Chimpazilla Posted December 29, 2012 Share Posted December 29, 2012 (edited) Hero's Rest - by jordanrooben & Chimpazilla (mod review version 6-16-13) Hi everyone! Here is the latest collab between me and Jordan. He wrote a great arrangement and asked me to critique it, and as usual I liked it so much that I asked him if I could join in. This is the result. We hope you like it. Comments would be great before we put it on mod review. Here is Jordan's vision for this song: Morpheel has just been defeated, Link is exhausted from the battle and the rigors of the water temple, the fused shadow piece is floating on the ground and Midna is hovering nearby, it's one step closer to saving the world, but ruin is still around the corner and to make matters worse, the journey is far from being over. You catch your breath, listen to the music, and plan your next move. source: Edited June 25, 2013 by Chimpazilla Quote Link to comment Share on other sites More sharing options...
timaeus222 Posted December 29, 2012 Share Posted December 29, 2012 Hey, what's up? I'm finding it a bit too quiet up until about 0:37.283. Maybe you should make the fade-in faster. I'm sure you can also add some more interesting sounds, as well. At 0:29.048-1:14.333, the chiptune synth should be more dynamic, for example. Maybe a bit more reverb, some small delay, and an LFO on the cutoff? 1:15 - The saw lead should have some more expression. I actually can't hear any vibrato on it, just a slow LFO modifying something, possibly the pulse width. 2:00 would be a good time to start varying the textures in the song. Maybe some chiptune arpeggios? C64 style 2:23.057 - Same with the flute, needs more expressiveness. It might also be a bit quiet. The whole song somehow feels slightly slow, too. Maybe increase the BPM by about 8-16? Sounding pretty good! Quote Link to comment Share on other sites More sharing options...
Chimpazilla Posted December 29, 2012 Author Share Posted December 29, 2012 Hey T, thanks, those are some great ideas! Wow, that is some super-precise timing, haha! Quote Link to comment Share on other sites More sharing options...
Chimpazilla Posted June 17, 2013 Author Share Posted June 17, 2013 Hero's Rest - mod review version Finally got around to working on this again! Many, many changes and improvements. Mod review tiem! Quote Link to comment Share on other sites More sharing options...
WiFiSunset Posted June 22, 2013 Share Posted June 22, 2013 This is a really great piece, and an amazing take on the "boss defeated" theme . I really like the transition at 2:03, and I hope that it passes the Mod Review, and the judges when you submit it . Quote Link to comment Share on other sites More sharing options...
timaeus222 Posted July 1, 2013 Share Posted July 1, 2013 Hm, I'm thinking the snare is too resonant in the midrange, which makes it similar to a kick tone. 1:20 is where you can hear the problem best. The sidechained PWM bass may also benefit from a wide mild scoop in the mids to give the leads more room to breathe. Turning down the reverb on everything by about 2~5% should help the clarity too. Right now the crossover frequencies are overlapping a lot and creating low mids muddiness. Quote Link to comment Share on other sites More sharing options...
Chimpazilla Posted July 1, 2013 Author Share Posted July 1, 2013 Thanks Cosmic for those kind words! And thanks T, those are some excellent final-mixing crits! I appreciate that very much! Quote Link to comment Share on other sites More sharing options...
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