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HalcyonSpirit

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Posts posted by HalcyonSpirit

  1. Sorry, G-T. We tried testing our connection with another person on campus, and the lag was horrible. Completely unplayable. It might be better on a different evening (Friday evenings seem to be the "play games before heading out to parties" night, and it somewhat slows our network).

    Anyway, myself and my friend played a few rounds and I recorded them. Here's the first two I've gotten uploaded. The quality is pretty bad, I'll admit; can't get much better on a camera with video as a secondary concern. My tag is JASON, my friend JAM.

    The guy talking with the really annoying voice is me, unfortunately. These aren't my best matches, but they're a decent representation of what I'm capable - and not capable - of.

    Have at it, ye people of greater skill.

  2. IF my friend lets me use his Wii, IF he lets me play Brawl online at a time of our choosing, and IF I'm actually awake enough to play (I'm pulling an all-nighter tonight to do a lab report and study for a test), I'll take you on. Let me know when you're available and I'll see if I can do something about it.

  3. Alright, I was hoping the results would've been posted by now, but since they aren't, I'll just give you a rundown of what I remember on what happened to me at the little tourney on Friday:

    Matches were 3-stock, best of three. I played as Lucario in all my matches (aside from the very last one).

    First Round

    Fight 1: Final Destination

    I got randomly put against a decent player for my first round; he played Wolf. The first match I clearly lost; I barely took his second stock. When he killed me the third time, it was because I tripped in front of him right when he was charging up a smash attack. Oh well, I was going to lose anyway, so it didn't bother me as much.

    Fight 2: Battlefield

    This time I took him to town. I had learned some of his tendencies by the time the first fight ended, and so I did quite well this time. He got my second stock about 10 seconds before I got his third.

    Fight 3: Final Destination

    I am still upset about how this match turned out. This fight was pretty evenly matched between us through most of it. We both got each other's first and second lives fairly close together, so we were about even when we were down to our last lives. At this point, either I turned it up a notch or he started getting sloppy, but I got him to about 150% before I got to 100% (I just couldn't seem to land the killing move). I landed a combo of sorts and was going for that killing strike, and I would've gotten it... but then I tripped. Again. Right into a smash attack that killed me.

    Thus, I lost the fight and the match. On to the Loser's Bracket for me!

    First Round

    This match isn't worth describing; I pretty much destroyed my opponent here. He played Toon Link. I had two stocks left in both fights (lost one each fight because of me being stupid and letting myself get hit by that aerial down-stab of his).

    Second Round

    This match was close. My opponent played Samus the first fight and Marth the second. I won both fights (played on Smashville and Battlefield), but not by much. In both instances, I was down to my last stock when he had two left and was still at a low percentage. I'm not quite sure how I managed to pull it off (twice, even), but I managed myself in the clutch fairly well, I guess, and played smarter than him at that point forward. I was at a very high percentage each time, but I won both fights. Surprise surprise.

    Third Round

    Complete and utter destruction. My opponent was one of the best players attending (and could've won the tourney if he hadn't gone and dashed off the stage twice in a single match!). He played Wolf. Mind you, I knew going into this tourney that I had significant trouble fighting Wolf. The fact that this guy was so good meant I probably wasn't going to win (barring him throwing himself off the edge twice again). Still, I played the first fight as Lucario and only barely managed to kill him twice (early on; from that point forward he knew my moves and destroyed me). I knew I probably wasn't going to be able to kill him a single time the second fight if I played as Lucario, so I switched to Zero Suit Samus. I had a little more success training against Wolf as ZSS, so I figured, why not? In the end I got destroyed, but I got 50% on his second stock.

    All-in-all, I think it was a decent showing for me, considering I only picked up the game seriously about two weeks ago.

  4. I might be going to a local tournament on Friday. Nothing big, just a bunch of friends in a gaming group, but there are small prizes. So even though I know I'll get my ass handed to me (especially considering I don't own the game and don't play much AT ALL since I have little free time), I want to participate. Just for fun, ya know?

    When I have played before, I've usually done so as Lucario, Marth, or Pokémon Trainer. I've also picked up Zero Suit Samus recently. I have problems with Marth because I keep trying to play him like I did in Melee (guess what? IT DOESN'T WORK TOO WELL), and I know PT kinda sucks (I do ok with Charizard though). Lucario has been my best, since I've played him the most, but my skill with ZSS has risen quickly in the short time I've played her.

    So my question is this: any general tips for me? I'm going to try to spend some time working up some "skill" in the next few days so I don't make a complete fool of myself, but I don't know where I should focus my efforts.

  5. Almost forgot to submit. Again. But I remembered in time, so here we go!

    I wrote this for my Creative Writing class with the intent of submitting it for this competition (yes, the assignment was assigned during the submission stage of this round). We had to write something that was in the style of How to be an Other Woman, by Lorrie Moore. It's in second person, something I've never done before, so I didn't have high expectations. But apparently the teacher liked it more than I expected, so... maybe you guys will find it interesting enough! Here's to hoping!

    How to Fail at Practicing Good Kendo

    by GA Jedi Knight

    Left-right. Right-left. Left-right. Right-left. Your feet continue in this pattern, your legs carrying you back and forth across the rough, rubber mat. Swing your arms up and down in smooth, firm strikes with each pass.

    "Kote! Kote! Kote! Kote!" Your voice mixes in unison with the dozen-or-so people with you in the room; you've never bothered to count how many people actually come to practice anymore. For a Kendo practitioner, such things aren't important. Focus, clarity of mind and strength of spirit are what matters. You want to improve yourself, and in doing so you'll improve your abilities in Kendo. To improve, you need to focus yourself fully.

    Thirty minutes in and the whole group is still practicing. Your hands feel raw from holding the shinai too tightly for three-hundred-something strikes. Your arms feel somewhat numb but still functional. Your focus is only so strong. The repetitive nature of this part of practice always makes it hard to keep the mind clear. Even so, you know the practice itself isn't the problem.

    Slip your eyes to the left. For a moment, try to pull your eyes away. Realize that, despite the session still having an hour left, your practice is over for the night.

    The person standing in front and to the left of you continues practicing her strikes, completely unaware that she has, once again, shattered your hopes of practicing with spirit this evening. There's no way for you to pick up the pieces, just go with it. Again.

    Your sensei calls an end to the strikes. Walk slowly to the end of the room with everyone else. She's wearing the blue uniform tonight, the color most everyone else wears, not the white uniform that some of the other females prefer. Wonder whether you prefer the blue or the white uniform on her. The blue one doesn't let her stand out among the crowd that has gathered around the end of the room. You can still pick her out of a crowd, though.

    The people around you have lined up. The first line is starting to slide across the room in classic Kendo footwork. Her line is up next. Watch her as she makes her way across. You've always liked how she moves outside practice; her Kendo steps are no different to your eyes. Don't turn away when she finishes and looks directly at you. Smile and nod approvingly. Your heart jumps when she smiles back. Your line is next. Your steps are smooth, but lack the focus needed in practice. The sensei notices and points it out. Respond confidently, but absentmindedly. Smile as you pass by her side. Don't look back to see if she responds silently.

    The new recruits are once again making a mess of the line ordering. You've been counting on this. Without being too overt, push your way into the next line. You end up standing next to her. Wonder if luck is finally on your side. The first line is already back across the room, time for your line to do the same. Your heart is racing, and you stumble on the rough floor. She doesn't seem to have noticed; she's too busy focusing on her own steps. The sensei tells you to focus more and gives some advice. Put the advice in the back of your mind for later, you know you won't be able to put it into practice tonight.

    The rest of the lines are back across, and this time there isn't any confusion. Work up the courage to talk to her between each exercise. She isn't looking at you. A deep breath somehow makes it into your lungs.

    "Hey." Your voice is hushed, you're not supposed to talk during practice. She turns slightly so she can see you better. She smiles. Assure yourself it's a good sign.

    "Hey," she whispers back, smiling.

    "You're doing pretty good today."

    Curse the timing of your sensei. You're caught off-guard and the line is already ahead of you. No way to impress her, for sure. Let your irritation ease, since you now have a good view of her graceful movements.

    Curse your sensei again for noticing your lack of focus and bringing it to your attention. You know this isn't looking good for your abilities to everyone else. Hope that she doesn't think too much about it.

    Try to strike up a conversation with her again between exercises. Get cut off every time you manage to say a few words. Realize this isn't working and wait for a break in practice. Keep smiling at her whenever she looks your way. Try to regain your focus on practice repeatedly. Fail every time, of course; she's too much of an attention-grabber for you to ignore.

    The long-awaited break comes and you know it's time to talk again. Get pulled aside by the sensei just as you've caught her attention. Listen half-heartedly to the advice your sensei gives you on how to focus more on practice. Try to assure him that you are, in fact, having a rough couple of days and that you'll be back to your normal self soon. He walks away and calls everyone back to practice.

    Question whether he knows the truth or not.

    Spend the rest of the practice trying harder to concentrate on performing your strikes as best as possible and ignore her. Your sensei watches approvingly at the improvement, until you happen to catch a glimpse of the girl and lose every shred of focus you just had moments ago. Slip up many times due to this. Continue to smile at her when she looks your way, and hope she doesn't notice you making mistakes. Start to wonder if she's deliberately watching you. Your hopes rise. Your mind races with the possibilities that could unfold after practice. Stop concentrating on the practice altogether to entertain this line of thought.

    The practice ends. Your sensei guides the students through ending meditation. Meditation does not come easy right now. You are too preoccupied with telling yourself how you're screwing up practice again and again and that you'll never get better if you keep it up. Tell yourself that you accomplished nothing tonight again. Assure yourself that it's only because she's distracting you, and after you finally talk to her tonight, it won't be a problem anymore.

    Two claps of the sensei's hands signal the end of meditation. Everyone bows to the wall, and then to the sensei. He releases the class from practice. You hear some of your fellow practitioners start a conversation nearby. Send a one-liner their way and laugh with them. Say your goodbyes. You have your resolve built up tonight. You will finally talk to her and get to know this beauty. Your eyes sweep the room for her.

    She's already left.

  6. From what I understand, each installment is supposed to have something like 36 missions each. If I recall correctly, the original StarCraft game had a bit less than that many missions across the entire campaign (same goes for Brood War). So in essence, we're getting more single player time this way, and Blizzard gets more money that will help cover the costs of running the multiplayer servers for FREE. Keep that in mind.

    Mind you, I don't like the idea of paying more money, but all things considered, it's not too bad of a trade-off.

  7. If this is the problem, 256 characters is a stupid amount and you should really think about revising your download location...and naming practices...gah...

    I tend to leave file names as they are when I download things unless they're incoherent. As for the folders, I'm rather insistent of keeping myself organized, and keeping everything within appropriate folders. As a result, I sometimes have a folder many folders deep. However, I make sure the folder names are rather short so I don't encounter these problems with full file path names. But when some idiot names their file with upwards of 100-150 characters... well, sometimes I forget to change the file name before I download it. :-P Luckily, most of the time it's still beneath the limit, but just barely.

  8. You can't delete the file because the overall file path has become too long for Windows Explorer to do anything with. I had the same problem with something else. That file already has a long name by itself, so if you put it in a deep folder directory, chances are you've gone over the limit.

    As for how to delete it... Majin's suggestion might work. I'm not sure how I fixed the problem myself; you might want to try going up a few folders and cutting it to a different location that isn't so deep.

    If you re-download the album, make sure you save it to a folder that isn't so deep so you don't have the same problem again.

  9. ... Excuse me, I have a call to make. If you're speaking truth (and I have no reason to believe you aren't), this deal sounds perfect for me. I could say "DEAL NOW," but I'd rather make sure my parents are alright with it, since they partly control my cash at the moment.

    By the way, how big is the hard drive?

  10. I might actually take you up on this. I've been looking for a smaller laptop to carry around campus rather than the near-monster Inspiron 9300 I currently have. I haven't had the money to get a new one, though.

    How old is this laptop? Any guarantees about it's reliability? I am quite interested, but since money is really tight for me right now, I don't want to spend money towards something I can't be reasonably sure of it working for a while.

  11. In Zeality's defense, I believe we've essentially been following the engineering way of doing things when applying that word limit in the past; there's a certain margin of error that is acceptable when taking data as an engineer, and the same can be said of our application of the word limit. I believe, if I'm not mistaken, that we've accepted entries that have fallen over a hundred words too long in the past... I'll have to check on that, though.

    In any case, there's been some leeway with the word limit in the past. But only some leeway. I doubt a 3000-word entry would be allowed into this 2500-word-limit competition. And we definitely stress to people to try to keep the word count below the limit if at all possible. So if Zeality can bring down the word count to below 2500, great! If not, I don't think we'll be too concerned...

    Of course, Imagery has the final say right now. What say you, O Mighty Rulebook-Holding One? :-P

  12. What a way to go. I wonder what sort of mental issues this guy has. Seriously, who goes on a many-hour trip just to kill someone in another country altogether over an argument that probably meant nothing? It boggles the mind.

    That said, I have to admit that the first thing that popped into my mind upon reading this, the very first thing, was this. I'm not sure how I feel about that.

  13. You mean a story set in a fictional universe of your own design? If so, yes, of course it's allowed. It's not fan-fiction, it's an original piece of work.

    ... It had better be allowed, because all of my entries thus far fall under that category in one way or another. :-P They're all an extension of the Eternal Legends universe. (By writing them, I sorta consider not writing EL itself for so long to be excused... sorta.)

  14. Physics, man, physics! The strength of the pull from those balls (and consequentially, the strength of your pull on it) diminishes the further away you get from the balls. This is how gravity works! Thing is, you've also got a constant gravitational force pulling you to the ground. So, if you're too far from the ball, the "constant" pull to the ground is going to exceed the pull exerted by the ball, and you will fall.

    And by the way, those of you complaining about not having instructions? Go play X3: Reunion. Then you can complain about a game lacking much-needed instructions. :-P

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