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Announcing remixSite's Composition Combat, win $500 for writing game music!

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STATE COLLEGE, PA (October 3, 2009) - Today, the remixSite Group announced the remixSite Composition Combat. From October 17 to November 29, video game music artists around the world are invited to participate in this ultimate competition to create the best original work for a role playing game.

Unlike many competitions that consist primarily of remixes of existing songs, works submitted to Composition Combat must be entirely original and must conform to a specific theme, which will be announced on the day the competition begins. Songs will be judged by the community at the remixSite video game music site.

"The video game music community contains a lot of great talent. Music is one of the most significant experiences in a video game, and the quality of music accompanying gameplay can really make or break a game." said remixSite Group director Steve Sokolowski. "There are a lot of amazing musicians in the video game music community, and I'm sure many are looking forward to competing for the top prize and listening to the best the community has to offer."

The winner of the competition will receive $500 cash, with the runner up receiving a new video game of his or her choice on any game system (maximum value of $59.99). A $30 cash prize will also be available for the song that has "most improved" between its initial and final revisions. Instead of a judges panel deciding upon the winners, community members will vote upon the best music using the previously established remixSite reviews system. After the competition period ends at 6:00pm EST on November 29, 2009, a reviewing period will open for all visitors, including non-competitors, to submit their reviews. The winner will be announced in December, with the highest-rated competitor receiving a prize of $500 cash.

In addition to competing for one of the largest prizes in the history of the video game music community, competitors have the potential for valuable exposure to the game music industry. The winner of the competition will have his or her work featured on remixSite after the conclusion of the challenge. The winning work will be publicized to community sites and to game companies.

Since collaboration and learning are a major part of remixSite's mission, participants will revise their songs as they are developed using the remixSite web interface. The revisions system allows artists to receive feedback from community members as their songs are developed.

To be eligible for the competition, participants must register a free account at the remixSite website and post their intention to compete at the remixSite forums at http://vgmdb.net/for...splay.php?f=15. The remixSite website will be updated with the competition's official logo and additional information as it becomes available. Detailed rules and regulations regarding the remixSite Composition Combat are available at the remixSite website at http://www.remixsite.org/.

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About remixSite:

remixSite is a community dedicated to the creation and appreciation of video game music. Its artists, which originate from a variety of musical backgrounds, have contributed songs from all genres, and composers may submit remixes and original works free of charge. The site's collection, which costs nothing to download, has been viewed and downloaded thousands of times by amateur and professional music lovers alike.

Listening, downloading, and posting songs is free of charge at http://www.remixsite.org/.

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i'm pleased to announced that remixSite composition combat has gotten underway. you may now register for the competition at the remixSite VGMdb forums at http://vgmdb.net/forums/showthread.php?p=12446#post12446 ..the theme of the challenge is below, and the rules are located at http://www.remixsite.org/combat if you are up for the challenge! i certainly hope some people from here will participate! first place is $500, and second place is any game (maximum price of $59.99).

in addition to this, you can now upload videos to remixSite! check it out if you havent yet, or if you just havent logged in for a while, we've made a lot of changes to the site. so without further ado, here's the theme:

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A long time in the future, humans have achieved a state of domination over nature. All forms of disease and even aging were cured long ago, thanks to nanotechnology that is powered by massive fusion power plants. Transportation whisks people instantly around the globe in seconds. Robots perform all of the necessary tasks of daily living, so that nobody has had to work for as long as anyone can remember. Fighting and violence are a thing of the past, because there is nothing to fight over. People spend their time playing games, having social events, and living out their fantasies in virtual reality. Happiness is a right, money is unlimited, and nobody has any reason to expect that this state won't continue forever.

Innovation has ceased, because most people believe that they have discovered everything they need to know. Only a few remain outcasts remain dedicated to discovering new technolgies and attempting to learn more about the Universe.

One day, an onimous darkness covers part of the sky, and a minute later, the world's power generation stations go offline. Those few engineers that remain are unable to restore the power, even though the generators continue running and appear to be generating electricity. In seconds, civilization is returned to the middle ages. Without electricity, millions are killed instantly, and billions die over the coming weeks of disease and starvation. As resources become scarce, wars break out for control of food and supplies.

Throughout it all, the darkness in the sky does not disappear. Some believe that the event was caused by God, and worship and pray for a return to their past lives. Others grow fearful and retreat underground, over time creating vast cities where they believe they will be protected from the darkness should anything further befall the planet. Some, unsuccessfully, attempt to contact the space stations that remain in orbit to encourage them to find out what is going on. Some devote their time to trying to restore the power, but even though the generators are intact, they simply won't produce any electricity. Others, knowing that they will now age normally and die after a brutally short 30 or 40 years, simply commit suicide. Nobody knows anything, and everyone is afraid.

The player is a man who, despite being five thousand years old, has never attended school, has never had any responsibilities, and has never had to work a day in his life. At the time the darkness appeared, he was hiking in the middle of what used to be called Arizona, with constant hydration supplied by the nanobots that survived in the air throughout the planet. Now, with no food, water, or any means to defend himself from animals or people, his first task is to find shelter. Near-death, the player eventually makes it to a place where people have started to assemble, but it is not suitable for long-term survival.

These people are the most unsuitable group imaginable for living together and embarking upon a journey of survival and discovery, but they find themselves with no other choice. Amongst them is a chemist who can create concoctions that damage enemies, a man who used his centries of wisdom to learn the art of the sword, a recently-born 10-year-old girl who is gifted with the ability to play music that can lull enemies to sleep or motivate her friends to perform more effectively, a husband and wife who were amongst the first to achieve immortality and who have invested their time researching the long-forgotten arts of gunsmithing and battlefield tactics, a woman who held the world championship in archery for over a hundred years, and a boy who used to spend his time exploring nature to find plants with medicinal properties.

After a long treak through environments ranging from desert to forests to snowcapped mountains, the group reaches safety at a settlement that has been formed by the survivors of the catastophe, but the accomplishment is short-lived. Settlements are already banding together to form groups to attack others and to steal basic necessities for life. Political intrigue takes on a role long forgotten. Greed and envy reemerge. A neighboring nation, however, seems to be rapidly gaining strength and appears to have its sights set on more than simply survival. The player agrees to infiltrate the neighboring state's territory, and his party begins to find out that some people here may know more about the nature of the darkness than they are letting on. One of these people, knowledgable in physics, suggests that the player's party travel to a former observatory where the optics can be manually activated to examine the darkness in the sky. The physicist betrays the party to his group's leader, however, and the group is imprisoned to prevent them from discovering the source of the darkness before the leader who now appears to be the villian.

After a daring escape through an underground city, the party learns that the villian has already visited the observatory and has traveled to an unknown location. Upon arriving at the observatory, the player sees that the source of the darkness is actually a large spacecraft in orbit. Suspecting that the spacecraft is the source of the world's power problems, the party travels to the space elevator, and there meets the villian. A decisive battle ensues, and the party is narrowly able to escape in one of the elevator's remaining fueled cars to orbit. Piloting first to a mysteriously abandoned human space station for refueling, and then to the spacecraft itself, they contact an alien civilization through a female who eventually grows to become the player's love interest.

The player learns that the alien civilization, far more advanced than humanity, was long ago based on a planet that has since become uninhabitable, and the remnants of their society were directed to board the current ship to continue to survive. Avid technologists, they believe they are close to discovering the meaning of the Universe, but have depleted their power reserves and desparately need additional power to continue their research. The ship is using advanced technology to channel humans' power to their ship. After a long trek through the huge ship, the party finally encounters the civilization's president, who has used the extra power to augment his fighting skills. An epic final battle ensues, with the player eventually emerging victorious. But just when things appear to be over, the villan from down below reaches the ship with news that world war has broken out down below, with his nation poised to achieve a commanding victory. At the same time, alien reinforcements overwhelm the area surrounding the power room and are within minutes of gaining entry. With the player's party now possessing the ability to destroy the alien civilization and return power to humanity, he is forced to make a choice between his warring, greedy, and lazy human who are still his race, and saving an advanced alien society that has continued to work hard and evolve despite the opportunity to live out its lives in comfort.

The tale is one of survival, mystery, and the human condition. The player's investigation will lead him to the far corners of the world and eventually to outer space, where he will confront the source of the darkness in an epic battle. Will the player decide to doom humanity to suffering, war, and perhaps extinction? Or will he destroy an advanced alien civilization, killing his newfound love in the process, in order to save a perhaps undeserving humanity? Either way, a tragic ending is certain.

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You are to create a Main Theme for this game that would play in the title screen and ending credits. Generally, the basic motif of the Main Theme also appears in other songs in the game's soundtrack. In the interest of fairness, and to leave room for interpretation, no additional questions about this storyline will be answered; if something is not explicitly stated here, you may make an assumption of your choice. The genre of the game is also not specified, although role-playing elements are implied by the premise. You may utilize any choice of instrumentation, and may select any genre of music (classical, jazz, R&B, or whatever else). Since the description above does not clearly detail every scenario in the game, you may choose to focus the music around a specific theme, such as mystery, love, survival, discovery, tragedy, or any other theme. You should attempt to capture the essence of the story, as you see it, in the main theme. There will likely be vastly different types of music as competitors each see the main focus of the story in their own way, and no one theme is correct.

If this competition is successful, future competitions will ask entrants to develop other themes associated with this storyline, such as town, battle, boss, or romance songs. While entry in a previous competition will not be required in any possible future competitions, competitors who have participated in each competition will over time develop a complete game soundtrack.

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The storyline above is copyrighted by the remixSite Group. All rights, including use for game development, are reserved. Questions about reuse may be directed to admin@remixsite.org.

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