gravitygauntlet Posted 8 hours ago Posted 8 hours ago (edited) Hey all, I wanted to put feelers out for a Halo album since there's not much OCR content for it. Some notes: Timeline/Production - I'm gauging interest now and would plan on formally starting production in January/February 2026. - The plan would be to have it out-the-door right around Halo 3's 20th anniversary date of September 25th, 2007. - For visual assets, I can do a lot of branding and stuff directly. My girlfriend and I team up on art a lot (she illustrates), so we could most likely do key art for it as well. Remix Guidelines - Even though it's Halo 3's release date, sources from all Halo games are allowed. No "original trilogy only", spinoffs permitted, etc. to maximize the number of sources. - Similarly, no restrictions on genre or production style as long as it fits OCR's submission standards. - No tracklisting set in stone. We would just see what gets finished and sequence the tracks by vibes. If needed it could be more than one side/volume/disc. - Related, no "slots", within reason. If 3 people want to all cover Covenant Dance, that's fine, as long as we have more than like 5 tracks. - References to songs other than the source tune, non Halo-tracks, etc. are fine as long as the source is dominant. I have a list of popular/interesting source tunes in my next post, which covers Halo 1, 2, 3, 4, 5, and 6 (Infinite), as well as Wars, ODST, and Reach, which are spinoffs. There's a couple other spinoffs I'm not familiar with, mainly Halo Wars 2. Halo's early soundtracks are somewhat unique because they have a lot of Medieval and World influence despite being military sci-fi shooters. Each game tends to lean into a few genres for flavor - Halo 2 incorporates New Age and Alternative Rock, while ODST is a noir-influenced spinoff set in Kenya, so incorporates a lot more piano and saxophone, pounding tribal drums and basslines, etc. Additionally, if anyone is interested but is unfamiliar with the sources, you can give me some info on your style (or even reference tracks) and I can look for some specific source tunes for you. Edited 5 hours ago by gravitygauntlet The Vodoú Queen 1 Quote
The Vodoú Queen Posted 5 hours ago Posted 5 hours ago Count me in, homie. :) Played most of the Halo series up to 4, so can try to do something from one of them beforehand. Pretty sure there was one from Reach or ODST that was baller, so I'll have a listen to their soundtracks and see. ♡ Quote
The Vodoú Queen Posted 5 hours ago Posted 5 hours ago FWIW Wars had 2 games, AFAIK. I dunno if their soundtracks are radically different. Quote
gravitygauntlet Posted 5 hours ago Author Posted 5 hours ago (edited) Halo - source tune selection This list isn't all-inclusive, it's just popular or interesting/remix-able tracks from across the franchise. Resources: Halopedia is Halo's most popular wiki, with some Halo staff collaborating with them and vice-versa, and is a good/accurate source for looking into its music. In particular 2, 3, ODST, and Reach have most of their songs combined into suites on the soundtrack, which is broken down in detail on the wiki. Rampancy.net has a lot of Halo MIDI / sheet music in addition to vgmusic. A large number of Halo's early synth and drum sources have been identified, similarly to Metroid Prime. A spreadsheet is available here. Halo: Combat Evolved (and its remaster Halo CE Anniversary) From 2001 (2011), by Martin O'Donnell and Michael Salvatori Ambient / electronic / modern classical / rock / world Truth and Reconciliation Suite (Anniversary ver.) Enough Dead Heroes (Anniversary ver.) Perilous Journey (Anniversary ver.) A Walk in the Woods (Anniversary ver.) The Gun Pointed at the Head of the Universe (Anniversary ver.) Under Cover of Night (Anniversary ver.) Covenant Dance (Anniversary ver.) The Maw (Anniversary ver.) On a Pale Horse (Anniversary ver.) Suite Autumn (Anniversary ver.) Halo (main/title theme; Anniversary ver.) "The Lost Song" (named "Arborea Above" for Anniversary ver.) Halo 2 (Vol 1, Vol 2) and its remaster Halo 2 Anniversary From 2004 (2014), by Martin O'Donnell and Michael Salvatori; guitar by Steve Vai Electronic, rock, alternative rock, world Halo Theme Mjolnir Mix (Anniversary ver.) Peril (Anniversary ver.) Heretic, Hero (Anniversary ver.) Impend (Anniversary ver.) In Amber Clad (Anniversary ver.) Heavy Price Paid (Anniversary ver.) Earth City (Anniversary ver.) The "Arbiter's theme" (first shows up in Prologue, or in Anniversary as Second Prelude) is very popular and gets reprised in most future games. Mombasa Suite (Anniversary ver. broken up into Skyline, Moon Over Mombasa and Africa Suite) Unforgotten (Anniversary ver.) Delta Halo Suite (Anniversary ver broken up into Only a Star, Only the Sea and This Glittering Band) Reclaimer (Anniversary ver.) Halo 3 From 2007, by Martin O'Donnell, Michael Salvatori, and C. Paul Johnson. Less rock and more orchestral. Remixes a lot of Halo 1 and 2 songs, which is broken down here. Luck Sierra 117 Suite: Released / Wild Life / Another Walk This is the Hour (in-game version of Halo 3's original trailer music, Finish the Fight) One Final Effort Halo Suite: Greatest Journey / Flood Rising / Halo Finale Wake Me When You Need Me Halo Wars From 2008, by Stephen Rippy - the Ensemble Studios composer/producer who also scored the Age of Empires and Age of Mythology games. Halo Wars is an RTS and the only non-FPS game in this list. Features a mix of more ambient/"cerebral" tracks during gameplay, some similar to Halo 1 (with short piano/guitar hooks), while cutscene tracks are more orchestral/arranged-feeling. Spirit of Fire Money or Meteors Just Ad Nauseam Flip and Sizzle Action Figure Hands Insignificantia (All Sloppy/No Joe) - the game's credits track. In-game it also accompanies a final goodbye/thank you message from Ensemble Studios, who got shut down after Wars was made. Halo 3: ODST From 2009, by Martin O'Donnell, Michael Salvatori, and C. Paul Johnson. ODST has a high-concept noir/mystery theme where you navigate an Afrofuturist metropolis in Kenya; has a lot of jazz/industrial influence, and uses FM8 a lot in its synth production. Overture - Yet Alone (0:00-1:53, main menu music) The Rookie - Strong Silent Type, Postpartum (0:00-3:08, 3:08-4:59) More Than His Share - Become the Hunted (3:14-5:08) Asphalt and Ablution - Still Grounded (0:00-1:44) The Office of Naval Intelligence - Uphill, Both Ways (2:31-4:07) Skyline - Air Traffic Control (4:35-7:02) Light at the End - Another Rain (0:00-2:32) Finale - From the Ashes (Reprise) and Orbital Drop Shock Trooper (0:00-1:12, 1:12-4:55) Halo Reach From 2010, by Martin O'Donnell, Michael Salvatori, and C. Paul Johnson. Reach is a gritty prequel and is less high-concept than ODST, but still uses a lot of FM8 for its ambient/synth production. Overture - Swift, Strong, Brave (0:17-2:04, main menu music) Winter Contingency - Lone Wolf (3:10-5:33) Just about all of ONI: Sword Base is unique dark synth/rock tracks, save for the end, which uses strings/choir. Tip of the Spear - Unreconciled (0:00-3:09, briefly uses the "Halo" theme. It's also in 11/8!) Most of New Alexandria is strings and dark synth. Halo 4 (Vol 1, Vol 2) From 2011, by Neil Davidge (from Massive Attack) and Kazuma Jinnouchi (composer for Metal Gear Solid 4). Tracks rarely get grouped into suites from 4 onwards; Vol 1. is all Neil Davidge (sans "117"), Vol 2. is mostly Kazuma. Legacy Haven Nemesis To Galaxy Immaterial 117 (intended to be a "theme of Master Chief") Revival Pylons Escape Convoy Armour / This Armour Mantis Halo 5 From 2014, all Kazuma Jinnouchi. I personally really like 5's arrangements - a lot of them show a technical understanding of Halo's "DNA" without being straight remixes. "Unearthed" explores a couple basslines from Halo 3, cutscene songs like "Keeper of Secrets" use repeating trumpet stabs similarly to the cutscene arrangements for Halo Wars, etc. It also uses u-he's "The Dark Zebra" expansion for Zebra2, so some later tracks have a very The Dark Knight / Inception sort of feel. Halo Canticles (main menu music) Light Is Green (James Bond-esque motif that gets used a lot) Argent Moon Meridian Crossing Unearthed (uses basslines from "Sierra 117" and "The Covenant" tracks from Halo 3) Warrior World Covenant Prayers Advent (this reprises "Move Mountains", from Reach's "The Pillar of Autumn" suite) Walk Softly (reprise of "Mantis" from Halo 4) Crypt Osiris Suite, Act 3 ("sub-tracks" were never given individual names) Osiris Suite, Act 4 (see above) Halo Infinite From 2021, by Gareth Coker, Joel Corelitz and Curtis Schweitzer Infinite is kind of the "anti-5" musically - there's a lot more direct remixes and the instrumentation/arrangements are very conservative, mostly using strings, choir and ambient synth. It's the Halo 3 to 5's 1 or 2, in a way. This is partially because Infinite is open-world so the music cues behave closer to Minecraft, Breath of the Wild, etc. in-game. Halo 5's level/encounter design is very "arcadey" by comparison. Zeta Halo Gbraakon Escape (light "airy" reprise of the Halo theme) Ransom Keep Through the Trees (modulation/remix of "A Walk in the Woods", from Halo 1) Endless Adjutant Resolution Nexus Never Tell Me The Odds (modulation/inspired by On a Pale Horse) Hunter's Dance Edited 4 hours ago by gravitygauntlet Quote
gravitygauntlet Posted 5 hours ago Author Posted 5 hours ago 17 minutes ago, The Vodoú Queen said: FWIW Wars had 2 games, AFAIK. I dunno if their soundtracks are radically different. Yeah, Wars 2's tracks aren't bad and would be permitted, I'm just not very familiar with them. Quote
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