Newt Posted October 24, 2009 Share Posted October 24, 2009 (mods- feel free to move this if this is in the incorrect spot.. or delete this portion of the message if it is in the correct spot.. or ignore it.. w/e) I'm working with ~10 guys on a game, and we might be able to get far enough along to submit to the student section of IGF. I realize the notice is short, but completed tracks would be needed no later than the 10th. Our budget for this initiative is $0, though we could arrange something if/when we release. The basic idea behind the game is a mashup of atari combat with super smash bros. If combat goes too far back for you, it's a top down arena shooter (alla robotron). Stylistically, we're open to all musical genres-- if it sounds good/catchy/manages to fit with the game, we'll take it. Submissions may be of any length, but I'd recommend a 2-3 minute loop. I'll try to get the artists to upload some of their concepts somewhere. I can also try to get some fraps video of our gameplay. Submissions will be judged on how awesome we feel they are, as well as originality (we don't really want something that can be identified as from any given game.. other than ours..) Feedback will be given on short samples upon request, within reasonable time (no more than 1 day, possible follow-ups if the other guys on my team disagree/add to my points). Quote Link to comment Share on other sites More sharing options...
Meteo Xavier Posted October 25, 2009 Share Posted October 25, 2009 Do you have an email address or project website available? Quote Link to comment Share on other sites More sharing options...
Newt Posted October 26, 2009 Author Share Posted October 26, 2009 You can PM me on here, or if you feel better about e-mail: tthomps6 domain: illinois.edu Quote Link to comment Share on other sites More sharing options...
Demonstray Posted October 26, 2009 Share Posted October 26, 2009 I'd love to be a part of this! I have some other projects on the go but I could most likely pull this off quite easily. I'll be able to offer some rock/metal. Some FRAPS footage of the game would be great to give us an idea of what kind of feel to go for in the music...or at least, me. I've subscribed to this thread so that I can start ASAP. Quote Link to comment Share on other sites More sharing options...
Newt Posted October 26, 2009 Author Share Posted October 26, 2009 We should have some fraps footage up late tomorrow night, as well as some concrete feedback for those of you who have submitted concepts/past work. Quote Link to comment Share on other sites More sharing options...
zircon Posted October 26, 2009 Share Posted October 26, 2009 http://www.drexelcomposers.com/ - we're always looking for new projects Quote Link to comment Share on other sites More sharing options...
Newt Posted October 27, 2009 Author Share Posted October 27, 2009 Here's the current state of the game- note that the current art is not final.. http://www.youtube.com/watch?v=1B84ATL4rf0 alternatively: http://rapidshare.com/files/298426542/SpaceRumble.avi we're hoping to cut away from the grain as far as expected genres, but are open to just about everything as long as it's good. Quote Link to comment Share on other sites More sharing options...
Newt Posted October 27, 2009 Author Share Posted October 27, 2009 good news/bad news time: bad news: what you're working on, probably isn't what we're looking for good news: artists/designers got their heads out of the sand and figured out what they want long version: Actually, I do have something legitimate to contribute to the music discussion. I would recommend that we go either in the Cowboy Bebop / Brass Jazz direction or in the French Funk House direction (early Daft punk stuff). The latter *is *actually do-able depending upon the selection of interested musicians. The bonus is that it's a rhythmic, melodic and highly repetitive electronic style that fits into the game. (the best illustration of the exact kind of sound I'm talking about can be found by going to Ishkur's guide http://techno.org/electronic-music-guide/ which I mentioned earlier, selecting the 'House' tab and picking 'French' under the 'Funk' category, and selecting the 4th tab (alternatively you can go to on this youtube ). I think either style could be really cool, and are different enough from anything else that's going on right now. There's a part II to this, which is that I think we should incorporate player 'voices' into the music for the game. Each player would have an instrument or rhythmic aspect associated with them, and so when that player dies, their 'voice' dies with it. When the player respawns, the 'voice' is reintroduced, preceded by a fill. We'd have to work closely with the musician to incorporate something like this into the game but I think it could make it *really* interesting, and would make for a more interesting project for whatever musician gets involved. Let me know if anything I said was unclear. Short Version: we want us either some crazy brass jazz, or some solid uns uns. we'd also like for this to be split into four instruments/partial tracks and possibly a backtrack for audible indication for the players alive. i understand any frustration this may cause any of you, and apologize. hopefully, at least one of you lot is crazy enough to stick with it :3 Quote Link to comment Share on other sites More sharing options...
Meteo Xavier Posted October 27, 2009 Share Posted October 27, 2009 bad news: what you're working on, probably isn't what we're looking for Umm.... do you mean everyone who sent stuff to you, or who are you talking to? I'm confused by your sentence structure. we'd also like for this to be split into four instruments/partial tracks and possibly a backtrack for audible indication for the players alive. I'm confused by this too. Is it like in Mystical Ninja 64 where dungeon music start out very minimal and basic and slowly start bringing in other instruments and parts as you progress? I just wonder what an example for this might be too. Quote Link to comment Share on other sites More sharing options...
Newt Posted October 28, 2009 Author Share Posted October 28, 2009 Umm.... do you mean everyone who sent stuff to you, or who are you talking to? I'm confused by your sentence structure.I'm confused by this too. Is it like in Mystical Ninja 64 where dungeon music start out very minimal and basic and slowly start bringing in other instruments and parts as you progress? I just wonder what an example for this might be too. On the first part.. moreover just a comment that we've found an idea that we hope to pursue that's rather unique. On the second part: I haven't seen/heard mystical ninja 64, so I can't comment directly. Basically, what we're thinking is having a light backtrack that starts on the title screen. Essentially, each player would have some 'voice' tied to them. Voice, defined here, as a track that's placed on top of the back track. Once the game started, and all players are in the field, their voices would also start playing. When a player dies, their voice will leave during the re-spawn interim. When a player runs out of lives, their voice will not come back. In essence, the game would start and end with a relatively simple underlying track. The idea being that the more players there are, the more intense the action/music will be. As players start dying, the conflicts will also decrease, but as the music begins to die down- the players would have aural cues indicating that they need to keep playing well or chance not winning. The difficulty, of course, is that the composer would need to ensure that any combination of voices + back-track sounds good. I'm not sure if i articulated that very well, but i hope i at least got the base idea across. Quote Link to comment Share on other sites More sharing options...
Demonstray Posted October 28, 2009 Share Posted October 28, 2009 Okay, then it's a good thing I didn't start working on my part yet Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.