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AkumajoBelmont

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Posts posted by AkumajoBelmont

  1. You forgot to mention that it was a remix of a ReMix too. The "Chill out" mix by SEDUCTiON, right? I think that's cool. :)

    Anyway, been waiting for this to be posted since I saw the WiP, and I'm still loving it. Great job!

    Good memory! At one point, I did have a sample of SEDUCTiON's track in there, though I removed it in the last few WIPs.

    That said, I pretty much owe the entire existence of this ReMix to SEDUCTiON. It was while I was listening to that track that all the lyrics came to me, and it all started from there. It's still my absolute fave ReMix of Wily 1.

    Thank you all for the extremely kind comments! Glad that you all seem to like it! :D

  2. Actually, after fiddling with it, I don't like it. It just feels so overly simplified, but again technical problems probably all over if they tried to use Kinect with the previous Dashboard.

    And $60 for a year subscription, for a majority of things that don't run on microsoft's servers (Netflix, Last FM, probably two useless apps for the console, Twitter and Facebook)? And "exclusive" access to demos?

    XBox Live is becoming hard to justify fo me, even though it's a measly ten dollar price hike. Guess they have to make money back from Kinect somehow....

    Overly simplified? Isn't the point of a UI to BE simple? I find it a lot cleaner. The old interface was starting to feel dated, and this update fixed that for me.

    I really like it... a lot of it just makes sense. I think it's really well done. It's not too different... rather it's more refined.

    I like it :D

  3. the best smelling shit in the pile

    Agreed.

    Oh, and JCvgluvr, I AM a very open-minded person. I want to try a like things. I give things MORE than one chance often. You obviously very much want to lump me in that category of 'Sonic Fanboy'... but you're wrong. You can't make statements like without knowing me. I realise that all I am to you is just text on a screen, but seriously.

    I like to think I know the difference between something that's half decent, and something bad. And those games were bad. Hell, I use to hate Soul Calibur 2 until this year... don't know why, just did. Things can change. But, at the moment, I just cannot tolerate most new sonic titles because they are just counter-intuitive when it comes to controls, and feel plain wrong.

  4. The point (i think) Gollgagh is trying to make is that if points are being discounted because they're by bitchy Sonic fans then points can also be discounted by non sonic fans because they don't know what they're talking about or something along those lines.

    I could just be completely wrong tho

    Once could also argue the fact that I don't think that there are said dirty-sonic fanboys in this thread... just people worried about the continued mishandling of a once unstoppable franchise.

    The Sonic series, for years, has been in steep decline. And it's not only in threads such as this where people have voiced their concern for not only the franchise, but for SEGA and Sonic Team in general. it's come up time and time again in print media, online gaming publications, TV, hell even within the industry itself...

    I tried, again, last night to play Sonic Unleashed... with an open mind, thinking that I could somehow find something of worth in that title. I couldn't do it. Same goes for Sonic 4... I just couldn't get past the odd mechanics. I could handle it if these games felt different... if they just displayed a little consistency. But the only consistency most recent Sonic games contain is that they all feel completely misguided at best, and nigh on broken at worst.

    The same cannot be said for franchises of a similar age that are still in the public eye. Bionic Commando Re-Armed got what was great about the original title. New Mario titles, whether 2D or 3D, still understand what makes the franchise great. OutRun 2 contained drastically different mechanics than the original OutRun, but it, above all else, knew what made and OutRun game so great... a total and welcome evolution of a classic franchise that brought the name OutRun back with complete and utter vengeance.

    SEGA got a lot right in Sonic 4. Overall atmosphere was that of a Sonic game. But when you break it down, all the atmosphere and superficial similarities in the world don't count for anything when the fundamentals just aren't there.

    If SEGA had got it right, people would be singing there praises back and forth till the cows come home. But right now, there isn't that buzz. At all. It's like the game got a weeks worth of publicity, and now, it's just disappeared into the quagmire of forgotten downloadable titles. For a game that recieved so much pre-release hype and buzz, none of that momentum has been retained following the release of the game.

    Kinda ironic that...

  5. This is exactly what I'm talking about. The sonic fanbase has become the most shallow, fickle, unpleasable, whiny, and unlikeable fanbase I've ever come in contact with.

    So fans of a series (a series that has constantly been on the downward spiral for the last 10 years) are supposed to fawn over a game that some people tell them is the return to form they've been waiting for, but really isn't?

    Who are you to say what 'the fanbase' should get? Their a 'fanbase' for a reason. They're the reason the series is still going at all. And I bet you that 'fanbase' is a lot more forgiving than you think.

    I admit, I love the Sonic games of yesterday. I also adored Sonic Adventure. I really enjoyed Sonic Heroes. The Sonic Advance games were good up until the third title. Even Sonic and the Secret Rings was ok.

    But I'm supposed to forgive a sub-par game that don't forget, SEGA in it's infinite wisdom, decided to label the FOURTH installment of the series? That is INVITING a comparison. And, having labelled the game as the fourth installment, you think it would have more in common with the original games than a superficial resemblance and a use of the same perspective.

    In my opinion, Sonic 4 doesn't even hold a candle to the plethora of other platformers that the title shares the stage with on services such as XBLA.

    Sure, some Sonic fans are whingey, annoying little bitches. However, there are those of us out there that are just passionate. I feel the same way about the CastleVania series... which has yet to really do me wrong. The same goes for Halo, the Grandia series, Streets of Rage and more.

    You know when something is off in one of your favourite series of games. It doesn't make you shallow, fickle, or any of those other clichéd and automated 'Sonic Fan' insults.

    Of course, everyone is entitled to their opinion... but you'd think that those that actually enjoy the gamess would actually know a little about the series. And that doesn't come purely from nostalgia, though things like that do play a part. Mostly, it comes from a passion for things that one likes.

    Geez...

  6. Isn't it fair to say though that whether you want the physics of Sonic 4 or the physics of Sonic 1-3 a matter of preference? I never played the original trliogy much (though I have played them and own S3&K) so I'm not enamored with any particular mechanic. When I watch the original Sonic footage in that review, to me everything looks overly slippery and loose. Yeah, Sonic 4 is overly tight sometimes (playing it, the only thing that bothered me was the loss of momentum in midair) but I don't think one could objectively say the insane degree of slipperiness in the originals was necessarily the gold standard.

    I understand your POV, but I'm gonna have to disagree.

    Regardless, the mechanics you mentioned are the mechanics that Sonic was born into... it's what made Sonic, well Sonic. I have played the originals probably more than any other game franchise, and to do a numbered, sequel and have it so different, is kinda misguided. It's not really a matter of preference... there's plenty more ways that a new Sonic title could be expanded whilst keeping to the core mechanics that made the originals so satisfying.

    If they called it Sonic Rush HD or something similar, then I don't think the backlash would have been anywhere near as harsh.

    People can say what they like about Sonic fans being vocal and 'never being satisfied'... but how can we be? If this is the best they could come up with, then that's a real cause for concern.

  7. So far I haven't seen any "heavy" faults of the game.

    Have you guys gone back and played, say, Mario 64 versus Sunshine or Galaxy? The physics (the main complaint I've heard about Sonic 4 versus the old games) feel very different from each other. Does it "ruin" them as Mario games? No.

    I agree with Kotaku's review, Sonic 4 doesn't look like it deserves the title of a full sequel, but it honestly looks like the same game it's always been. I just think you guys are blinded by nostalgia and can't look at the game objectively.

    Not blinded by nostalgia at all:

    http://sonicfanremix.com/

    I have a hat you can eat.

    :D

  8. Please read the following and think it over carefully.

    Making a game demo for a computer != developing a game that fits within XBLA/WiiWare/PSN standards, plays at a normal speed, meets memory requirements, etc. It's really ignorant to suggest that. As a game developer myself, I've seen firsthand that even a VERY SIMPLE game with no physics engine or 3D graphics can run flawlessly on PC and yet fail the tech requirements to run properly on a console.

    Point is, that Sonic Fan Remix looks like the game that Sonic the Hedgehog 4 should have been. Kinda ironic/poetic/whatever that this demo comes out just after the release of Sonic 4 :D

  9. You know, I hear all of these complaints about the little things wrong with the game, that seemingly add up to a whole lot. I'm going to get it for PSN whenever I get the chance to see for myself, but speaking in gross generalities, Sega fans and ESPECIALLY Sonic fans are nearly impossibly hard to please. There are so many, that like so many different particulars about the games, that there's no way they can win over everyone.

    I think many people would agree that, regardless of whether or not you liked the 3d Sonic games, at least Sonic 4 Ep1 is a step in the right direction for the franchise. Understandably, the original team that created the Sonic from "the good ol' days" is long gone so there's no way that the original magic can be captured again. Even if it was, it'd probably not be seen as fresh besides being functional.

    I'm betting half the team that made Sonic 4 (the Sonic Team half) are so used to making the other, less-well-liked Sonic games that getting into this new gaming mentality is a slow process. DIMPS has shown that it at least knows some of the things that make Sonic work, and Sonic Team has shown scattered glimpses of hope in previous games, which was usually overshadowed by the more glaring issues. I wouldn't have expected a perfect follow up to S3&K on the first time out TRYING to follow it up in, what, 15 years? Sega has at least shown lately that it is keeping an open ear for the fanbase, so I would bet that Sonic 4 Ep2 will show much improvement. If not, then it was a lucky fluke, and I would lose that bet.

    I would say more, but I'll save additional comments for after I play Ep1.

    I don't think Sonic fans are that hard to please, Stevo. I'm a big Sonic fan from way back when, and since SA2, I've constantly been disappointed by the franchise. All I want, really, is my old Sonic physics back. All the new Mario games are great. Why? Because they feel similar to the old titles. Anything you could do in the older games, you can do in the new ones... there's a massive sense of continuity in the controls. No matter what new 2D Mario game comes out, you can always just slip into it, comfortably, and know what you're in for. The same cannot be said about Sonic games. Every new 2D Sonic game feels different, and no thanks to Dimps, gets progressively worse. Sonic feels slower than ever. And why does he, the fastest thing on Earth, have to rely on goddamn boost pads and horseshit like that to achieve even a modest speed?

    I say turn the world upside down and give Sonic to Nintendo. At least they know how to make a good 2D platformer... and they'd understand what the fans want out of it.

    The only Sonic games I am going to look forward to now are, oddly enough, the ones where they chuck the poor blue bastard in a Kart. Sonic and SEGA All Stars Racing has been best thing to happen to the Sonic franchise for years.

    Sumo Digital, I love you. You made a game that I cherish even more than Mario Kart (any of em').

  10. I've been listening to this mix for DAYS. ReMix of the Week it is on my podcast too!!! But THAT section at 1:24... WOW. It's totally, TOTALLY everything to me. I'm SO all about that section. Reminds me of every Bond theme and every 70's TV show theme all mixed together. Love it man, seriously. The intro also reminds me of that brilliant CV mix you did years back. Words cannot express how much I love this remix. Really, they can't.

  11. Definitely when I was seven, The Ballad of the Windfish.

    Ballad of the Windfish, man.

    That song makes me cry... it's extremely beautiful, and one of my absolute favourites. Especially that unofficial Super Smash Brothers Brawl version... wow.

    Now this wasn't the very first VGM track I ever heard, but the 2 tracks that got me into game music was Starlight Zone from Sonic The Hedgehog and The Boss theme from Castle of Illusion.

    It was at that point I began recording all my Mega Drive games soundtracks to cassette tape via the Mega Drive's awesome stereo headphone jack.

    Those were the days... anything was possible. Damn, I'm getting old...

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