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-MZ-

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Posts posted by -MZ-

  1. Hi, my orchestral piece I just made has 22 soundfont tracks, using the Fruity Soundfont Player. Whenever I render, it takes upwards of 10 minutes to render, while it would only take about 2 minutes if VSTs or something else was used. I've tried alternative soundfont players (SFP and SFZ) but they either make FL 8 crash or the song just becomes nothing but loud static when you hit Play (SFZ is the one that does this).

    Is there another option, or should I avoid using soundfonts with FL Studio?

  2. The only thing I can think of is perhaps take away that buzzing that I'm hearing from that one synth. Granted, you may have wanted that sound, but I'd switch it with something that better matches the texture of the other synths and see of that sounds better or worse.

    It does capture the mood though, so kudos for that.

  3. First off, this sounds really good. All of the instruments sound well-balanced, the reverb is just right, and the drums are varied nicely. I don't know if it's a good idea to switch between drum sets like that (ie. from what you had to the orchestral percussion), but it certainly doesn't sound bad.

    Wish I could give more advice, but there's nothing here that really sticks out. Hopefully a more experienced member can listen to it and give you tips to make it "studio quality" or whatnot.

  4. This is probably a long shot, considering the activity here, but I'd appreciate it if I can get some quick feedback regarding the production and mastering this track I made (yes, it's for a game I'm developing). I've been adding filters and EQing to what I think sounds right, but perhaps a fresh set of ears would be better.

    stats.png

    Please tell me what you think.

  5. The electric guitar near the end sounds a bit "harsh" and clashes with the rest of the tune IMO. Besides that, and the weird percussive stuff in the beginning, I think this could make it. No harm in sending it to the panel if you think it's ready though. They'll do a better job of critiquing it then I can.

    Also, it's bad practice to expect much activity here. You should try #orcwip if you want quick responses. That's always been my experience.

  6. umm.... a midi cable is a midi cable... I very very highly doubt there are ANY that will say they are compatable with anything... its just wires.... <_<

    That's exactly what I thought when I tried to hook my old MIDI cable up to my new laptop and the correct driver for it. Apparently 64-bit is special.

    Echo has full Vista x64 support for all their interfaces. Also, most of the USB/Firewire stuff out there is compatible. And you can always get a trusty old Audiophile or Delta 10/10 and do a torrent search for the private beta drivers (which I use with both the 10/10 and Audiophile and they are rock solid).

    If you're looking for a standalone MIDI interface and not overall audio interface, you really have no 100% sure options though :(

    Oh, in that case I'll probably just invest in a full audio interface. Thanks!

  7. I need something that will connect by MIDI keyboard to my Vista laptop. I'm having troubling finding places to actually buy 1 X 1 MIDI cables compatible with Vista 64-bit. Not even ZZsounds seems to have one that specifically says Vista-64 bit compatible, which is a bit discouraging, considering I've already updated/bought new software for my laptop so I can begin ReMixing again.

    Can anyone point me in the right direction please?

  8. You might as well, see what the judges think of it. Even if it doesn't pass, they'll usually get you in the right direction so that you song will pass the next time.

    A question, how did you get your piano sample to sound the way it does. I'm using VSTi, and I can't get it to sound "pure" or, basically, just like in this song.

  9. I've returned after serious work on this piece. I've dropped the "Pirates" feel and just went straight orchestral. First song, is Dark Star. I have no idea what the second song is, but I assumed it was part of the SoM soundtrack when I started this version. THe song was named "manatheme.mid", but for all I know, it could've been an original piece some guy made up who wished it was in the soundtrack. T_T. I hope the second movement doesn't cost me.

    This new version is FAR from finished. It's not fully mastered yet, and there are a lot of things that I know need tweaking. Here is the new version

    First of all, I decided to build up to the climax of the 1st movement (1:59) not just through volume, but also through tempo. It slows down for a calm, "sentimental" and dramatic chorale, then jumps into the finale.

    Secondly, the issues; Parts of this song will sound "empty". That's because there are samples missing, and thus, parts missing as well. I'm looking for good taiko drums samples and once I find them, I can finish the arrangement by adding those parts in. Thirdly, the piano sample at 1:23 sounds okay, but I want to get it to sound like this song. Some good mastering tips (besides the ones here) concerning piano arrangements will be much appreciated.

    Thanks for the help!

  10. Its not that the samples are bad, its just that they aren't used right. Remember to use samples that fit together! Everything needs to sound nice not only individually, but together.

    Firstly, your arrangement is pretty good. The other theme you are mixing is called "prophecy" if I recall.

    Secondly, pan everything more. Almost everything is dead center. Pan stuff around!

    Thirdly, Reason's orchestral samples aren't really meant to stand right up the front like this - the strings, for example, are generally meant to be massed, not soloed, and put in the background somewhere. They can stand up the front, but please get rid of that delay on them. Gives them this bad pulsating thing. The horn samples... ugh. I'm no orchestral buff, but horns aren't meant to sound like that. Not sure if thats just reason, or something with the processing.

    Fouthly, oh god the drums. If you use that kick-snare pattern (I'm talking 1:25 to 1:45) without any other elaberation ever again, the gods of percussion will smite you for sure. =( Vary it up! Drop in some extra kicks and snares randomly, keep it alive!

    Fifthly, whats with the massive break at 4:11? Everything stops! =(

    Thats all I got for now.

    Yeah, it's the samples that I was a little worried about. However, I don't think there's a way to get better samples into Reason with VST support. I'll dig up FLStudio (literally. It's sonewhere in my room... o_O)and see if I can do some ReWire action.

  11. ohh ok, so you want to know if you record (say with a keyboard) into reason, can you record step by step? IF thats the case, then not exactly. What you can do, is turn on Quantization, and set it to a note value (i.e. 16th note) what this will do, is whenever you hit a note on the keyboard (which will be read in to reason), it will like it up to the closest 16th note that you hit it at. Same for any other note value (8th,32nd,etc).

    I hope thats what you were asking.

    Kinda, but I now don't think Reason has the feature like on FLStudio.

    Thanks for the help! ^_^

  12. Hi, I'm back! :D Anyway, I'm here with my first mix created in Reason. I really do think I need help considering the comments I got on my last mix (Miner's Dream). I thought that one was good but apparently I was way off. Well, that song had too much originality, so I made sure to use less original work but still keep it interesting.

    Here's the song. http://adrwalker.googlepages.com/Evening_Star.mp3- This is the old version

    I've returned after serious work on this piece. I've dropped the "Pirates" feel and just went straight orchestral. First song, is Dark Star. I have no idea what the second song is, but I assumed it was part of the SoM soundtrack when I started this version. THe song was named "manatheme.mid", but for all I know, it could've been an original piece some guy made up who wished it was in the soundtrack. T_T. I hope the second movement doesn't cost me.

    This new version is FAR from finished. It's not fully mastered yet, and there are a lot of things that I know need tweaking. Here is the new version

    First of all, I decided to build up to the climax of the 1st movement (1:59) not just through volume, but also through tempo. It slows down for a calm, "sentimental" and dramatic chorale, then jumps into the finale.

    Secondly, the issues; Parts of this song will sound "empty". That's because there are samples missing, and thus, parts missing as well. I'm looking for good taiko drums samples and once I find them, I can finish the arrangement by adding those parts in. Thirdly, the piano sample at 1:23 sounds okay, but I want to get it to sound like this song. Some good mastering tips (besides the ones here) concerning piano arrangements will be much appreciated.

    Thanks for the help!

  13. I'm not quite sure what you mean by that. Can you elaborate a bit more perhaps?

    FLStudio and Cakewalk Home Studio have it. Example: If you wanted to put in 4 equal beats of a bass drum, instead of recording and then lining up the notes with the grid afterward (or clicking in the notes), the notes align to the grid automatically.

  14. Okay, by step recording, I mean recording "note-by-note", which will save me from having to rearrange all the notes I put in after recording so that they'll line up correctly.

    Is that possible in Reason 3.0? It would definitely save a lot of time if so. :)

  15. I can hear the other channel, but I'm hearing both NN-XT channels at the same time. I want to make it so that when I select a channel, I only hear sound from that channel when I use a keyboard, and when I select another channel, I only hear sound from that channel (when used by a keyboard). Thanks for the help though.

    BTW, 1makes2 wrote that. Not me :/

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