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Adun The Untouchable

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Posts posted by Adun The Untouchable

  1. Depends on the game/reward/content/ownership

    I tend to full clear Donkey Kong Country, Metroids, Marios, Smash, Zeldas. I'm a fan of sequence breaking, too. Speed runs are more enjoyable to watch than do imo. For games like Starcraft or Diablo I typically play them to death until I feel like I've "beaten it" ...which may explain my competitiveness in fighter & rts games. I'm not interested in full comboing/clearing/perfecting Ikaruga/I Wanna be the Guy/DDR tho.

    Edit: How could I forget Dragon Warrior 3? I played that on my GBA sooooo much.

  2. Sweet! The music you make is always interesting, Beatdrop. I'll give this a listen and edit this post later.

    edit: This album is overflowing with awesomeness. Some parts completely consume the atmosphere (a good thing). I love how gritty and it can get! My favorite track right now is "Revolution."

    Not to speak for anyone, but If you're interested in spreading this around, I'd recommend talking to Global-Trance. I recall him getting bLiNd/Leifo's song on Corsten's radio show. It's not the same genre but GT seems to have connections.

  3. Hi, all. Please give this a listen and let me know your first impression and your impression after reading all this jargon.

    MonoChromatic Drawing Board - Propulsion

    5:39 & 320 kbps. Enjoy!

    I'd like to leave this as free form as possible, but feel free to use the WIP checklist or whatever you like to critique this.

    Some notes:

    I realize it is relatively loud. Oops. I guess that shows how much I like it. I am also considering EQing this more.

    The beginning and very end is subject to change. I plan on making it fit in with the tracks around it once I get more songs or an album together.

    I wanted the lead synths to sound very full so I let them run rampant for the most part (to get that brick wall feeling).

    I capped the volume at the everything to -2dB. I've been reading around and figured it was better than 0dB.

    This is my first full length song. It was made in FL8 using no presets and only one or two samples. Other than that, I used Sytrus and the granulizer.

    Questions (please don't limit yourself to these):

    Is it too muddy/cluttered?

    Any input on how I might EQ the lead synth?

    Was the sidechaining/ducking noticeable? Did I do that right?

    If you have to pigeonhole this in a genre or two, what would it be?

    Did the song evoke any feelings of propulsion?

    Any red flags come up? I feel like I could be missing something obvious.

    Thanks in advance!

    PS: Bonus art! I only spent like, 15 minutes on it in CS2 and I'm no art major. I figured I'd include it.

  4. "Good" music definitely helps a game. I sometimes go back to play Sonic simply to hear it again. Within my somewhat limited experience, "Good" music is hard to find in current games. There is a lot of orchestration (if that's a word) lately, and I'm not too fond of it. The whole epic/whatnot feel to it is a bit cliché/worn out. If the music isn't interesting I generally mute it and turn on Winamp or something.

  5. Most of the Production/Performance/Structure sections could be completed by the remixer. People shouldn't have to be told if their remix is too quiet or loud and those kind of things. I think it's expected to compare simple things like that to other tracks, but this is the place to work out mistakes for the remixer to improve their work.

    I would like more things on the checklist, but generalized. Maybe simple keywords like "volume" that are relative and/or exist on a spectrum (ex: bass drum stood out from the rest of the percussion because it was too loud). I like the checklist because there could definitely be things the commenter didn't think of. Even if someone doesn't use it, they are still aware of some things they might not normally be aware of.

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