric bass
  3. Thanks a lot! It makes me really happy to know that I one of my songs can bring enjoyment to others ^^. I just hope that you don't get too disappointed by the rest of my music; it tends to go downhill the further back in time you go
  4. First time posting any music I've made on OCR in many years. I've been keeping at computer music for these past years, but at a very slow, recreational pace. Nevertheless, I think I've gotten to a point where some of the stuff I make it getting closer to being, I guess, presentable music in a sense. Here is my most recent song. It is an orchestral song that I made in FL studio using a couple soundfonts (it's how I started making music and the only way I've learned so far ). Let me know what you think of it if you have any opinion to share. Getting high quality sound isn't something I've r
  5. That is perfectly safe to use (assuming it doesn't do anything it doesn't advertise ...). All it does is check for new replays, and moves them to an achieve folder to save them permanently. You can then search and look at various stats pulled from the replays.
  6. Yes, the GSL is pretty fun to watch. It's almost round of 16 now too, so the quality of the games should be going up too soon. And Tasteless + Artosis is a good casting combo. As for the Zerg fast expand, remember that while having a 2nd hatchery means increased production from the extra larva (queens also help in this regard), by having all units spawn at the hatchery the zerg player always has to balance making drones and making army units. So if you leave the zerg alone and they are allowed to power drones, they will have a monster economy. So small things like pushing with a small army
  7. QFT Not only do battles not take place in a vacuum, but people tend to forget that in order to get a unit, you must invest both time and resources into the tech for it. Time and money you might not be able to invest in it for other more pressing reasons. It's not as simple as, see x, build y. Sure, if you get into a battle, say PvT and they have a big bio ball you might go, "wow, a psi storm right now would be great!". And yeah, right now any unit would be great. The point is you only have so much you can do at a given time, and part of the strategy comes from deciding what you absolutely
  8. While yes, cost for cost Corruptors beat BCs, that doesn't always make them a good choice against them. Corruptors can't attack ground, so putting too much money into Corruptors can cripple your ground army. If you are going Brood Lords, it can be justified, but that is an if. So if you're building Corruptors to combat BCs, you have to be very careful to not over-invest. In general though, BCs have a relatively weak air attack (compared to ground) so Terrans can use Vikings, which serve the additional purposes of mobile scouting and giving sight range to siege tanks, and Protoss I think can
  9. Cracklings (adrenal gland upgraded zerglings) attack considerably slower than their BW counterparts, but normal lings have comparable attack rates. But one difference is that in SC2 there is more unit clumping, so lings can't get inside a group of, for example, infantry, to maximize damage output like they could before. This unit clumping also means that lings die to splash damage much worse than in BW. In BW, enough lings could run in, surround tanks, and take them out, but in SC2 the lings all evaporate to one round of tank shots. The next patch apparently is going to be changing siege m
  10. zircon is right in that sometimes the effect on the sound that comes from over-compression is sometimes desirable, but in many cases it's just done poorly. Like in rock music, sure the electric guitars are often distorted and sound good that way, but when compression of the whole track causes the voice to start distorting in the chorus, and the bass to be much quieter than the guitars, then it's done wrong. Other times the large amplitude of the bass is maintained during compression, but then at louder bass parts noticeable clipping comes in. I used to think these things I hear in my headph
  11. One thing people don't seem to realize now is that workers in SC2 are much better at fending off lings than they were in BW. A handful of probes supplementing even 1 zealot makes very early ling harass weak. The only thing it usually accomplishes is takes away a bit of mining time. Of course, if they target fire probes you have to be ready to micro the targeted probe away, because that could hurt. Of course, I think that was just like 10 pool or something I faced, and 6 pool is a little different. But still, probes are tough Oh yeah, and after pushing out with zealots and taking down the
  12. The 1/1/1 build is still popular I think, but lately when I play against Terran I tend to almost always encounter an marine marauder timing push. And very often, I end up losing to it . I am trying to see if I can get away with zero or no sentries in my games, because they are so gas heavy that they really delay other tech. Of course if I got 2 or 3 sentries I could just forcefield my ramp to cut their MM force in two and defend like that, and I might have to end up doing that, but I still want to try doing it sentry-less. Also, I've seen a lot of Terran players when playing against Zerg to
  13. There are tons of sites out there that host replays. You should be able to just Google "SC2 replays" and pick one.
  14. The number next to the badge thing is your achievement count. Each achievement you get is worth something like 10, 15, or 20 points each. The ladder points you have is, theoretically a rating of your skill that can be used for comparison across your whole league from what I understand.
  15. 1) vega#864 :: US server 2) Diamond 320 points, 91st in division 3) MSN information in profile
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