OverCoat Posted April 1, 2006 Share Posted April 1, 2006 So, I'm trying out Renoise again, for the third time Renoise is not importing the Position Jump data from one of my .IT files made in ModPlug. Or maybe it is, but I don't see it in the pattern editor. Example: http://lggaming.com/user/xerol/escape/OC-ORIGA.IT The song loops to pattern 1 at the end, not pattern 0. Renoise loops back to pattern 0. Is this just an overlooked flaw from the Renoise developers or what? God, I hope SOMEONE here uses Renoise... I doubt it but it's worth a shot posting this Quote Link to comment Share on other sites More sharing options...
Nineko Posted April 1, 2006 Share Posted April 1, 2006 I don't know how Renoise work (I never used it), but let me quote you this: Position Jump (MOD/XM/S3M/IT: Bxy)This command will cause the player to jump to the pattern position xy (hex). Ie: B00 will restart the song from the start. If used together with a pattern break, you can also specify the starting row (by default, it will play from the start of the pattern). Note that most players (Including Modplug Player) disable backward jumps in the song if looping mode isn't enabled, so that it is not possible to loop a song forever (pretty annoying in a playlist). Interesting section in red. Quote Link to comment Share on other sites More sharing options...
OverCoat Posted April 1, 2006 Author Share Posted April 1, 2006 I disagree with the "Heavily annoying in a playlist" part extremely But, nice clue. I will look into that. Quote Link to comment Share on other sites More sharing options...
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