Powerlord
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I didn't see any issues with the server last night that were out of the norm.
Well, there were... or did you forget I was there?
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And we're live! Merasmus and Doomsday and bumper cars and I don't even know what else. My freebie gift cauldron had a Strange Haunted hat in it, which I guess is good, but I don't even know. Hope to see everyone in there tomorrow night!
Cauldrons always have one Strange Haunted item with counters on it that only work on the new map. Or so I think... both of mine had one at any rate (one all-class, one Medic).
Speaking of which, you can also get a second cauldron by doing the Carnival Of Carnage: Bumper To Bumper To Bumper achievement... and a Necro Smasher all-class-except-Spy melee weapon for doing Carnival Of Carnage: Step Right Up (which requires 4 achievements).
These achievements were so easy, I did almost all of them all in one night.
At the moment, Windows servers seem to be having some issues. Not sure if it's because of SourceMod or not, but hit registration seems to be all over the place. My Linux Halloween server seems to be unaffected, but it also has SourceMod disabled because I expected major issues like previous years.
Incidentally, there are some new SourceMod builds which may fix some things.
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Gamemaster and I are very puzzled. If anyone else wants to take a stab at googling, this is the error the server throws in the logs:
If SourceMod can't find a maplist file specified in configs/maplists.cfg, it will instead show a list of all the maps present on the server... including the background map.
It was saying that maps/tc_hydro.bsp does not exist...which is a load of crap.Perhaps one of the maplists has tc_hydro.bsp instead of tc_hydro?
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Looks like that's not out yet?
I meant 4558 (sourcemod-1.6.2-git4558), which came out yesterday evening.
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I've heard something about the updating changing player-specific IDs that some server mods use to keep track of bans, donations, etc. The details are beyond my comprehension. Does that affect us?
Yes. We need to install SourceMod 1.6.2-hg4885 to fix admin privileges.
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So, I unboxed an Unusual Taunt yesterday.
Unusual Taunt: Battin' a Thousand with Fountain of Desire effect.
Looks like this.
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Man the defecation is going to hit the ventilation on this one.
I noticed something missing from this update notes. Mainly the part where it should say that the Reserve Shooter is getting a nerf when the Pyro uses it.
Anyway, back to pushing out new a PropHunt configuration. Now that PropHunt is on my watch, we're going to make sure that new weapons are nerfed as appropriate as soon as they come out.
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I swear this guy waits until I'm away from my computer to push an update. I step out of my house and five minutes later, update. Oh well.
Not quite End of the Line yet, folks.
That's OK, I had back to back meetings today and found out about this update right before leaving work... and was going out to dinner before work.
Luckily, the only thing that broke on any of my plugins was fixed in a SourceMod gamedata update (PropHunt's self-damage / fly).
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Incidentally, you should really install the latest MapChooser Extended tf.txt on OCR's server in the addons/sourcemod/configs/mapchooser_extended/maps/ folder so it stops considering maps added in the past year or so to be custom maps.
Oh, and I recently updated MapChooser Extended to fix a double nomination bug (also present in the SourceMod MapChooser) and a potential off-by-one error in the nominations count when using NativeVotes.
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Oh hell, thanks for the alert. I'll add it now. I skimmed through the rules from the earlier email, but I didn't catch that part of it.
I alerted Bahamut and GameMaster about this already on Steam... I figured they'd do something about it, but when it wasn't mentioned in this thread, I figured I'd better mention it here too...
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I should point out that the new QuickPlay rules went into effect today.
This includes kicking players for reserved slots, so if OCR is still in the QuickPlay rotation and reserved slots are still on, the server is violating the rules and needs the following cvar set:
tf_server_identity_disable_quickplay 1
Incidentally, I wrote a quick web page to allow server owners to register server accounts since Valve hasn't made one yet (it just sends a POST request to their WebAPI). the steamid it gives you back needs to be put in the server's autoexec.cfg using the sv_setsteamaccount command.
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Updaaaaated
Servers that don't auto-update make me sad panda.
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I've spent a lot of time since July fixing a bunch of bugs in Prop Hunt and adding a new feature or two.
So, why am I mentioning this? Because I was talking with a few people about this on OCR and they were saying that we should have a Prop Hunt night some time.
What would be a good day/time to do something like this?
Since I develop PropHunt, I have a more-or-less permanent Prop Hunt server running at tf2.rbemrose.com:27015 (hosted in Chicago) so finding a PH server isn't an issue.
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By the way, since there was a TF2 update yesterday, someone might want to update the server.
Also, since I'm now on a 4 day weekend (advantage of working for government), who's up for MvM?
I don't think I have Lyrai (or is that Utsuho now?) on my friends list...
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Hmm, I still haven't found a good group to do MvM Mann Up with and I really detest doing random groups for it. Doesn't help that basically no one from my other TF2 group is doing MvM Mann Up.
Server updated and restarted and updated.Looks like at least TF2items broke, I'll look into it later.
TF2Items 1.6.0-hg258 is out now, but I've heard it's just new gamedata.
Having said that, 1.6.0 has been mandatory since the July rebalancing update.
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The sheer number of Swiftwater versions is kind of funny.
Well, he's stopped producing new versions now. We use the UGC version over on RUGC_Midwest.
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There's a new version of Beerbowl that makes some... interesting changes. Might be worth a try. It's pl_beerbowl_b6c
Also, pl_swiftwater_frc20 is one of the old versions. pl_swiftwater_final_rc and pl_swiftwater_ugc are both newer versions. I'm not sure what the difference is between final_rc and ugc.
The main download link for final_rc is broken, but you can find it if you search Google.
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I say Lyrai mention cp_toy_fort_alt3 a few posts back.
Last time we ran this on RUGC_Midwest, it crashed for some people while loading. I'd avoid it due to that alone... which is a shame because it fixes most of the issues that Toy Fort has.
Granted, that was before the SteamPipe update.
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Unscheduled maintenance on the chicago servers. I guess it's down for a bit, then.
You know you want Assister Dominations (probably actually works now!) and Spy Fake Dominations~~~~
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So, I noticed the server's down at the moment. What's going on there?
How can I force you to use my hilarious new plugins if the server's not up!
Speaking of which, I'll be posting my latest creation, Spy Fake Dominations, shortly.
You know how it's incredibly obvious that you've killed a Spy and you get a domination without your player saying the appropriate domination lines? Not any more!
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So... the server IP in the first post is the one I have in my favorites... but for whatever reason, the server is password locked and there are 10 bots on the server.
On a different note, my plugin test server runs Prop Hunt when I'm not actively testing things. tf2.rbemrose.com:27015 Of course, for the past few months, Prop Hunt is mainly what I've been testing as I've made all sorts of fixes and minor changes to it.
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But still, that's $75 worth of content for >$5 worth of items.
It's $49.99 at full price for it and all its DLC and I've seen it for at least 80% off before. That's still $10 at 80%, but since I already own the game I haven't exactly been watching its price.
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Oh.
My.
God.
Someone traded me Dungeon Defenders + All DLC for a S. Jarate, S. Scattergun, S. Skullcutter, And a Wanga Prick...
Wow.
Dungeon Defenders regularly goes on sale for pretty cheap.
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I like robocrates.
I assume because they'll have unique unusual effects for Unusual hats unboxed from them?
Sadly, they still have no key.
Of course, that doesn't rule out Valve doing another update on say... Thursday.
OCR TF2 Server - Anyone interested in trying out TF2 should join us!
in General Discussion
Posted
I figured Valve lied about the reason they didn't add Snowplow.
...its really because Snowplow is a terrible map.
cp_snowplow does give you additional time when you capture points. Pop quiz: How much time does it give you?
*plays Jeopardy theme*
Give up? Well, the correct answer is... it depends. It appears to remove 10% from the train destruction bar and resets the current timer. Which means it adds 30-60 seconds to the timer depending on what the current timer had.
Did I mention A/D CP and PL maps traditionally add 300 seconds to the clock for a point capture?
Anyway, the train destruction mechanic seems to be a fancy/broken version of the standard CP timer system. I say broken because it randomly disappears from the stock HUD and the time added doesn't seem to be correct... 30-60 seconds is way too short an amount of time to add.
Incidentally, why has no one reported the Beggar's Bazooka bug shown in that video to Valve?