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Harmony

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Posts posted by Harmony

  1. I've played with two vocal mics in that price range, the Rode NT1-A which I have, and the Studio Projects C1. Both of those are condenser mics which require phantom power, so make sure your setup has that capability.

    The NT1-A is really fun to play with and the self noise is ridiculously low, especially above about 1kHz. With my setup I measured about -60dB of self-noise at 10kHz, whereas my Shure SM58 got about -40dB. 20dB better than the Shure! The only issue I've had with it as a vocal mic is that I think it's a little too bright. I always have to roll off the highs otherwise the vocals, even low male ones, are too harsh. With female vocals, it's almost a must. Otherwise, this is the best choice, IMO.

    The C1 was a friend's and I didn't get to play with it for long, but it was pretty good for guitar/vocals. I thought it was more mid-heavy than the NT1, which made the C1 sound kinda cheap. But, with the right EQ, that could be overcome as well. On my acoustic guitar it sounded great, since I guess it was accentuating the guitar's mid-heavy frequency range. Biggest plus over the NT1 are the pad switch and the low roll off switch. Both might be helpful for vocals, but as long as you're not using it as a drum mic, for example, where you're afraid of exceeding the max SPL, those features aren't that important.

  2. I guess I'm thinking about the back end too much; it isn't JUST about getting accepted it is also about being there & being a desire to download... does that just make it a product TOO be consumed?
    I don't disagree. I just see that as a step two. Most of the complaints that I've heard over my years in this community have revolved around not being able to get a mix accepted in the first place. Once you're able to do that consistently, the next step imo is practicing making the people love it as much as you do :)
  3. are there any tutorials on how to do this?
    Youtube's got some great tutorials on drum and bass percussion. You'll find that a lot of people omit the fact that they spend hours in processing the kick and snare with effects.
    I've been watching a lot of the Computer Music Producer Master Classes lately (at work, don't tell my boss), and while some of them are kind of wonky, they're all still pretty interesting and you can always learn something by watching others work.

    This one from Mistabishi is one of my favourites. He goes into detail about creating and shaping his DnB drums, especially the snare. It's amazing to see how much work these guys put into what most people would assume is just a simple sample.

    It's a 4 part video so get some popcorn and enjoy. (A bulk of the snare stuff is on part 2)

    http://www.youtube.com/watch?v=RD_yquqj3Qg

    Brookes Brothers is another good one:

    http://www.youtube.com/watch?v=sU6k2gePXVc

  4. So I guess a good OCRemix comes from the ability to proportion these points for the two types of typical listeners.
    No. "Good" is obviously subjective, but what makes "an" OCR is clearly spelled out in the site info. ANY music from ANY genre that promotes the appreciation, preservation, and interpretation of video game music. The audience is irrelevant. You don't need to appeal to casual listeners, or connoisseurs, or musicians, or judges, or rockers, or Larry, or your grandma.

    The only caveat is that the music should demonstrate attention to sound quality. OCR doesn't want a cellphone recording of you playing a Mega Man theme on your Squire over a Casio drum loop for 4 mins -- even if "you" happen to be Yngwie.

  5. I hate this fear of "mainstream" music that people have. It's like musical homophobia to me. Listening to the radio and taking inspiration from Timbaland will not corrupt your music. Like Yoozer said, what's wrong with slick production value? What's wrong with music that millions of people enjoy? Why do people find it necessary to shun music after it is published (watch out zircon, get any more famous and you'll be ostracized)?

    Some music is made for and enjoyed by casual listeners. I can bob my head to it without thinking. I can dance to it without worrying about tempo and time sig changes. By the end of the first time I've heard the song, I already know the hook because it's just that dammed catchy.

    Other music is made for and enjoyed by musical connoisseurs, for lack of a better term. People who enjoy music for the sake of music, and like to hear intricacies, and creative melodies, and couldn't care less whether or not it's danceable, or appropriate for karaoke night.

    OCRs fall in BOTH categories, and if anyone is worried about whether or not they should sound more or less "mainstream" to get a song accepted on OCR, they've taken one step away from actually getting accepted.

    What's with the drama? Take the original melody, re-arrange it, and add some personal flare. Once you have the experience and technical ability to do this proficiently, it is as easy as apple pie to get onto this site with anything from a hip-hop bounce fest to a minimalist jazz masterpiece.

  6. Well, since I don't have any of the other stuff in Komplete 6, I'll take this opportunity to talk about Kontakt 4. Hey, maybe they'll release some new free Absynth 5 presets in a Kore Compilation Pack and I'll talk about them then :)

    Kontakt 4 has moved into the top 5 on my 'need to buy now' list for a number of reasons, and most of those reasons revolve around the new sample library. The choirs sound really useful for someone like me who doesn't own any stand alone choir samples. I'm also looking forward to the VSL solo strings and organ, although I wasn't too impressed with the strings demo song. Hopefully I'll put them to better use. I don't kompletely understand what's going on with the new sound morphing stuff, but it potentially looks pretty cool. I'd love to have a piano that smoothly transitions to the new mellotron for parts of the song.

    I didn't have a problem with the old library, but moving to a more Kore-like library will make finding sounds MUCH easier. I was at a friends house the other day who also has Kontakt 3 and we discovered that we have two kompletely different methods of finding our sounds in the library. That shouldn't happen if a program gives users a solid library system to begin with (not just a fancy file browser).

  7. I'm cool with the setup. Have the same issue with the ball. My roomate who works at the apple store suggests to rub some alcohol on your finger and use the ball to clean it.
    Why don't they just give people the ability to open up the mouse to clean it like just about every other peripheral in the world :?. I'd have a bigger problem with not having that type of freedom with my hardware than any ergonomic issues.
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