Meteo Xavier Posted February 23, 2012 Share Posted February 23, 2012 I tried to write virt and others I know who are pretty popular in the non-dance genres of chiptune for suggestions, but I guess when you're a hot shot musician, you don't bother to write the little people back, so I'm going to try here. I've been working on a chiptune album for Ubiktune and in more of the Progressive rock-chiptune styles they do, but I'm not really happy with my chiptune drum samples. Would anyone be able to recommend a drum sample set, 8bit or no, that typically sound good with an NES collection of instruments? And no, I'm not using trackers. I hate them and now none of them even work on my computer anyway. I don't know how or why, thats just the conclusion I came to. Quote Link to comment Share on other sites More sharing options...
lazygecko Posted February 24, 2012 Share Posted February 24, 2012 You can either bitcrush drum samples, or have them processed through the DPCM conversion in Famitracker if you want some authentic NES quality samples. If you want to go for synthetic drums it's all about your synth programming experience. There are also some instrument packs for Famitracker you could sample. Emulating NES white noise through VSTs is almost impossible, I don't know of any VST that can handle the duty cycle switch. Trackers is pretty much the optimum way to go. If you hate using them you can just sequence some basic notes and bounce to .wav for use in any DAW. Quote Link to comment Share on other sites More sharing options...
Meteo Xavier Posted February 24, 2012 Author Share Posted February 24, 2012 I would try that except I can't even get any of the good trackers, Famitracker included, to even run on my computer. http://ubiktune.org/releases/ubi019-various-artists-up - this is the album I've been studying as I prepare it, particularly virt and Blitz Lunar's tracks. Those don't sound like normal 8bit drums, I thought surely they must be something else. Quote Link to comment Share on other sites More sharing options...
lazygecko Posted February 24, 2012 Share Posted February 24, 2012 Blitz Lunar's drums are a combination of NES DPCM samples, white noise and and possibly some triangle channel usage. Same with virt's track. Quote Link to comment Share on other sites More sharing options...
DDRKirby(ISQ) Posted February 25, 2012 Share Posted February 25, 2012 Emulating NES white noise through VSTs is almost impossible, I don't know of any VST that can handle the duty cycle switch. http://www.mattmontag.com/projects-page/nintendo-vst, perhaps? Quote Link to comment Share on other sites More sharing options...
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