SwordBreaker Posted May 15, 2011 Posted May 15, 2011 The GCN version had GameCube-GBA connectivity. The GBA worked like a mini-map that detected unseen treasures. Was a really cool feature actually. Enjoyed using it. It was more appealing to me back then compared to the MMX8 demo. Also, I remember some reviewers complaining of the higher random encounter rate in the GCN version relative to the PS2 version. I'm not sure if it's a valid complaint. Quote
KyleJCrb Posted May 16, 2011 Posted May 16, 2011 Also, I remember some reviewers complaining of the higher random encounter rate in the GCN version relative to the PS2 version. I'm not sure if it's a valid complaint. It is if you're like me and despise random encounters. Quote
SwordBreaker Posted May 16, 2011 Posted May 16, 2011 It is if you're like me and despise random encounters. I meant valid as in true. Not sure if the GCN version truly has a higher random encounter rate than the PS2 version. Over the years, my tolerance to random battles has become less and less as well. Quote
Mirby Posted May 17, 2011 Posted May 17, 2011 It may have something to do with the fact that both versions run at different framerates because of the hardware, but aside from that I don't think it's true. That would be kinda stupid, don't you think? Quote
DrewGourley Posted May 18, 2011 Author Posted May 18, 2011 This game has some good music. Also, Axl's theme can only be described as stupid happy. Seriously, take a listen. HOLY SHIZ ECKSDEEEEE :grin::grin::grin::grin::grin: ...good lord Quote
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