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Showing content with the highest reputation on 01/13/2025 in Posts

  1. Hey Eino! Thank you for listening in on some episodes. I've been doing this project of mine for over 7 years now and yes, there have been a lot of themes and subjects over these years. Since my rebrand to Gameable Audio in 2023, I've restructured the flow a bit all in order to keep it more "clean", guested episoded are "specials", if I'm alone I focus either on a Subject / theme, calling it "what about..." or I focus on a specific Composer, then I call the episodes "Who is..". This way I hope people listening in will easily find what they like and can focus on that, unless they wanna get nerdy with me and listen to it all! Looking forward to hear more from you Eino, thank you so much for your comment <3
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  2. Ah, fun to see a thread on Gameable Audio! I've enjoyed it so far - listened to it only a little bit. I think I stumbled upon the 'cast from somewhere else; I listened to a "grab bag" style episode or two which didn't have a theme if I recall. I have some other episodes earmarked. I might even try and see how rusty my Swedish is with the earlier episodes.. !
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  3. yes in this case you are right. just couldnt resist ;) Tim Follin is indeed one of the greatest
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  4. I mean, the rule discussed in the OP is pretty specific, regarding websites like Udio, which are quite dubious (ethically) in how they were trained. OP is not banning all uses of AI in music and points it out clearly. This is not about being technology myopic and saying "AI is the devil" or something silly like that. This isn't about "you can't use tools in music" or anything similar either. For example, I begin all my mastering from Ozone's "smart master" function, which uses AI. I don't see the point in this honestly. Sure, a big percentage of stuff we use in music is, to some degree, a black box (like, I have no idea how an EQ actually does what it does), but the difference in how much control I have between those plugins and (today's) genAI tools is night and day. Although I don't know exactly how my VSTs generate the notes that they generate, I tell them what note to play and I usually have control over a decent amount of the sound properties. With genAI you don't have control beyond a prompt and stuff like modifying an output is basically impossible (with today's tools at least). As for more complex prompts like what you're saying... I dunno, it seems like a technology so completely different to what the OP is discussing that I don't think bringing up it as an hypothetical makes much sense really.
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