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Little Nemo The Dream Master - Addictive Mushrooms (Mushroom Forest remix)


MartinH
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https://youtu.be/q3skfM-cH9Y

A game I almost forgot until a couple of years was Little Nemo Dream Master. The first stage, Mushroom Forest, had such an unforgetable theme and it brings back both feelings and memories I also think it has this melancholic amtosphere which I believe comes from the harmony in the chords that's used. 

Another thing I loved with this stage was the big mushrooms and enemies lurking around in that dark forest. It really fits into what is supposed to mimic the dreams of Nemo. Of course I remember one more thing, this game was dead hard. I didn't manage to get through many stages, but I really wish I had because I heard the ending is great. Did you guys beat this game?

As you can hear I made some difference in the chord progression in the first section, starting with minor chords instead of major. It gave a bit of a new atmosphere with just a little distance to the original. The bass line is very influenced by one of my favourite synthwave artists/producers - Mitch Murder. Listen to the song Assembly Line and you hear nothing but perfection in sense of production, mixing and quality. The perfect reference music if you're looking for a clean sound. I hope that I could come close to that some day!

I was fooling around with a distorted lead sound during the creation of this remix, and at the same time was a bit inspired by metal (which I listened to a lot in the past). This resulted in the section starting at 1:11 (right after a heavy metal inspired solo) with double bass drums following what sounds like down tuned distorted guitars/basses in a not so common but hot rhythm. 

The forest ambience sound is found on freesound.org and contributes to the total atmosphere of forestness. I hope you enjoy this one! Maybe not a very common game, but I played it at some friends houses and liked the music back then as much as I do now. Hope it can bring back some memories of yours too!

/Neon X

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  • 3 weeks later...

Cool atmosphere! Hefty amounts of delay and reverb going around.

I think some tips I wanted to mention would be:

- The kick felt a bit weird in stereo - if you narrow the panning on it (just use a Stereo Enhancer and put on the inverse action), it would feel like more conventional panning to me.

- The snare could maybe have a longer transient (it feels 'too' snappy). Something that would help is to layer on a snare that does have a long tail, to compensate.

- The drum sequencing feels a bit mechanical. You don't have to slightly vary the rhythm to address that though - you could just vary the velocities, especially on the hi hats and kick.

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