Gario

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About Gario

  • Rank
    Judge

Profile Information

  • Location
    Vagabond in the Southern California region

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Reason
  • Composition & Production Skills
    Arrangement & Orchestration
  • Instrumental & Vocal Skills (List)
    Piano
  • Instrumental & Vocal Skills (Other)
    Percussion

Converted

  • Real Name
    Greg Nourse
  • Occupation
    Math teacher / Music Theorist / Construction Superviser / Electrical Engineer

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  1. It's slightly held up at a choke point - namely me. I had the tracks spread across two computers, so it was giving me grief. That should be resolved now, so the review should be happening quite soon. Your track passed the panel, by the way, so there will be no problem with it passing the album review. Nice work on that one, by the way - it was a great little track!
  2. Latest and greatest folks. Enjoy. Remixer: Garpocalypse Title: Eclipse of the Fourth Empire Source: Star Gladiator II Fade to Silence https://www.youtube.com/watch?v=Cqda6r-Q2dQ
  3. I generally don't use their old links for the submissions (always upload onto the OCR server, just in case something like this happens), so it wouldn't have affected the link I had on here. It sounds like this is a new version, so my vote will reflect the changes between the two. Thanks for the heads up.
  4. Yuuuup; gonna get moving on getting this into evaluation this weekend, so stay tuned, y'all!
  5. It's funny; this arrangement really makes it sound like it's the soundtrack of a mill out in the middle of America - same tunage as the original that had more of a "mechanical malice" feel to it, but now it's more "Workin' eight 'til five, got some work to do in the mill". Really, it's just a cool transformation of the source. If we're looking for issues, I'd have to say the mixing is a little odd at times (like the banjo lead at 0:52 being too quiet), but overall the mixing isn't distractingly bad. With as much unconventional sampling and instruments used throughout it's actually a surprise you managed to make something cohesive at all, let alone sound this good. I'm all for this, and the fact that the title involves OSHA just makes this so much better in my books. I'm all for putting this up - great work! YES
  6. If you weren't confident that this track would pass out arrangement muster, I think you had nothing to worry about; this does a nice job suspending harmonies and creating cool counter melodies and variations that really make it your own. It also does an excellent job keeping things fresh with the soundscape so it doesn't sound sound too monotonous, even with all of the relatively basic waveforms used throughout. That's not even to mention all the bends and effects used to really get the most out of your instruments - it's all quite good. There's one issue that impacts this arrangement, and it's not insignificant - the entire track sounds overcompressed. Lots of instruments sound like they're diving in and out of the mix (like backing rectangle wave at 1:56 getting drown out at 2:10 by that bass); it's really difficult to tell whether that was intentional or just a poor mixing job covered by the compressor. The issue is relatively subtle throughout the arrangement, but it's almost always there in some form or another. I'm on the fence on this - I could go either way. On the one hand it's a cool arrangement with a lot of energy, but on the other hand, dat overcompression, but on the other OTHER hand it's a Journey to Silius remix... I'll defer to the other judges for a little bit on this.
  7. Yeah, Mike has access to the inbox, so posts from him might NOT be his, lol. Anyhoo... Mmm, I love me some FF6, and from Jeremy Robson, no less! Looking forward to what you've got for us this time around. The orchestration is superb, and that vocal sample really sounds great, though I do have to echo some of Larry's concerns. I won't harp on too much about the harp (I didn't think it sunk the track), but the sudden volume discrepancy at 3:05 is pretty jarring, and lasts for a significant portion of the track. The thing is, if the piano is actually being played soft it actually has a different timbre, whereas this just sounds like the mixer was turned down to make it quiet. Given the choice between having the mixer make the piano sound unrealistic or just having the piano at normal levels for the portion I'd suggest simply having the piano at levels that match the music preceding and proceeding it. While the instruments sound quite good otherwise, this could use some overall hall reverb. It would help cover 95% of the mechanical concerns one might have (like with the plucked harp portions, for example), and it would blend the sounds in a realistic manner. It sounds really good for being so dry, but add just a hair of reverb (just enough to make it sound like it's playing in a space rather than being sequenced) and it would take this over the top, as far as quality goes. There's a lot to love in this - the orchestration, the instrument quality, and the source (which is actually my favorite track from FF6 - definitely an underrated tune from the game), but the piano dropping in levels and quality affects the track significantly. Fix that and this should be good, but I also recommend giving this a little reverb as well, even in post production if you must - it would really elevate this from a solid arrangement to an excellent one. NO
  8. Yup, you got it exactly right - Music Theory is the language you can use to speak to different people about the same song. It's more effective to talk about the V-I cadence that occurs at bar 48 signalling the transition into the new C section of the piece than it is to say "The thing that happens about two minutes into the song sounds cool". What you do with that knowledge is up to you, but now you can accurately describe what you're hearing in a concise way. It's very useful, like that. You don't NEED it to compose music, but it sure does help. You don't NEED it to play music, but boy does it help! Lovely read, I encourage more people to give it a look over before settling on an opinion on Music Theory.
  9. Hello! About 8-9 years ago I submitted a track for evaluation, and I was fairly new to the remake process. I don't believe it met the requirements, but I've recently revisited some of my old work and made some fairly substantial changes to it (enough to hopefully qualify for a new submission). If not, that's cool too. It might be a little too close to the originals, but since I was remaking it anyways for my youtube channel I just figured it couldn't hurt to try. I've been a long-time fan of the site. Thanks for your consideration! Link to the track: *removed* I was going to attach, but the file is fairly large so I wasn't sure if I should. If you want me to respond and attach it, I can, but the link should work. ReMixer name: metalac Real name: Adam Chandler Website: none Name of Game: Journey To Silius Name of Arrangement: The Machines Must Die Name of the individual song(s) arranged: Title, Stage 1 Original Soundtrack: https://www.youtube.com/watch?v=yCNJuxV5EJg Originally when I was coming up with the inspiration for the song, I kept having the title and stage 1 themes stuck in my head, but I couldn't ever remember which one was which. That made the think they might make a good melody blend, or belong in the same song. Basically I worked off that, trying to keep the original energy of the song. I'm also a sucker for melodic basslines, so I really pushed that pretty hard in this song. I think that the base has a lot of presence in the original, but I wanted it to command more presence in melody.
  10. Contact Information ReMixer name: Reuben Spiers Real Name: Reuben Spiers E-Mail: Submission Information Game: Super Mario RPG Name of Arrangement: Fantastic Forest Frolic Name of Original Song: Beware of the Forest Mushrooms Featuring Earth Kid on harp and Sean Leffler on violin
  11. Remixer name : jmabate Real name : abate jean marc Email : website : https://www.youtube.com/user/jmabate userid : 35644 Name of game(s) arranged : Sonic The Hedgehog Name of arrangement : The Final Zone remix Name of individual song(s) arranged : Final Zone Composer : Masato Nakamura System : Sega genesis / megadrive Original : https://youtu.be/1nVwm4aQS_E Track infos : This track was arranged and performed for a month contest on reddit VGM cover thread ! I wanted to try some indian tones with percussions and some folks instruments and my orchestral metal world. Hope you will enjoy this arrangment. Best regards Jmabate
  12. Ooo, Valkyrie Profile as Death Metal? That can work really well. I've never played the games, but I do remember my brothers and I used to listen to music downloaded from that game. Sounds like good quality stuff, to boot.
  13. *Ahem* Yeah, I gotcha. I think almost everyone has their tracks submitted now, so a good deal of the work left is on my end. Things have settled down now that the new judges are finally announced and doing good work for OCR (I did a lot of work behind the scenes making sure that would happen smoothly), so hopefully I can be in a position where I can make some more official announcements this weekend. Also, on the down low, much of the panel so far is pretty impressed with your track, so I'm glad it got the second chance it deserved. Thanks for the bump; here's hoping I can breath more life into this thing soon!
  14. Well let's also be fair, it's legit a great little album, here; it reminds me of Mutherpluckin' B's guitar work, which is literally never a bad thing. I'm glad I got to finally check it out! Times are different now than in 2005, too; maybe you should ask OCR if they could permanently host the album themselves and replace the link on the homepage? It IS listed on their album listing, so we could probably work something out if you ask the staff about it.
  15. Downloaded for safety reasons; hopefully OCR can host the album once again. Thanks for doin' the LORD's work, Black_Doom.