Jump to content

Castlevania II - Bloody Tears Remastered/Remix -


Recommended Posts

So after receiving some feedback, I decided to go back and tweak quite a few things in this remix. Check it out! http://soundcloud.com/beldegren/castlevania-ii-bloody-tears

Things added:

- Two new guitars (1 primary lead and 1 support/lead)

- Piano bass line, low notes and higher at the end to help pizzazz-up the final phrase

- Amped the bass slightly

- Added some running notes w/ harmoy in the second bridge section

- Switched up octaves to balance the sound of each guitar

- And more...

Let me know what you all think.

Link to comment
Share on other sites

Okay, I'm going to give a really long review! :D But first, I'm going to rip the audio (It's a really good quality program, and it's going to be a 100% accurate rip). Personally I find it really difficult to play and rewind in soundcloud. :P

At first glance I believe you're using FL Studio. If so, I can give a helping hand on the EQ, or even replace some instruments with my own and render them as audio files, and it can be a collab. If not, that's fine, I'll have this review here for your perusing.

The kick is too loud, or it covers too large a frequency range. Try to carve the EQ so that it looks like a skinny triangle sloped inwards from bottom to top. In other words, decrease the bandwidth, lower the gain by about 1 dB. Then, high pass it so that frequencies below about 30 Hz are filtered out. Those are so hard to hear that it really isn't worth having them to add mud to the mix. Here is an image of what I mean with the EQ: http://i47.tinypic.com/14w9irk.png

The second thing you need to do is change the sample. I'm sure this EQ suggestion won't work out with the sample you're using now. Try going for one that is strongest at about 90Hz for a good sound in a guitar mix. This is your biggest problem since it blocks out the bass and most of the other instruments. Also, don't add any reverb or delay if you ever did (I can't tell). =

I can tell that the guitars are definitely not real. That counts as "poor sound quality" and won't make it past OCR. Either record real guitar, get Shreddage (lol), or ask someone to collaborate with you (who has Shreddage or a real guitar).

Why does it sound like you're using 4Front Bass? It's weird how I thought that, but I do think that's what you're using. The whoosh-like sound is nice. Maybe it would be even better if it was filtered up to the upper-mids. It seems to be white noise under a phaser. The drum beat in general is very repetitive. Try adding some variations, some fills, or maybe a breakdown section. The sequencing of the guitar tells me that it is almost a completely direct midi sequence. There is no ending, really, so that's another sign.

You have no original content, so it's close enough to be considered a midi remix. the submission handlers would just return your e-mail and say that it's a midi remix, and then point you back to the WIP forums again. It would be better if you started going on a google hunt for good free plugins, or buy some if you can.

Link to comment
Share on other sites

Okay, I'm going to give a really long review! :D But first, I'm going to rip the audio (It's a really good quality program, and it's going to be a 100% accurate rip). Personally I find it really difficult to play and rewind in soundcloud. :P

At first glance I believe you're using FL Studio. If so, I can give a helping hand on the EQ, or even replace some instruments with my own and render them as audio files, and it can be a collab. If not, that's fine, I'll have this review here for your perusing.

The kick is too loud, or it covers too large a frequency range. Try to carve the EQ so that it looks like a skinny triangle sloped inwards from bottom to top. In other words, decrease the bandwidth, lower the gain by about 1 dB. Then, high pass it so that frequencies below about 30 Hz are filtered out. Those are so hard to hear that it really isn't worth having them to add mud to the mix. Here is an image of what I mean with the EQ: http://i47.tinypic.com/14w9irk.png

The second thing you need to do is change the sample. I'm sure this EQ suggestion won't work out with the sample you're using now. Try going for one that is strongest at about 90Hz for a good sound in a guitar mix. This is your biggest problem since it blocks out the bass and most of the other instruments. Also, don't add any reverb or delay if you ever did (I can't tell). =

I can tell that the guitars are definitely not real. That counts as "poor sound quality" and won't make it past OCR. Either record real guitar, get Shreddage (lol), or ask someone to collaborate with you (who has Shreddage or a real guitar).

Why does it sound like you're using 4Front Bass? It's weird how I thought that, but I do think that's what you're using. The whoosh-like sound is nice. Maybe it would be even better if it was filtered up to the upper-mids. It seems to be white noise under a phaser. The drum beat in general is very repetitive. Try adding some variations, some fills, or maybe a breakdown section. The sequencing of the guitar tells me that it is almost a completely direct midi sequence. There is no ending, really, so that's another sign.

You have no original content, so it's close enough to be considered a midi remix. the submission handlers would just return your e-mail and say that it's a midi remix, and then point you back to the WIP forums again. It would be better if you started going on a google hunt for good free plugins, or buy some if you can.

Thanks for the tips and reply. Sending you a PM.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...