Jump to content

MartinH

Contributors
  • Posts

    104
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location
    Sweden

Contact Methods

  • Website URL
    https://www.youtube.com/channel/UCV8NwzoUa9I9HD1YXRIXp3g

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Reason
  • Software - Preferred Plugins/Libraries
    Obsession, TheLegend, Thor, Malstrom, Kong Drum, Redrum, Subtractor, NN-XT, NN-19
  • Composition & Production Skills
    Arrangement & Orchestration
  • Instrumental & Vocal Skills (List)
    Electric Guitar: Lead
    Electric Guitar: Rhythm

Converted

  • Occupation
    Consulting in IT
  • Twitter Username
    MartinHglund6

Recent Profile Visitors

696 profile views

MartinH's Achievements

  1. https://youtu.be/o_vGCof-kRw I put considerably more time on the production (EQ, panning, levels, sound balance) than any other so far. I felt I was getting behind in my skills of production so I really tried to fix some crucial issues I've had in the past. This was one of my greatest hypes in gaming history, I was in the 6th grade and one of my best friends from the 7th grade got this during spring 1999 (it was released in EU in december 1998). We've read a lot about it in video game magazines already and man... I remember it so clearly, when Navi tries to wake you up in that tree house, and then the moment you step outside into the Kokiri forest, it's a timeless, unforgetable memory that holds so many good feelings and excitement. So one thing I'm mentioning right off the bat is the "Hey!" sound which is an original voice from OoT, and of course it's from our little fairy Navi. I had some laughs experimenting with her voice in different pitches and amounts of reverb/delay, but this sounded the most serious and fit the best into the production in my opinion so... Speak of production, please give me some feedback on what you think about the EQ, levels, panning and such during this remix. I really want to level up in that aspect, so all feedback and suggestions for improvement is most welcome! Another sound effect coming straight from the game is the whistle blow you can hear at 1:25 which is originally from a castle guard or a Gerudo guard. I also hope I managed to catch a bit of nostalgia from the original song, which is always my main purpose with all remixes. The main core I used here is pure synthwave, with short breaks of an 80s funk style that always hit my nostalgia trigger hard. There is plenty of sidechaining, plucking and that classic 80s synthwave bass, and in the middle of it all a moment of classical harmony passing by like a deep blue river in a sunset of the Hyrule kingdom Nearly every chord in this remix is changed or additionally harmonised, but I think you will recognize it despite that. Thanks for listening and reading! /Neon X
  2. https://youtu.be/hNDv9XmDxdo Hello guys! First I want to say thanks for the patience with me, I've much things going on IRL lately and therefore not been able to write so much on this remix. I had some time the last few days though and did manage to complete it. The theme of the Electrodrome course is so frikkin' cool, I had so many fragments of ideas for this which I think shows in the remix as well. I used many different ideas and sections, and I hope I managed to create decent transitions between them. And of course I hope you guys like at least some of them ^^ The original has some noise and cracking synths with a bit of distortion on some. I created a bass with the choice to turn on and off a distortion for different sections, for example at 0:54 I turn off the distortion which makes quite a difference. Another big change in the remix is 1:52 when the unintensified variation of a piece from the original starts. Groovy bass, warm chords and a running pad over a straight beat. It makes a more relaxed vibe to end this intense song with. Something to take notice of: Intro: 0:00 - I have no idea why I did this kind of intro, it just hit my mind at some point in late production that I wanted an odd rhythm for intro. And it needed an exaggerating amount of a low rated chorus/flanger effect Build up FX: 1:22 - Home made sound of an accelerating electric vehicle. Based on an atmospheric pad I used in at least 50 remixes Other than that, please enjoy and put this on whenever you race at Electrodrome Take care folks!
  3. https://youtu.be/4DT4SvMUSN8 This one took a lot of effort from me. I have been suffering hard from a mancold during the last week and meanwhile having a very hard time coming up with ideas of variations from especially the Underground theme I had to put in a lot of extra effort to go through with this. Colds can affect your music creation for sure, I really learned that now xD So I hope this sounds good with levels, panning and the overall mixing, because the cold kind of made my ears and nose canals really thick and my hearing was very affected. I wanted to release this now no matter what, and the consequences from the cold on this remix will be a reminder of how it affected me. So what about the music, first thing I wanted to do something no one's ever done with the Underground theme. Not that I'm looking around searching for remixes that are similar to my own, but putting these chords over the underground melody is nothing I've encountered so far. Nor have I encountered the variation of the underwater melody I wrote to the same chords. Mission accomplished I guess! I also made a more naked variation of the underground theme (1:01) with totally new chords followed by an ambience break (1:16). The ambience break is filled with african skin percussives and yet another underwater melody variation which evolves into a half tempo section (1:46) followed by Dream Theater inspired section (2:06). At 2:24 the song goes back to the initial underground theme and ends with a beatless short section with a reverbed synth underwater variation at 2:43. I guess there are several easter eggs to find in this remix, one of them is the coin and swim sounds I pulled from SMB3. Actually, putting a moderate amount of reverb to the coin SFX really makes it sound beautiful (given it goes in line with the key signature)! I hope you enjoy it, see you soon my friends!
  4. https://youtu.be/Cso-oqInw5k This is my very first remix of a theme that's originally from Game Boy. Since my last two remixes (from Earthbound and A Link To The Past) I kind of got stuck in combining more than one song in one remix, it put much creativity into works and makes it a bit more challenging. This remix contains three songs from Kirby's Dream Land, and I have built the remix as follows: 0:00 - Mt Dedede intro 0:38 - Roasted Sweet Potato Shooting & Title theme variation 0:49 - Title theme variation 1:00 - Mt Dedede 1:11 - New solo part (based on the Title theme) 1:33 - Mt Dedede 1:39 - Title theme variation 1:54 - Mt Dedede outro About the remix itself. It's has the highest bpm of any of my previous remixes: 179 bpm. Very fast and high paced, which in turn makes it quite intense. That is why some the parts in there plays in half tempo to calm things down a bit. I'm always true to the original pace which in this case is based on the theme of Mt Dedede. The bass line from the original was really awesome, so I put some work on it and developed it a bit further, then took it down to something more groovy and funky for the solo part and outro part. And speak of the solo part, I took some time to modify a new variation of my signature lead synth at 1:23 which I was really hyped about. I will use it much more in future remixes. Oh I forgot to mention the initial "crash" sound. That is an original SFX from Kirby's Dream Land which plays when you're flying on the star towards Mt Dedede and crashes into the castle at the top of the mountain.
  5. https://youtu.be/DwJLgB_wPc8 I played this game quite early when it was released on SNES, but I never actually made a complete playthrough, so when I listen to this theme after this many years I have no memory of it. What really made me love it now afterwards was the rare time signature you hardly ever hear in video game music - 7/8. I know a lot of people don't know what it means, and it doesn't matter (I won't go into explaining it), it sounds really cool in this theme. I added a couple of more recognizable melodies from A Link To The Past as well - a variation of the Dark World theme and a variation of the Overworld theme/Hyrule field. I hope it made the remix more interesting and lively! This is how I sectioned my remix: 0:00 - Ganon Battle 0:45 - Dark World variation 0:59 - Ganon Battle (reprise) 1:23 - Overworld variation 2:13 - Ganon Battle (ending) And if you've listened through the whole Overworld variation part you should have noticed I changed the time signature to an ordinary 4/4 during a short while, just to get that groovy vibe. It's always an immense amount of nostalgia that hits me whenever I hear music from A Link To The Past, it was so popular and great when it came. And until today it's at least as great, and will be forever. It's a timeless story within a timeless and magical fantasy world you could relive at any time, and also kind of relive in its sequels
  6. https://youtu.be/VK50lMp9bEM I am finally taking on something from EarthBound! A really cool and unique RPG from the SNES console which is the sequel to the Japan release Mother on NES from 1989. I think the rest of the world gained access to this as late as 2015 through Wii U Vitrual Console but by the name of EarthBound Beginnings. As I mentioned in my teaser post, I feel the similarity between this and the Netflix show Stranger Things are not a coincidence, but who knows. Starting with the intention of just working on the Onett theme and the chill casual feels, I was kind of surprised when the Home Sweet Home theme kept coming to my mind. I thought I should try to combine them both in one song which in my opinion actually worked very well. Also a nice variation from the Onett theme that's originally not very long. 0:00 - Onett's theme 1:08 - Home, Sweet Home 1:58 - Onett's theme (reprise) So did I play this game? Yeah I did, but far from complete. I think I have played it to beat the first boss, but not more than that, which is kind of lame. But it falls into my To-Play-Some-Day list without any doubt. Please tell me your stories about this game and the memories you have connected to it! What do you feel and think of when you listen to this? Thanks for listening and reading!
  7. https://youtu.be/CKcqx6JwrkM Since I'm almost a pure Nintendo player, the Sega world is kind of new, except for Sonic of course. But I never really played anything else from Sonic than the very first game, so Sonic 2 is new in every way for me. I was very surprised by the soundtrack, every song has so much potential! And there were some songs I just couldn't let go of, Chemical Plant was one of them. And I will grab more for sure! I would say this one goes under blues, funk, maybe fusion of some kind, and I really took advantage of those genres by tweaking my synthesizers to sound like instruments used regurarly in those genres. Dry, fast, max attack, not much effects except for the lead with some delay, and the bass with a heavy chorus effect (just like some of the 80s synth basses which I love). I wanted the remix to be very recognizeable from the original in many parts, but with some enhanced harmonies and fills from new composed lines. And then a completely new section - I'm not sure how I came up with it, it often just starts with one chord off from the original and then my head is spinning loose with countless ideas of which I just grab one and write down. For some reason I took some inspiration from Dream Theater starting at 1:22 - I think I would refer to it as an John Petrucci part where all things calms down, the tempo goes down to half and there are these extended tones from his singing guitar playing a beautiful melodic solo, maybe along in harmony with Jordan Rudess' wizard like keyboard play. The chords kind of follows how Petrucci would have wrote them too. Overall I just loved working on this song, the original is so catchy and fun. Really love this style and tried to extend it as much as I could without trashing the original too much. I already got suggestions on other Sonic themes, but would love to have some more. And if you know any more songs in this particular style I would be very interested in hearing them. /Neon X
  8. https://youtu.be/HZ9iIudnJOQ I really didn't plan to grab this theme right now, but for some reason I kept on listening to it a lot and couldn't resist. It's really great, and there are some clear similarities between this and the MK8 Rainbow Road theme. Due to the already complicated harmonies and theme melodies I didn't want to bring that much of my own composition into this one, I kept close to the original with some restyling. And wow, it does happen a lot in this one, such a great original composition. At some points I thought "do these chords really work together?", and when I listened to it after finish writing that particular line it really sounded great! I had many wow moments and I'm happy I chosed this song. Fun story related to Mario Kart Wii: At my bachelor party back in May 2014, my brother, some cousins and close friends made my day a Mario Kart day. First off was the gokart racing with real gokarts on a real course (I sucked by the way), and damn was that fun! I had to dress up like Mario with that red/blue plumber outfit, a mario hat and fake moustache. Afterwards we had a BBQ party at a friend's house followed by a Mario Kart Wii tournament, paralleled by a Track & Field (NES) tournament. During the video game tournaments we had a lot of shots and good drinks, and you can imagine how good we were at Mario Kart after a couple of hours. When we were done video gaming we went out on a club meeting up with the bachelorette party for my wife (!!!) which was the perfect timing and ending of that night. Maybe the best day of my life! I dedicate this wonderful song to that night, and all the people that made it happen. Thank you!
  9. Thank you markshell! I really appreciate your comment. It was a treat doing this theme. Take care! /NX
  10. https://youtu.be/JSjXXrYRHHk My first sub 2 minute remix, but still contains so many elements and variations. This could also be the most fun song I ever took under my wings. With the original reggae style I could easily add jazz and some blues elements, and spice it up with a pinch of synthwave. SMB3 was (and still is I think) my favourite Super Mario game so far. But then I haven't even played any Super Mario from the 21st century except New Super Mario Bros for Wii U. SMB3 on NES and on SNES All Stars was so much joy and they hold so many memories from those days. The soundtrack is timeless and simple yet so memorable and fresh, I could imagine me remixing the whole SMB3 OST some day. Some of the "easter eggs" in this remix: After the solos the SMB3 Underwater theme intro is used but restyled - 1:32 And at the end of the Underwater theme the SMB3 "Enter level" sound is played with a lot of reverb, but pitched down a whole tone to fit the key signature - 1:34 I used african skin percussive together with GameBoy drums on several parts I hope you enjoy listen to this, I really enjoyed creating it. And if it goes well I definitely will do more of this kind. There are many Super Mario themes that could apply for this style. /Neon X
  11. https://youtu.be/uPIZuvyO5KI This is my first ever attempt at doing something with a swing song, and I kind of look at this remix as an introduction in fusing my style with swing. That is why I kind of left out my usual original sections. The more I get into swing though, I will be able to compose original sections that extend the originals in a proper way. The biggest challenge was indeed the rhythm, took some time to adjust to that. Then also the jazzy chords that fills the original with cool harmonies. As I have explained earlier in my remixing, I transcribe everything by ear which simply means I listen to the original and write the song from what I hear. In this case it was a hard challenge because of the swing rookie I am. If you listen to the other half of the remix you'll hear at least something Neon X original - the solo. I felt quite satisfied with that, it gave the remix something new and different. Besides all that, my beat is not the same as the original, the bass and the rhythm synth as well. I'm really motivated in trying out more themes within the swing genre. For example from Super Mario World and Yoshi's Island. Actually most Mario games contains more or less swing themes. I hope you like what you hear folks, the swing is really a new side of my remixes. /Neon X
  12. https://youtu.be/idzdVGPMlBs It's not too often I decide to make a remix/cover of songs from video games I never played. Trials of Mana is one of them, however I have been playing it like 10 minutes on a SNES emulator which I really don't count as legit playing. What I have been doing though, is listening to the soundtrack of it, which is truly amazing! Powell is a song that has a lot of potential for a great synthwave track, I used some of it, but to make it justice I probably would have to do 5 more versions. And man, does it make me wanna play the remake of Trials of Mana! Before I started the work with Powell I watched a lot of gameplay from both the old Seiken Densetsu 3 as well as the remake Trials of Mana. It's easier to create music if you've got some initial story or a moment to focus your mind on. What I'm looking for is to get feelings, emotions, vibes and link those to an existing memory, or in this case rediscover long gone memories. This song actually took me back to a completely different game when I had the long summer breaks as a kid. We had this attic dedicated to storage for seasonal clothing (winter clothes, summer clothes, you name it), but we also had an old CRT TV, large, and really old (1980-85 ish), but color screen and perfect for connecting your SNES console to it. I think it was the summer break between 5th and 6th grade when I played the RPG Terranigma a lot. And I remembered just how I felt sitting up there solo, trying to pave way further into the fantastic story of that game. That feeling of freedom, just diving into the story of your game, no worries of taking too much time playing, your friends just a phone call away. The exact same feelings bubbles up while listening to Powell, it's really amazing actually, how music can drag long gone memories and feelings of specific moments to the surface once again no matter how far away in time they was made. This is remix is dedicated to all those memories, just waiting to be dragged out of your brain beam making you feel good and rediscover memories you maybe didn't know you had in storage. /Neon X
  13. https://youtu.be/Lyli7Ld4AYE I finally decided to go through with Balrog's theme from Street Fighter! This is such a good tune, I love the original for its easy form and potential to experiment with. I went towards an 80s disco style and had to go through with a key signature transposition to get the result I wanted, a bit tricky but it went well. The original has a nice groove I tried to stay close to, and the melodies are so easy to remember that they stay in your head long after the song has ended. I had so many ideas for this one, I just hope I chose one worthy and exciting! As I mentioned I went towards an 80s disco style, I really got the vibes from a late friday night out with the boys, drunk on life (and alcohol) just dancing that last dance before an unknown after party emerges. And during the after party, this groove goes on until early morning. Maybe you hooked up with a pretty girl (or boy) lying on a grass hill, holding hands and watching the starry sky getting more and more illuminated by the first morning sunrays. Cheers for a new day and for that old days we remember so dearly! And may there be peace once again. /Neon X
  14. https://youtu.be/O4oWq4ockIQ I have been really scared of remixing/covering this classic and timeless song. It's so easy to ruin it that any changes could be devastating. I'm still afraid I have broke it, but I hope not! First of all the soundscape that the original has is so fragile, and by having that in mind I made sure to keep my sounds very close to that, but with much higher bitrate of course since it's SNES we're talking about. However, the sound quality in DKC is unbelievably high for a SNES game. I just took my standard synthesizer setup and started modify and tweak them to make all instruments sound quite close to the original. Except the piano, I changed it for a pluck sound from my Obsession synth. About my composition of this. As you can hear I kept really close to the original to begin with, adding some small changes. For example, I added a "real" beat and all melodies are playing with my signature lead synth. What was more interesting in composing this was how I could leave the original completely and take on another path. So I laborated with a splash sound to represent me diving from the original into my own composition, then immediately adding a bubbling underwater effect to continue with an introduction to a Mega Man-ish melody with the pluck synth. Dashing into a double time beat and the Mega Man melody I hold the intensity steady and then release it into a psychedelic synthwave groove, a bit like the groove I use at the end of my Bloody Tears remix. If you listen more carefully I use the original arpeggio in the background (the first you hear in this song) in this last section but change it over the chord's harmony. When I listen to this remix, I feel I can make so many more variations of it. Some day I might do an Aquatic Ambience suite or something.
  15. https://youtu.be/r7gipPg4R9c This is my proper thanks to you all, my listeners, my fans, my fellow remixers and the rest of you who somehow have supported me to this very day when the YouTube subscriptions passed 2000. I chose this song since it already has much nostalgia and melancholy of a passed time in it, filled with memories and emotions brought forth by its harmonies and atmopsphere. Perhaps the reason for some of you is because you managed to complete Mario Kart 64 and got this wonderful music as a reward while watching the camera fly through tunnels and caves, over fields and hills, over railways and roads. I get very nostalgic to this music, though I didn't hear this song that many times, it manage to drag some long gone memories from deep inside, making me really emotional. I hope you feel the same! I wanted to keep relatively close to the original, only spicing it up a bit. It goes for two rounds with a bonus section at each end (which I think you will recognize from the Rainbow Road theme in Mario Kart 64) , and a middle section that kind of takes you down to a lower frequency adding more chords to get some exta feel. The intro is very inspired by the typical 80s music and modern retrowave music, slowly building up with soft pads, topped by a high tuned pluck, and then accompanied by a gentle bass before the main sections kick in. I just came to think of that I've only used Mario Kart remixes for my anniversaries, and that I unconsciously did it again. Ooops, I did it again, right. But nothing wrong with that I guess! However I think it will be a longer delay until my next anniversary arrives, since I've decided it will be whenever, or if I ever reach 5000 (!!) subscribers. By then I will have another poll with suggestions for the anniversary remix. Well, the rest of this song's details I'll leave to you to discover for yourselves. There are plenty of small things happening! THANK YOU SO MUCH FOR SUPPORTING ME AND KEEP LISTENING TO MY REMIXES AND COVERS, it means the world to me! This is my absolute favourite thing to do while having a little time over after the rest of my family goes to sleep. Hey, you very good! See you next time! /Neon X
×
×
  • Create New...