Jump to content

Search the Community

Showing results for tags 'protoman'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • About OC ReMix
  • Submissions and Judging

Forums

  • Community
    • Announcements
    • General Discussion
    • History & Study of Video Game Music
    • Site Issues & Feedback
  • Workshop
    • Music Composition & Production
    • Post Your Game ReMixes!
    • Post Your Original Music!
    • Post Your Art!
    • Competitions
    • Projects
    • Recruit & Collaborate!
    • ReMix Requests
  • Reviews & Comments
    • ReMix Reviews & Comments
    • Album Reviews & Comments
    • Judges Decisions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Real Name


Pronouns


Location


Occupation


Interests


Personal Website


Discord


Email


Artist ID


Software - Preferred Plugins/Libraries


Instrumental & Vocal Skills (Other)

Found 1 result

  1. Soundcloud Link This is a remix that is a little different than normal. It took me a little while to think of what to call this. It's somewhat ethereal and surrealist in feel due to the echo, bending, and fading in and out of parts. This is an arrangement of Protoman's Whistle Concert, or the epilogue from Megaman III. I arranged the track for 16 french horns, taking advantage of a 4 octave range from G1-G5. I finished the arrangement fairly quickly and did the recording in about 4 hours, recording all 16 parts in a single session. I then spent about a week editing it. The editing was slow for 5/7 of those days due to me being out of town and only able to work while on the road when I wasn't driving (I split the driving with my wife). The editing was quite a monster task, using many plugins and effects, and extensive automation. I am satisfied with the result. Everything in this track is created with live recorded french horn and effects plugins. Nothing else.
×
×
  • Create New...