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Harmony

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Posts posted by Harmony

  1. Thanks Harmony, I use Reason though unless using the multi band compressor in Audition won't make a difference. I'll be lookin into all of that once I'm done eating my cereal.
    Yeah, I figured you were in Reason, but that doesn't mean you can't export to something else and master your work there. The last time I used Audition, it wasn't owned by Adobe, so I don't know what multiband compressors they have, but Audacity is free, easy to use, and supports VST so you could load your mix in there and tweak away. All that exporting and loading external programs sounds like a lot of work, but a little bit of a lot of work never hurt anyone :)
  2. Hey, this is pretty good stuff. My major concerns with it are the same as others have already pointed out. Overly bass heavy and those strings. The bass is a terribly simple fix. I'd consider one of 3 simple possibilities: 1) reduce the volume of the kick/bass. Effective, but might mess with your mixing in unpredictable ways. 2) put an EQ on the master bus and use a high pass filter or a low shelf to reduce the lows below, say, 100Hz for the shelf or 50Hz for the high pass. Problem with the EQ fix is that you'll lose sonic info from other instruments that you'd probably want to keep. The best solution to me is 3) use a multiband compressor and only compress the low frequencies. I've started to do this religiously on my tracks and they come out sounding cleaner and punchier than I could have ever gotten with just EQ or careful mixing. If you don't have a multiband compressor, I think T-sledge is a good one to start with. Pull up one of the mastering plugins and it will compress the bass to a much more reasonable level I think you'll be able to immediately feel a jolt of clarity injected into this mix.

    As for the string samples, no sample is bad, it's just that you have to use it effectively. In the intro, they sound exposed and dull. In addition to playing with the attack and getting some vibrato in there, you might try automating a filter to give them some life. You can also layer them with a nice ambient pad. Anything to give them a bit more depth and, as said, complexity.

    Hope this gets accepted soon :)

  3. Maybe if I wasn't paying $1,300 a month in daycare i'd be able to upgrade. ;_;
    No need to shed tears, my man. I'm sure the happiness of being a wonderful father more than makes up for the ridiculously awesome equipment that you could be buying. I mean, just think of it. That's like a new Les Paul every month! Or, once you get tired of the new guitars, you could be tricking out your studio like nobody's business! WOW! But nah, no tears mate...no tears
    Hey, Harmony, just curious, but can you play that epically on a real drum set? I can, but I don't think I ever could play like that on a piano. All the little finger controls would drive me nuts.
    No, I'm probably better than someone who's never played before, but I basically suck on a real kit. But since you claim epic drumming skills, I say we have a drum off. Keyboard vs. Real Kit to decide the fate of drumming for all eternity! :)
  4. Here's my two cents

    About the song: This is good work for a beginning mix...better than my first Mary Had a Little Lamb and Lemmings remixes! As has been said, there is so much more you can do than just adding your own beat under the original. However, I think you've got some pretty cool arrangement ideas in here that go beyond just adding a beat. The sounds are basic and I think that's what you should work the most on. Find some better samples and instruments, read through these boards and get some tips on processing and effects to get you started, but the main thing is just to practice.

    Here I should also say that I don't like that people assume that the goal of every remix should be getting accepted to OCR. IMO, that's a flawed approach to music making. Just make music because it's fun, and when you get enough practice, you won't need to worry about OCR's standards because you'll have the confidence and capability to easily make a song that will pass both your own standards, and those of this site.

    About MIDI: This is such a huge misconception amongst new guys. Someone should make a thread and sticky it. MIDI is a specification. It is a standardized way that some people agreed upon to pass information between devices. It doesn't sound like anything. Similarly, GM (General MIDI) refers to a standardized set of instruments and their patch/bank numbers. It says nothing about their quality or what they have to sound like. So for instance, you can have a really cheap Casio keyboard with GM mapping that has a super cheesy drumkit. OR you can have Zircon's new Groove Bias (PRODUCT PLUG!!) drumkit which is top of the line stuff that is ALSO mapped to GM specifications. Again, GM doesn't sound like anything.

    So, if you all understand that, then Nubioso I'll be the one to bust your balls and say that the fact that a song starts as a MIDI has exactly zero to do with it's quality, and thus the possibility of it getting accepted on OCR. You're right, OCR doesn't accept midi files, but that is primarily because, again, midi only defines what notes should be played and how they should be played, NOT the sounds that should be played. I'll bet that most OCReMixes make HEAVY use of midi, and I'd even bet that some of them are ENTIRELY midi based.

    About the harsh critique: Haha, yeah I think it was harsh, but when someone reviews as many mixes and helps people out as much as Rozovian, you've gotta expect them to be a little...terse...at times. He ain't got time to baby all you noobs! I kid, of course :)

    Back to George: So in conclusion, keep doing what you're doing. I like what you've started with. I use Sonar 6 too and it's an awesome program and you've only scratched the surface of its capabilities. You've got plenty of good advice to help move yourself forward so don't stress out about changing this mix up too much. If you like it, if it makes you bob your head, then it's fine. Improve on the next mix if there's something you want to fix. Be your own standard, and just have fun with it man!

  5. The breakout section felt a lil too over-compressed in comparison to the very soft opening section with all its subtle dynamics.
    haha, yeah as soon as the drums kicked in I felt like I was being kicked in the teeth with compression :) It wasn't bad, just very noticeable.

    Otherwise, fantastic stuff! This mix proves two things. First, OCR needs more DADGAD mixes. Second, Jeremy should start a Christian rock band, preferably featuring all atheist/agnostic members.

  6. Dude, haha! Doug, this is great work! I must admit that it's taken me a little while to catch some of the themes, but once I did, I really enjoyed the arrangement.

    Two comments, one original, one borrowed:

    1) There's a left panned bass drum after about the one-minute mark that feels out of place to me. I know there are no hard and fast rules about anything in music, but I would think that it is generally a good idea to keep the stuff with predominantly low frequencies in the center field. I could see a brief use of the bass panned left or right in some sort of a cinematic cue - it could really make the sonic field feel more dynamic to go along with the on-screen action. But in a audio only music-for-music's sake kind of thing, the constant hard panning is distracting imo. I wonder what the formally trained musicians think about this.

    2) Had I not read Escariot's comment, I probably wouldn't have thought of this, but I agree that some chromatic percussion could have "kicked this up a notch." I wouldn't be looking for it in a lead melodic role, but as a supporting instrument I think it may have added some tone to the already rich texture.

    As said, nice work. DrumUltimA indeed

  7. Hmm, I wouldn't expect the tascam to have that problem, but it might just be a bad setting that you're using in Audacity. I don't use it as my primary recording software, so I really can't give you too many suggestions besides the cop-out answer: try something else to see if the problem still exists there. If it worked for Mokram...

  8. You all are reading too far into HoboKa's comment. He was simply saying that Pixie must be incredibly happy at her circumstances right now. Seeing that awesome music video endorsing the product that her loving fiancee is selling, she is now certain that Groove Bias will make Zircon a millionaire and they'll be able to live happily ever after, making songs with phat beatz and shimmering vocals for the world to enjoy.

    It's so obvious guys.

  9. Here's the YouTube link if you want to vote it up/share/view etc, though analoq is right - w/o some serious external force this wouldn't go viral. :(
    Maybe I'll overdub some random heavily autotuned lyrics...that would give it some infectious viral punch. and if that doesn't get things moving, I do know a guy with a cat...
  10. Good intro to soundfonts (and sfz!). I'm sure some people will find it very useful.

    Two comments. First, SFZ actually does respond to all GM controls, but these controls (like ADSR) are simply not available in the GUI. The old RGCaudio site has a listing of the MIDI CCs that control them so all you have to do is automate the specific CC in your sequencer then control away. The GUI controls are included in the full commercial version, SFZ+.

    Secondly, people should know that just like SF2 people can make their own soundfonts. I think its actually easier to do so. Use Viena and you're golden

    Oh, and ratings/comments seem to be disabled on the YouTube video.

  11. If I boot into Windows XP the BIOS has lots of trouble with using my Digi003 (mostly slow loading and constant tones saying "found new harware")
    Wait...XP is running slow and giving errors because the BIOS has a problem with your interface? Really?
  12. The timestretching is way better than any other app I've seen. Ridiculous realtime stretching with NO artifacts.
    I didn't see where it said it was realtime. Unless you know otherwise, I would assume that the timestretching is just like any other app (say SONAR) where the pitch/tempo stretched stuff should sound *ok* realtime, but generally artifact free only on export.

    I was mainly impressed that it would automatically stretch the audio, whereas in SONAR you'd either have to make each individual audio clip a "groove clip", or "slip edit" each clip to match your new tempo.

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