BlueTronic
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Posts
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Profile Information
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Real Name
Sam Miller
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Location
New Orleans, Louisiana
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Occupation
Musical Score Composer
Contact
- Personal Website
Artist Settings
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Collaboration Status
2. Maybe; Depends on Circumstances
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Software - Digital Audio Workstation (DAW)
FL Studio
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Composition & Production Skills
Arrangement & Orchestration
Mixing & Mastering
Synthesis & Sound Design -
Instrumental & Vocal Skills (Other)
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BlueTronic's Achievements
Newbie (1/14)
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TheChargingRhino reacted to a post in a topic: Forum username change requests
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RECRUITING! - Donkey Kong 64 Album project
BlueTronic replied to SoSiouxMe's topic in Recruit & Collaborate!
Mairujyat and I (in SoSiouxMe's absence of internet access) have decided to abandon this project due to lack of interest from other mixers. We can't support the project all on our own. If enough mixers, be it current members or new ones, band together and support the project, we will revive it. If you need to contact Mairujyat, do so through his skype, because his account here has been rendered unaccessable -
How To Use Soundfont Modulators
BlueTronic replied to BlueTronic's topic in Music Composition & Production
I can break the link between velocity and volume? I was going to use velocity but there's so many samples, it there would be volume discrepancies. Can you elaborate on this? And does anyone know why the modulators would seem to have no effect on instruments? -
In creating soundfonts, I'm trying to make use of the modulators. No matter what editor I use, no modulators of any kind seem to have any effect as I can observe through the editors. Is there something I'm missing? I have an instrument that simulates a modulated filter by having several samples of the same sound with different filter settings. I want to put them all into one instrument and have the modwheel cycle through all the different samples. How do I do this?
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RECRUITING! - Donkey Kong 64 Album project
BlueTronic replied to SoSiouxMe's topic in Recruit & Collaborate!
It seems the project has taken an unplanned hiatus and won't be done in time for our original deadline (November, 15th anniversary of DK64). I've stepped up to help get it on track, and created a dropbox for WIPs, which Mairujyat and SoSiouxMe have approved This means that by adding a subfolder with your name on it and rendering your mixes to that folder, we'll receive the mixes as soon as you make them, eliminating the hassle of sending them to the project supervisors. You can also hear tracks from other remixers on the dropbox So if you still care about this project at all, just send me the email you use for dropbox and I will add you to the DK64 project dropbox folder. If you don't have dropbox, you can get it at https://www.dropbox.com/downloading (it's free). You are also free to stick with sending your mixes in by PM -
I'm trying to make a multi-preset soundfont bank that relies on ADSR volume envelopes and pitch LFO to not sound horrible, but when I load the soundfonts in any soundfont player, none of them keep the ADSR volume envelopes. I've created it in Swami and Vienna (both programs seem to be able to communicate the envelopes with each other, but not anything else)
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Drawing Chiptune Drum Samples
BlueTronic replied to BlueTronic's topic in Music Composition & Production
Doesn't have to be 44khz. I saw it done here: I want to be able to do that, but within a sequencer -
I want to have chiptune drums, but I want to create my own samples so I can get the exact sound I want rather than just using samples to get something somewhat similar. I need a VST that can draw ~1 second waveform samples in 8bit/16bit format
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But they're all done with different effects. That bitspeek thing seems to be able to cover what's done in The Factory of a Better Tomorrow, but the other two sound like they've got something more going on
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I'm trying to figure out how to create different robotic voices using manipulation of samples I'd like to know exactly what synthesis techniques were used to manipulate these vocals: The Painter, Castle Crashers The Factory of A Better Tomorrow, LittleBigPlanet 2 (The voice that plays in the intro)Das Boot by U96 http://www.youtube.com/watch?v=Nwc0shJ2aYc
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RECRUITING! - Donkey Kong 64 Album project
BlueTronic replied to SoSiouxMe's topic in Recruit & Collaborate!
Your link is broken EDIT: Never mind. It works now. Nice hat and hair XD -
RECRUITING! - Donkey Kong 64 Album project
BlueTronic replied to SoSiouxMe's topic in Recruit & Collaborate!
I like pure techno remixes of non-techno songs as much as the next guy, but in a project where the tracks are meant to be representative of their source, it kind of seems wrong to have a style on the opposite end of the music spectrum as the original. I would say try to at least make it 50% techno and 50% the style of the original. That's what I'm doing with the Angry Aztec Boss, and it's coming out wonderful so far -
RECRUITING! - Donkey Kong 64 Album project
BlueTronic replied to SoSiouxMe's topic in Recruit & Collaborate!
BlueTronic likes this It seems like cheating a lot of the songs to call it a bonus disc. The bonus disc should have things like rejected songs and abandoned WIPs -
RECRUITING! - Donkey Kong 64 Album project
BlueTronic replied to SoSiouxMe's topic in Recruit & Collaborate!
That doesn't sound too pleasant either to be honest How about some good old fashioned melody, harmony, and groove? Anyway, the transformation barrel music has just been added! -
I request that my name be changed to 'BlueTronic' please
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RECRUITING! - Donkey Kong 64 Album project
BlueTronic replied to SoSiouxMe's topic in Recruit & Collaborate!
Please no. Don't the guidelines say "All genres minus ear-rape allowed"? I've worked up a WIP for my mix, Angry Aztec Boss. It's going to be a crazy/wild mash-up of electronica and symphony (symphonica?). The best way I can describe it is Jim Carrey on speed. I may end up collaborating with a more professional mixer in order to get the piece to full production quality