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wormguy

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Posts posted by wormguy

  1. Thanks Coop.

    I am definetly going to get:

    Metroid Zero Mission

    Super Mario Advance 4

    Castlevania: Aria of Sorrow/Harmony of dissonance

    Worms World Party

    Sonic Advance 2

    Thanks for the suggestions everyone. =D

    I would definitely skip World Party. The computer version is far better. The GBA version is just too skimpy.

  2. I played DOA4 at a friend's house and got pretty hooked. It's true that I'm a fighting game whore, but still, that's a sweet game.

    I was already considering buying a 360 for Mass Effect and Bioshock...

  3. To everyone who dinged this remix, saying it was horrible:

    I don't see your logic. We definitely need more vocal stuff on this site, and definitely more unique work like this. It reminds me of Ben Cousins' brilliant MGS2 remix (BigShellWestBristol).

    I love the evocative and emotional vocal style, and the minimalist instrumentation just complimented the whole thing perfectly.

    Excellent work, and I hope more very original stuff like this gets submitted.

  4. you want fun...play Yggdra Union on the GBA.

    This game is so refreshing because i actually have to THINK to play it.

    Yggdra Union is the only game to give me a game over screen in a long time. It's a game that beats you down not because of luck, but because of skill.

    That's the beauty of the game. I loved Fire Emblem, but the luck factor was just too frustrating sometimes. In Yggdra, luck is rarely a factor.

  5. I don't understand this. I'm good enough to win fights with or without items. It's that simple. In what I've seen, whether items are on or off has no bearing on a player's skill; the same people who win do well. The people who do badly do badly. It's not like I'll win five fights in a row and then as soon as items are turned on my opponent starts winning.

    First of all, certain characters DO naturally have items/projectiles, but these characters are meant to have the items they have, and were taken into the consideration of the balance of the game. "Will I slash you with the beam sword?" That's pretty much saying "Am I going to use a close range attack?" Only certain characters were designed to be able to pose the question, "Will I attack you close range or use a projectile?"

    Items are COMPLETELY random. So are the crates that drop out of nowhere and tend to drop right on one player's head.

    So what if they appear randomly? Oh, look, a crate spawned above me. I'd better dodge to get out of the way. Action/reaction. Simple as that.

    I hear people say this all the time; items are part of the game, and you're taking them out. Now, try to be open minded about this. Items throw off the balance of the game. BADLY. Does this matter for people who play casually and don't care? NO. So these people can play with items - it makes the game more fun for them. I'm perfectly fine with that. More power to them. But Melee is able to be played like a party game, AND a competitive fighter. Listen:

    Items were put into the game.

    So was the option to turn them off.

    This isn't rocket science, folks. People can play casually or seriously.

    You say that items throw off the balance of the game badly. Personally, I never see this happen, because all of the items themselves are balanced. The home run bat does ludicrous damage, but it's slow as all hell. A good player can avoid that. The fan is quick, but does low damage and has low stopping power. But it can break shields. The star rod has projectiles and bludgeoning capability, but its projectiles are slow-moving and have a large charge time. THERE IS A COUNTER TO EVERY ITEM. USE IT.

    We're not talking about instant-kill rocket launchers here, folks. These items fit within the game because they themselves are balanced. It doesn't matter if they appear randomly.

    Items throw off the balance of the game, that's a fact. Some people don't like this, and they have good reason, for the way they play. Remember what I said about the Chess players? This is ridiculous. I mean if they made a version of Chess that had lots of fun random things that happened, some people would like it more than regular Chess. There are a lot of people who are very competitive with Chess though, so obviously there would be people who play regular Chess, and people who play chaotic Chess. That should be fine with everyone. You can choose which way you wish to play. But for the chaotic Chess players to demand that chaotic Chess be the only way to play is outrageous! Why would they want to ruin it for the people who play competitively?

    Chess is completely, 100% based on strategy. Putting items and stuff into it would be completely ridiculous. But this is Super Smash Bros. we're talking about here. It's not like the items make no sense within the game's context.

    First of all, certain characters DO naturally have items/projectiles, but these characters are meant to have the items they have, and were taken into the consideration of the balance of the game. "Will I slash you with the beam sword?" That's pretty much saying "Am I going to use a close range attack?" Only certain characters were designed to be able to pose the question, "Will I attack you close range or use a projectile?"

    You can't always counter the item's effect correctly. Crates randomly fall on people's heads. Also, like I said earlier, certain items with certain characters completely throw off the balance of the game. Marth for instance has no projectiles, but for a reason. His attacks have incredible range, and he has really good priority. In terms of balance, he sacrifices projectiles for something else. If two Marth players who have practiced everything they could and had all the best combos for every single situation memorized and everything, a ray gun or something just being randomly handed to one of them is ridiculous.

    What you're saying is that items give characters abilities they shouldn't have had earlier. But EVERY ITEM HAS A WEAKNESS. Look, Marth is a close-range character. Now he has a ray gun. So, yes, he has a capability he didn't have before. But, the ray gun has the same effect as with any other character. Other players can defend against the projectiles. It's not like Marth gets a super-power ability with the ray gun that no other character has. It's the same damn ray gun. Counter it.

    Items are completely random, and it's not a matter of having to be good enough to deal with them. Go give a grandmaster of Chess a version of this chaotic chess with random crap that happens and say "Hey, if you're actually good you'd be able to deal with the randomness." It doesn't work like that.

    And by the very nature of random items, it ensures fairness. Do you think it's possible that one player will get every single item every match? No. Also, battles over coveted items also provide a bit of strategy. Do I make a run for the beam sword, or take a defensive stance? It adds mind games.

    The chess analogy doesn't work simply because chess is designed to be a completely strategic experience. Items fit within Smash Bros.' context. Every one has a strength and a weakness. Use them to your advantage.

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