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Harmony

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Posts posted by Harmony

  1. Very nice. I particularly enjoy the segment at 1:23-2:02. The ending leaves sorta unresolved, but in a way that I can appreciate as a creative decision. I would have liked to hear a more...frugal...use of the sustain pedal. That combined with the reverb and the warm piano tone gave the piece a mushy quality at times. Overall though, a very enjoyable listen. Thanks Susie!

  2. Yeah, I'm definitely my biggest fan. In fact I just got finished listening to a song of mine (twice) on my lunch break. Unfortunately, I can't say that my music exactly fits my personal tastes. My music does a good job fitting my personal talent, in that finished songs are usually a good representation of what I'm capable of at the moment, given my current skill and equipment. Sadly, what I'm capable of never quite matches up to what I'd like to be producing :)

  3. Just got them a few days ago and I think they are really nice. I wish there were more instruments but I'm just being greedy I guess.

    Drumkits:

    Acoustic - The kits are a good replacement for many of the free ones out there, but aren't nearly as expressive or interesting as say the free NS7 kit. Definitely usable though.

    Electric - meh. nothing special.

    Guitars:

    Classical - I love it, and I'm a guitar player! It's fairly expressive and cleanly recorded with a nice rich tone. There are a decent number of velocity layers, although they don't vary very much. I really wanted that characteristic buzzing that nylon strings give with plucked very hard. I have it on a free soundfont I picked up once, and I would have expected it here. Instead, the highest velocity layer gives a 3-4 semitone slide, which is actually pretty nice to have.

    Electric - Haven't played with it much, but it seems decent if you want to get a jug jigga jug jigga JAH JAH!!! Its also got some nice pinch harmonics, which are always cool.

    Electric Bass - A keyswitched 4-string tuned to E (no sampled low D!). Got some nice fret noise, slides, and various other bass one shots, but I haven't found it very fun to play with. Good sound though.

    Acoustic Bass - Plain. Very Plain. Don't see myself using this often.

    Keys:

    E. Piano - Classic sound with nice velocity layers that smoothly transition between a soft and very bright tone. Its got that DX7 sound that you've heard so many times before. I like it though.

    Organ - OK pipe organ that might find some uses here and there. Not much of an organ connoisseur so I can't say how it stacks up against others.

    Synths: - There are a bunch of choices, each one more terrible than the last.

    Percussion:

    Lots of really nice samples, including a pretty extensive sampling of an udu. Unfortunately, all of the samples of hitting the smaller high-pitched hole have a simultaneous shaker sound that limits its use, imo. The cajon is cool too; I'll probably be using that a lot. Other percussion highlights are the bamboo and tambourine. No Djembe :-( There are also a few preset loops for the percussive instruments and drumkits that might be helpful if, for example, you don't know how a cajon is typically played. Some are actually kinda groovtastic.

    I haven't explored the sampler itself much, but it looks very customizable in terms of being able to layer the sounds, adjust the velocity layer switching and quickly edit individual samples. It comes with a variety of standard FX and a few special ones like cabinet sims for the electric guitars, and Oragami LE, their reverb module. I have no idea why it sounds so nice, but it does. Much richer than the bundled reverb in Sonar 6 (Cakewalk or Sonitus).

  4. Silver, remind me why you can't just use both your keyboard AND the padkontrol as USB? Two separate devices, why do you need to route them together?

    The keyboard only has midi out. It's an older midi controller, but the key action is absolutely amazing. Therefore, I would have to have the midi out from the keyboard go into the PadKontrol's midi in. From there I suppose I could either use USB or midi to connect to my computer.

    I think what's being said is that you don't have to connect the midi controller to the korg just because it only has a midi out. I would think that chaining them like that could create unnecessary headaches. If you get the EMU 0404 you can connect the midi out of the studiologic 88 to the midi in of the 0404, and the Korg can be connected via usb. Even without the EMU 0404, you can buy a midi to usb converter and connect the keyboard to usb that way.

    Also, combining the keyboard and PadKontrol would let me use the Pad as a way to manipulate the notes coming from the keyboard with an assignable effects pedal as well as with the various knobs and x-y pad the PadKontrol has. Or at least, that's how I understand it to work.

    Someone correct me if I'm wrong, but if I'm understanding you correctly, that setup wouldn't work the way you're thinking. Yes, the PadKontrol can be used to manipulate the sound, but only after the midi data from the keyboard has gone through your soundcard (the EMU 0404 for example). So, linking the two devices really wouldn't matter as far as most fx are concerned. If your goal is to be able to play the keyboard and manipulate its sound via effects pedals (I'm assuming you mean audio fx pedals like those used for electric guitar, not midi fx pedals like the sustain pedal) then the keyboard midi still has to go through the soundcard, but you could set up what are called "effects inserts" by properly connecting the pedal to the in/out of your sound card. I'm pretty sure the EMU 0404 can be setup to handle effects inserts. I'm no expert so maybe there is a way to do it the way you suggested, I just don't see it.

    If I get the EMU 0404, would that work as a sound card as well? Would I be able to plug my monitors into it too?

    Yes and yes. The EMU 0404 is a soundcard ;-)

  5. As for the post-processing, I use a technique in Photoshop that begins with using the Spot Healing Brush to eliminate very obvious blemishes then use a Gaussian Blur (between 2-8 pixels, usually 4... just experiment here). In the history panel, I backtrack it up one step, but click the box next to the Gaussian Blur spot which puts the Gaussian Blur into the History Brush tool. You can use this to smooth out some wrinkles and what not.

    Cool, so wrinkles get smoothed by a sort of spot Gaussian blur. I’ll have to try that sometime. Sounds like the same thing could be accomplished by using a quick mask to select the wrinkles, and then applying the Gaussian blur.

    Camera Equipment

    Canon 70-200mm F2.8L IS USM

    Nice

    Oh um if you guys find any glaring errors on the site, let me know

    It’s nitpicky, and maybe not an error at all since it’s a title, but “Proletariat” is spelled incorrectly in your resume.

  6. <Liontamer> I just want to go on record that me finishing the queue is a huge triumph for our race!

    <djpretzel> negroids?

    <Liontamer> half-negroids~

    <BGC> hahahaha

    <djpretzel> next thing you know you'll get all cocky and wanna drink from the same water fountains

    * BGC snickers

    <djpretzel> I'm surprised you didn't just stop at 3/5ths of the queue

    <Liontamer> KILL U

    <BGC> hahaha

    djpretzel I am shocked and appalled. I never thought someone who let blacks, women and The wingless onto the panel could harbor such prejudice. For shame.

  7. From their licensing page, iZotope appears to be just as focused on audio processing research as on plugin development. “VocalRemover” appears to be just a name for an algorithm that they’ve developed that a plugin designer can purchase a license for and integrate into a usable plugin. That would explain why they mention that VocalRemover is available “in both SDK [software development kit] and embedded implementations”

    Anyone got any Windows API programming experience? ;-)

  8. Obviously the presence of the vocals, in their audio remover example couldn't get rid of everything, but I don't think they work on the same stereo premise--they have a different way of approaching audio editing.

    Watch the video, their spectral repair segment, at the end, is brilliant:

    http://www.izotope.com/products/audio/rx/Player.swf

    They seem to have a very innovative method of isolating sound.

    - Dan

    RX looks useful, and you’re right it doesn’t’ look like it uses the stereo channel inversion, but I don't think its algorithms necessarily mean the vocal removal tool will be that great. It looks like they are doing 2 things to removed the background noises with spectral repair: 1) sampling the offending frequencies and quieting them, similar to what can be done with a multiband compressor 2) interpolating the good frequencies through the gap to preserve more of the sound you actually wanted, like what they showed at the end with fixing the gap in the opera singer sample.

    If indeed that is the majority of what they are doing, then I think it would be difficult to apply the same thing to a mix and isolate the vocals. In their example, there was a low-mid freq piano with some high freq noise. Not a really big challenge to pick the right frequencies and kill them. In a typical song though, guitars, pianos, synths, drums, and a ton of other things can share the same frequency space with vocals so it's a real headache to pull them out via frequency spectrum analysis.

    [/naysaying]

    I am impressed with their buzz removal tool. The one I use in CoolEdit 2000 (admittedly very old) cuts a lot of high freqs and leaves most samples sounding like a 64kbps mp3. iZotope's was pretty transparent from what I heard.

  9. Oh yeah, and the one thing I wish that every sequencer had is FL Studio's "slide" notes. So simple. So useful. Rather than fighting SONAR to get the same job done, there has been many a time where it has been easier for me to open FL Studio, import a midi track, apply slides, export as audio, and bring it back to SONAR. I didn't see anything like that in SONAR 7's new features list. Geez Cakewalk, get on the ball.

    Unless I'm missing some simple equivalent in SONAR that everyone knows about except me?

  10. Zircon. As far as I know, the note velocity editing in Sonar 6 is pretty limited. I would love to be able to click a few notes and change only their velocities in the controller/velocity pane as in FL Studio.

    The other functions you mentioned though are similar in Sonar 6. Using only the draw tool in PRV:

    * Left click to create a note.

    SONAR: same

    * Left click and hold while creating a note to drag it around; as you move through new pitches, you hear the note sound off. (VERY IMPORTANT!)

    SONAR: no equivalent but is accomplished by next bullet

    * Left click and hold on an existing note to move it.

    SONAR: same

    * Left click and hold from the right edge of a note to resize it.

    SONAR: same. Also, clicking near left edge resizes from left.

    * Left click and hold through the velocity lane to edit an entire group of note velocities at the same time.

    SONAR: same. group not selectable though, i.e. all notes in that time range are affected.

    * Left click on an existing note to hear it sound off. Preview duration is based on how long you hold.

    SONAR: same

    * Right click and drag through the velocity lane to create a smooth line.

    SONAR: alt+left click.

    * Right click to delete a note.

    SONAR: alt+right click

    * Mass velocity editing by pressing Ctrl+X (scale velocities); change relative dynamics, do an offset, etc.

    SONAR: similar, but slower. velocity editor is accesed through main menu

    * One-click quantizing to snap value OR to customizable grooves.

    SONAR: same. never used the grooves though so I'm not sure how easy it is to use.

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