Native Dialect

Contributors
  • Content Count

    139
  • Joined

  • Last visited

  • Days Won

    3

About Native Dialect

  • Rank
    Goomba (+100)

Profile Information

  • Location
    California

Contact Methods

  • Website URL
    https://www.youtube.com/channel/UCA-MBhBSUewOn6dheufa0Rg

Converted

  • Biography
    Educator, musician, gamer

Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    Logic
    Pro Tools
  • Software - Preferred Plugins/Libraries
    Zebra2
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Lyrics
  • Instrumental & Vocal Skills (List)
    Acoustic Guitar
    Electric Guitar: Lead
    Electric Guitar: Rhythm
    Flute
    Piano
    Vocals: Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. This is my second remix from the soundtrack to Spider-Man and the X-Men: Arcade's Revenge, and while every piece of music composed for that game is absolutely brilliant, there is no question that Gambit's stage theme is the most popular of all the tracks. My approach to this remix can be summed up with a single word: "big." I wanted the sound to be big, and the arrangement to feel big, so the drums and synths are fat, the guitars distorted, and the organ blazing. This is the second iteration of my remix, as I was ultimately unsatisfied with my first take. The changes were minimal, but important enough to me that I had to make them. - The guitar riff at 1:22 was originally recorded in Drop D. I rerecorded it in Drop C - Added a new guitar solo starting at 2:07 - Remastered the mix to increase both the treble and the bass - Sped up the tempo by 1% Song Title: "The Cajun Connection" (Gambit Theme Remix) Originally Composed By: Tim Follin and Geoff Follin Arranged and Performed By: The Native Dialect BPM: 128 Style: Funk Hardware: Ibanez Talmon, iMac Software: GarageBand, Zebra2, Audacity The Cajun Connection Source: Gambit's Stage
  2. Rather than create a new post, I thought it better to keep the board clutter to a minimum, and simply add the updated information to my existing thread. I truly gave my best effort with my previous remix, but after doing some deep listening, and properly juxtaposing my remix and the source material, I felt there was room for improvement, so I decided to revisit my Twilight remix, and give it a few updates. Changes include: - An 808 kick added to create a deeper bass tone - An entirely new drum beat to give the music more intensity - Additional repetitions of the shakuhachi to be more like the original music - A new tremolo synth as a nod to the arranged mix of Twilight on the Sega Dreamcast version of Street Fighter III: 3rd Strike - A faster tempo to give the music more intensity - Revised the main synth progression to match the original music - Revised the bass line to match the original music In sum, these revisions were put forth in order to make my remix sound more like Hideki Okugawa's original composition in the areas where it matters most. Though I still love my first attempt at remixing Twilight, I readily concede that it was perhaps too mellow. Hopefully, this revision remedies that issue. I hope you all enjoy this remix! Song Title: "Street Ninja" (Twilight Remix) Originally Composed By: Hideki Okugawa Arranged and Performed By: The Native Dialect BPM: 124 Style: Hip Hop Hardware: iMac Software: GarageBand, Audacity Street Ninja (Twilight Remix)
  3. I've been having a lot of trouble recently with my bass EQ. I don't have monitors, just a pair of basic Logitech speakers with a subwoofer, and that's made it difficult for me to gauge how things turn out across different sound setups. It's been a problem for me not just with this remix, but with a lot of my recent remixes (-_-) I'll definitely work on fixing the bass mix for this track. Thanks for the feedback!
  4. Sonic the Hedgehog was the last movie I saw in theaters before the pandemic, so I've been on a whole SEGA nostalgia kick with my remixes. Flying Battery Zone is one of those compositions that ably demonstrates what the Sega Genesis sound chip can accomplish in the hands of a master composer, so I welcomed the opportunity to put my own spin (no pun intended) on the piece. The bass line is bananas! I don't feel that I got the violins right, but after five hours of arranging this track, I had to draw a line and upload it, otherwise I'd never be done, and no one would get to hear the music lol. I hope you all enjoy it! Song Title: "Eggman's Flying Fortress" (Flying Battery Zone Remix) Originally Composed By: Tatsuyuki Maeda, Tomonori Sawada, Sachio Ogawa, Masayuki Nagao, and Masanori Hikichi Arranged and Performed By: The Native Dialect BPM: 153 Style: Rock Hardware: iMac, Ibanez Talmon Software: GarageBand, Zebra2, Audacity Eggman's Flying Fortress: Source:
  5. You are one of the most consistent remixers on YouTube, and for that reason I've long appreciated your work. You have an excellent collection of synths, basses, and drum kits, all giving your compositions a very distinct sound that readily makes your work aurally identifiable. One day, I hope to approach your level of production skill so that my own work will be as well polished. Keep it up!
  6. In celebration of the forthcoming release of Final Fantasy VII Remake, I have created a remix of the FFVII Victory Fanfare. My remix is defined by the use of distorted guitar to change the texture of the soundscape. I wanted my version of the fanfare to have a gritty tone, symbolic of the gritty nature of actual combat. Victory never comes easily, so even if you emerge as the winner of a battle, there is a lingering tenseness. It is my hope that my take on the victory fanfare will musically reflect that sensation. I may submit this work to the judges, even though it does not meet the two minute rule. Given the short, looped nature of the original composition, perhaps the judges will make an exception? Remix Title: "The Edge of Battle" (Victory Fanfare Remix) Originally Composed By: Nobuo Uematsu Arranged and Performed By: The Native Dialect BPM: 141.4 Style: Trap/Rock Hardware: iMac, Ibanez Talmon Software: GarageBand, Zebra2, Audacity The Edge of Battle: Source:
  7. 1) I agree with your criticism of how the guitar sits in the mix. After having listened to the track a few dozen times without headphones, I realized that I should have either raised the volume on the guitar track, or at least panned it to the left so that it could be isolated from the rest of the mix. At the time, I felt that the guitar was overpowering the horns and violin, which are the parts of the arrangement that I want most to stand out, but that may not have been the most effective choice. Funny enough, I have a Sagat remix that also incorporates horns and violins, but because I wanted the guitar to be prominent, I had no problem with allowing it to drown out the other instruments, and the end result is arguably better from a mixing standpoint. 2) I'm going to take another crack at the project, and see if I can get a better guitar tone, and mix. If not, then I'll happily take up your offer! 3) Your original composition is nice! Reminds me of Chrono Trigger, if its score were a trap album.
  8. Jin's heroic march is clearly an homage to the themes of old Super Robot anime such as Getter Robo, and Mazinger Z, and as such was composed as an orchestral piece rife with horn blasts, and violin swells. However, Marvel vs. Capcom was one of the last games developed for the CPS2 arcade hardware, so the theme was never properly realized given the limitations of the CPS2's audio hardware.. My arrangement was crafted with one goal in mind: modernize as much of the instrumentation as possible so as to realize Yuko Takehara's original vision for Jin's theme. Unfortunately, even my attempt at rendering Takehara's true vision is hampered by the fact that although the MIDI instruments in GarageBand are a noticeable improvement over Capcom's CPS2 soundfont, they still do not sound entirely authentic. Still, I gave my best effort, recording live guitar, using the best suited drum kit in GarageBand, and stacking the horns to achieve as realistic sounding an orchestra as possible without the use of an AU instrument, or sampling. The only element I could not recreate to my satisfaction was the CPS2 orchestra hit, so I used the same hit found in the original composition (sampled directly from the CPS2 soundfont). Constructive feedback is always welcome. Thanks! Song Title: "Heart of the Typhoon" (Jin Saotome Theme Remix) Originally Composed By: Yuko Takehara Arranged and Performed By: The Native Dialect BPM: 238 Style: Symphonic Metal Hardware: iMac, Ibanez Talmon Software: GarageBand, Audacity Heart of the Typhoon Source
  9. 1) I concur with your assumption that the judges would likely reject your submission, as it does not have any variance in structure from the source material. Having said that... 2) Your take is still quite enjoyable. Incorporating guitar in place of the original synth pieces gives your arrangement a more aggressive feel that reminds me of the score to Castlevania: Symphony of the Night. While this community favors adding new measures to remixes, I share your belief that there are times when it is nice to listen to a cover rather than a remix. Sometimes, new instrumentation is sufficient, and other times, reinterpretation of the musical motifs is beneficial. I see no reason why both approaches to remixing cannot co-exist with equal esteem given to each. 3) At the end of the day, my philosophy when it comes to any creative endeavor is to first and foremost create something that I enjoy. I realize how selfish that sounds, but such is my outlook. If others enjoy what you are creating, then that is of course welcome, but never is it the end goal. It is not so much that we ought not seek to share creative works that can be enjoyed by others, but if we make ourselves beholden to what others expect, then what we are creating is not truly ours. Ultimately, I choose to submit works to OC Remix only when I feel the project just so happens to overlap with the submission criteria, but never do I change something I've made to fit said criteria unless there is something fundamentally wrong with the composition. As such, there are remixes on my YouTube channel that I'll never submit, and there are others that I am patiently waiting to submit (I already have one arrangement being reviewed by the panel). But to each his own. My friend, I wish you well on your creative journey.
  10. My goal in creating this arrangement was to produce something soft in texture, and moderately more upbeat than the source material. I incorporated wah wah guitar, a simpler drum pattern, finger style bass, a koto, and a tremolo synth. The end result is something faithful to the motifs of the original composition, but divergent from its more aggressive aspects (e.g. the sub bass, and layered drum pattern). For those of you that are curious, the song title, "hayai kaze," means "swift wind" in Japanese. When I think of a ninja running through the night, I think of the movement of a swift wind, so it seemed fitting as a title for Ibuki's theme. I'm currently waiting on the judge's panel to make a decision about a Jazzy NYC remix I submitted last year, but once I get word on that mix, I'll be submitting this one next. Feedback is of course welcome. Song Title: "Hayai Kaze" (Twilight Remix) Originally Composed By: Hideki Okugawa Arranged and Performed By: The Native Dialect BPM: 120 Style: Smooth Jazz Hardware: iMac Software: GarageBand, Audacity "Hayai Kaze" (Twilight Remix) Source:
  11. Most Sagat remixes are downtempo, heavily jazz influenced, or otherwise arranged to be suitable for relaxation; my approach to Sagat's theme was quite the opposite. I drew most of my influence from the drop d guitar rhythm found in the Street Fighter Alpha 2 arrangement, while keeping to the structure of the SNES version from Street Fighter II: The World Warrior. The end result is what I consider to be an aggressive, yet regal take on Sagat's iconic theme. The time signature for this piece is 11/8, just like the original, and let me tell you, it made creating this remix quite a challenge, especially playing the guitar (0_0) I chose to base my remix on the SNES version because I consider it to be the best version of the theme. The use of a droning violin on the SNES, which is absent from the CPS1 rendition, gives the composition a better texture, and in my mind, a sense of grandeur befitting of Sagat. Other useful information can be found below. I've no plans to submit this to the judges, because I have no plans to lengthen the piece, or invent new measures in 11/8. Covering the song was challenging enough for my meager abilities lol. Oh, and just in case any of you are curious about the meaning of my remix title, Ayuthaya is the real world location of Sagat's stage from Street Fighter II. Ayutthaya was an ancient kingdom that sat where Thailand is today. In Sagat's stage, you can see the reclining Buddha of the Ayutthaya ruins, as well as a few ancient temples. At its height, the Ayutthaya Kingdom had many conflicts with the neighboring Kingdom of Burma. One famous folktale relating to their conflicts is about the warrior Nai Khanomtom, a master of Muay. Khanomtom and a few of his fellow fighters were captured by the Burmese, and challenged to a duel to prove that Burmese fighters were superior. Khanomtom chose to represent his friends, and Ayutthaya, successfully defeating every fighter the Burmese had. In the end, Khanomtom won the respect of the Burmese, and thus grew the legend of Muay Boran, and the might of Ayutthaya. So by choosing the title "The Tiger of Ayutthaya" it is my goal to connect Sagat, and his music, to the greater folklore of Thailand, and Muay Thai. Song Title: "The Tiger or Ayutthaya" (Sagat Theme Remix) Originally Composed By: Isao Abe Arranged and Performed By: The Native Dialect BPM: 105 Style: Rock Hardware: iMac, iRig, Ibanez Talmon Software: GarageBand, Audacity The Tiger of Ayyuthaya Source
  12. Your musicianship is superb, but I prefer the urgency and texture of the arrangement found on the Gyakuten Meets Orchestra soundtrack.
  13. I enjoyed your arrangement. I can hear that you largely remained faithful to the original song structure rather than add a bevy of new measures, and extensive solos, and I appreciate that choice. The fiddle is a nice touch, as is the flute. Overall, a well composed arrangement. Good job!
  14. My main influences while working on this arrangement were John Digweed and Crystal Waters, as this is a House music mix. In particular, the texture and rhythm of the bass line is inspired by Digweed's instrumental, "Heaven Scent," while the organ segment is inspired by Waters' signature song, "Gypsy Woman." Song Title: "The Red Cyclone" (Zangief Theme Remix) Originally Composed By: Yoko Shimomura BPM: 131 Style: House Hardware: iMac Software: GarageBand, Audacity The Red Cyclone Source Material: Zangief Theme (CPS1)