ticaw Posted November 17, 2015 Share Posted November 17, 2015 Hi everyone. I'm working on a song for a rpg game with pixel art style. I'm almost done with the song but I'm afraid it might not fit the game as well as I wanted because I'm using libraries of actual recordings of real instruments (you know, those ultra realistic Orchestra libraries..). Basically I wanted to know if there's anything out there that I can use for this type of music that's not so realistic, kinda like the zelda franchise OSTs. Any recommendations? Quote Link to comment Share on other sites More sharing options...
timaeus222 Posted November 17, 2015 Share Posted November 17, 2015 I would try EDIROL Hypercanvas (similar sounds were used in FF Tactics, Suikoden II, etc). http://hyper-canvas-vst.software.informer.com/download/ (the MIDSCREEN green download button. The file is called vst_v160.zip) You can see it in action here: Quote Link to comment Share on other sites More sharing options...
Garpocalypse Posted November 23, 2015 Share Posted November 23, 2015 One thing you might want to try is to compose everything just as you always have then pick up something like the Korg legacy collection and use an M-1 or Wavestation in place of your other samples. A lot of PC games that came out in the 90's used retro synths such as that to emulate the playing of real strings. It's mildly ironic now that we have samples at our finger tips and yet people still want that 90's fake orchestral sound. I happen to love the solo string patches used in Myst. For some reason. Quote Link to comment Share on other sites More sharing options...
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