SonicThHedgog Posted December 13, 2010 Share Posted December 13, 2010 Please some one Tell me!!!!!!!!!!!!! i want to get the N64 type of sound Quote Link to comment Share on other sites More sharing options...
Anorax Posted December 13, 2010 Share Posted December 13, 2010 I have to ask - what are you talking about? Quote Link to comment Share on other sites More sharing options...
Anorax Posted December 13, 2010 Share Posted December 13, 2010 if you mean sound emulation, I would first listen to n64 chiptunes, and use the Winamp plugin to seperate it into each track. other than that, I don't think I can help. sorry. Quote Link to comment Share on other sites More sharing options...
SonicThHedgog Posted December 13, 2010 Author Share Posted December 13, 2010 no problem Quote Link to comment Share on other sites More sharing options...
Native Dialect Posted December 13, 2010 Share Posted December 13, 2010 If you use Reason, you can easily recreate older synthesizer sounds by creating them yourself with Malstrom or the Combinator. If you use Fruity Loops...well, I am not familiar with that program, but I would suggest looking for a VST. They have a VST for damn near everything. Quote Link to comment Share on other sites More sharing options...
SonicThHedgog Posted December 13, 2010 Author Share Posted December 13, 2010 If you use Reason, you can easily recreate older synthesizer sounds by creating them yourself with Malstrom or the Combinator. If you use Fruity Loops...well, I am not familiar with that program, but I would suggest looking for a VST. They have a VST for damn near everything. malstrom , what kind of sytth is it? like a older subtra synth? i will get reason for this Quote Link to comment Share on other sites More sharing options...
Fishy Posted December 14, 2010 Share Posted December 14, 2010 Hold up, some misinformation being thrown about here. The N64 sound file format does not have it's own 'sound'. There are no generators or synthesizers built into the sound chip like older consoles. The USF (Ultra64 Sound Format) only consists of a number of samples (which can be recordings of any synth or whatever you like), and some sequence data to play them back. All they do is take very small low-quality (so they could fit on the cartridge) samples and sequence them. The only reason you might feel the console has it's own sound is beacuse many games had the same composers and probably used the same samples. Also, the Maelstrom synth is a wavetable synth, not subtractive. Reason does have the pretty sweet 'Subtractor' synth which is pretty much what it's called. You can probably find free subtractive synths if you look around though. Quote Link to comment Share on other sites More sharing options...
Yoozer Posted December 14, 2010 Share Posted December 14, 2010 Also, the Maelstrom synth is a wavetable synth, not subtractive. Reason does have the pretty sweet 'Subtractor' synth which is pretty much what it's called. Some pedantry: subtractive simply means that you start with harmonically rich waveforms and then chop away (most of the time by using a filter) everything you don't want. Yes, it's a wavetable synthesizer - but that does not mean that it's not subtractive, too. You can probably find free subtractive synths if you look around though. Synth1 is a good alternative but does not have the digital waveforms Subtractor has, and it lacks some modulation routings. Quote Link to comment Share on other sites More sharing options...
Fishy Posted December 14, 2010 Share Posted December 14, 2010 Some pedantry: subtractive simply means that you start with harmonically rich waveforms and then chop away (most of the time by using a filter) everything you don't want.Yes, it's a wavetable synthesizer - but that does not mean that it's not subtractive, too. That's some pretty pedantic pedantry . You could argue anything that produces anything more harmonic then a sine wave has the potential to be considered a subtractive synth with that logic. Also the Maelstrom is mostly used to combine two wavetables. If anything it's more additive then subtractive. Maelstrom is primarily designed to operate as a dual oscillator wavetable synth. Better? Quote Link to comment Share on other sites More sharing options...
SonicThHedgog Posted December 15, 2010 Author Share Posted December 15, 2010 Ah i see, no more getting reason then , i already have Subtractive/wavetable synths already, no point of geting it another daw, but i noticed N64 use standerd microsorft synths mixed with programed synths ( and i notice some repeted syles of music) but to me, the N64 sounded like synths and low qualiy samples. i recreated some of the synths by lowering the quality. and i thaught i was doing it wrong Quote Link to comment Share on other sites More sharing options...
SnappleMan Posted December 16, 2010 Share Posted December 16, 2010 Most N64 games use proprietary sequences, which I'm guessing are extremely closely related to GM. Some games stream their music as well. As for the samples used, they vary from game engine to game engine. Most are sampled from popular synths used at the time, lots of Roland and Yamaha samples, as well as samples recorded specifically for the games themselves. But from what I understand you can't expect to rip samples from N64 roms like you can from SPC files because each game has it's own proprietary engine, so creating an SPC type format will take a lot of work when you consider that most of the games do not use a standard sound driver. Quote Link to comment Share on other sites More sharing options...
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