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kitty

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Posts posted by kitty

  1. True, it CAN be skewed, but it's pretty rare to see one player skew the *team* gold so much that it would appear like an even game when it actually isn't. Yeah, once in awhile someone will go 23-0 or something like that, but if they do then they're probably helping everyone else as well (ganks -> objectives / free farm). Surely the vast majority of the time, a game where one team has 22k gold and the other has 14k gold is more of a clear victory/loss than one where both teams are hovering around 22k.

    You could even go a step further and look at if one player is skewing it and take that into account as well.

    This is true, but they would also have to account for game length. Wouldn't you say that gold earned from champions killed early on is more effective than gold you got for clearing a couple waves that built up in end game? There are so many variables that go into gold earned that I don't think it's very viable as an indicator of skill.

    No inputs on the overlay?

    I thought it looked cool.

  2. Team gold can be skewed very easily with champions like Mordekaiser or Gangplank who rack up a lot of gold with very little effort. Also, unlike DotA, you do not steal gold from the enemies that you kill in League of Legends. You can also deny in DotA and not in League. Considering these factors, it would be harder to draw up a reliable formula based on gold to calculate MMR in LoL than DotA.

  3. frankly the idea that riot and a significant portion of their audience subscribes to, that the only important piece of information that your status should be based on is whether you won or lost, is stupid.

    it's obviously not. if you go 15-2 and still lose, you played well. you deserve a reward. it is impossible in every way to do that well and have contributed to why your team lost, even in a good close game. in the same vein, someone who is power-ranking with a duo much better than them doesn't deserve tons of LP for getting 45 CS as an ADC and going 2-8. that person doesn't deserve the same reward as the person who made up for that ADC's ineptitude by being a boss and carrying the team.

    it goes without saying that if game stats were used to determine LP games *along with* win/loss, the stratification of skill levels between leagues would immediately become more apparent and consistent. not only that, it would limit the effectiveness of intentional trolling and feeding, punish people for giving up in the middle of a game, and reward them for solid fundamental play.

    but you know, ELO system.

    What Neblix wrote is basically why none of this would work. Also what Seven said about teammates fighting over kills or CS or w/e would also be a reason why this would not work.

    What you said about LP is just NOT how the system works, by the way. You do NOT necessarily gain/lose the same LP as anyone on your team. Your LP changes based on your own MMR. The only time I've seen this not be the case was very early in Season 3 when I duo queued (haven't tested since then b/c idgaf anymore). I've had friends in Bronze and I queued as Gold and they still gained/loss the same amount of LP as before even with the average rank of the enemy team being mid-high Silver. Likewise, I still gained massive amounts of LP when one would believe that I should be earning less. However, if I recall correctly (I probably don't), the system needs a few consistent wins for your MMR to "break" out of its standing. In other words, if the system strongly believes a player belongs in Silver IV, then it will not award/take high amounts of LP for wins/losses. But say you win 5 games in a row (no basis for this number), then it will start giving more LP because it thinks it needs to move you up.

    Oy, me and my sports casting crew want to stream the next OCR heroes games. What time are you guys planning on playing next?

    Our tournament is this Saturday. Keep watching this thread though, since we might have practice some time before then.

  4. Not saying you guys are at fault but just want to throw out some tips that might help you mitigate losses. I know zircon already said he helps push other towers and dragons etc., but I find that as a laner you should be ganking other lanes a lot even before you finish taking your tower. I find this especially true for mid. There have been plenty of times that I dominate the enemy laner but they just leave and get kills in other lanes. I know this isn't going to prevent poor decision making, but it helps the other lanes not feed as much, makes them more likely to follow your advice/suggestions, and it feeds you even more with high gold rewards.

    I was telling zircon last night that if two lanes are feeding, the jungler needs to make a decision on which lane to help first/most/only. Typically I end up ignoring bot lane as a jungler because 1. when I gank it's only a 3v2 whereas it's a 2v1 in other lanes; 2. it's a lane that's more likely to be warded because there is a support and the ADC has a trinket as well; 3. if mid is doing well then they should be able to blow up an ADC that's ahead.

  5. I want to say something about how picking a champion based on a hope that the enemy team can't deal with it is ehhhh but there's always that element in match-ups. (this is probably a misunderstanding of your point)

    What I think I want to say is that you should put more emphasis on a balance between positive/negative match ups (like your example: Nasus vs. Teemo) and YOUR ability to play the champion in an aggressive or defensive role (your example of farming under tower). I think that's the point you're trying to make with your post. Theory is the basis for the former while experience is the basis for the latter.

  6. Yeah I peaked just above 1900 and fell back to something like 1897.

    In regards to the unorthodox comp, Caitlyn is a safe pick against Gragas due to range and her E. But I won't be killing him and he can still kill me with Flash Ult Q E. Wukong might do well against him but the Barrel Q from Gragas makes it an even trade unless it's down.

    EDIT: The most obvious counter to Gragas is to play him lol.

  7. To add to this, exposure on the level of the Super Bowl is clearly worth it - beside the exposure, all expenses are paid for, and often companies sponsor the performers anyway. If it has a negative impact, it's only on those too naive to understand what's going on, because the performers are getting an excellent deal out of it. If smaller-time venues/companies try to swindle artists by mentioning "exposure" and citing the Super Bowl as an example, it's up to the artists to realize that exposure doesn't work the same way on a much smaller scale. There's nothing inherently wrong with getting exposure instead of a fee though.

    To add even more on to this, there are similar deals that work on a much smaller scale. When Razor released their "Christine" thingy-ma-bob they used one of Zircon's songs in it. Not sure if he was supposed to be comped for that or if it came from his free vault but the exposure from just that video is probably worth not having to be paid.

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