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OverCoat

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    3,366
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About OverCoat

  • Rank
    Chrono (+3000)

Profile Information

  • Location
    Seattle

Contact Methods

  • Website URL
    http://soundtempest.net/soc

Artist Settings

  • Collaboration Status
    0
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Accordion
    Harmonica

Converted

  • Real Name
    Scott Porter

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  1. Holy crap! I've been waiting for someone to arrange this, and it turns out to be Mellogear. This is one of my favorite videogame tunes in recent memory. I pretty much have to tackle this myself too, but for now this rendition is pretty amazing. Thanks Mellogear!
  2. Yeah, fakebit seems really popular on OCR now for some reason! What's up with that? I blame Protodome.
  3. Welcome to the club I'm just glad I wasn't kicked off this one while the project leadership changed hands. Thank you for releasing this project finally. I'm loving the songs so far. Even yours Monobrow Also, I made a song for the album, I arranged "Time to Learn" but it didn't make the cut. http://soundtempest.net/soc/remix/oc-kss-kirbynooshie.mp3 you can get it here if you like. I PERSONALLY like it better than the song that made it on the album, so I'd appreciate it if you listened to this song as well ^^
  4. My opinion is probably gonna be unpopular here, but I didn't have a problem with him releasing the music. I made my song in 2005 and then re-made it in january 2008 to keep up with standards. That was 5 years ago. Of course I'd have liked him to contact me about it first, but I kinda just want people to hear my song already? Still, the project was shaping up to be cool, and I liked the storybook idea. Sorry I haven't been very active here about that. I remember we had a really cool flash storybook with flippable pages and cute art, and it was a working demo! I hope something like that can sti
  5. I can still get a birthday thread here? lol Thanks That cake looks pretty strong
  6. Unreal also featured demoscene artists, coincidentally there is a track by necros in the game, as well as basehead, khyron etc What Nase is talking about is not the game though, but the classic PC Demo "Second Reality," by Future Crew from Assembly '93. I'll just link the video here: In this day and age I guess it doesn't seem that impressive, but for 1993 this was legendary being rendered in real time and all that. Anyway, the song Nase is talking about is in this demo. On topic... kinda... I'm a droid user. I use xmp for mod files, and Modo for chiptune/vg formats. Both of them have super
  7. I was in it, but you guys were all on Crystal Desert or some other server, plus never online so I just left ;p might as well toss me another invite if you guys are really active again.
  8. Oh hey, if any of you guys wanna add OverCoat.8294, I'm available to run dungeons and stuff! I play on Fort Aspenwood. Also the proud guildmaster of Turtleneck & Chainmail even though it's just me and 2 other close friends... and i'm repping another larger guild ATM. But hey, more people to run with!
  9. twas an honor to feature this on my station good sir keep making those gameboys sing
  10. Okay, definitely wasn't the power-save feature being on. I've heard lots of great things about RME, but that'll have to wait until I get more money
  11. I completely forgot to check the power saving settings. PCI-e power saving was definitely enabled [i have a PCI firewire card] I'll try the card again soon.
  12. Well, kind of. So I have a bit of a complicated audio setup. Or I did anyway. I have a hardware mixer that I've used for years. Under XP, I used to use just that paired with my E-Mu 1212m, a double-PCIe card that I've been using since 2004 or '05. Worked great. Somehow, I could also get it to record its own output by looping it back through the mixer - completely forgot how to replicate this. Anyway, since I got a new computer with win7 on it, that no longer worked, so I got a 2nd, external card 2 years ago, an Echo Audiofire 4. I integrated that into my audio setup so that the routing path w
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