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Posts posted by Liontamer
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I could literally cut and paste my vote from Zelda 3 "Ordeal" and it would basically work for this. The samples are used very poorly and robotically; there's no appealing texture and/or humanization, and if you don't progress forward experimenting with and learning those things, your work will never get better that what it is right now.
The production & sound balance among your synths & instruments are poor as well. The arrangement is alright but finds itself meandering and retreading in many places, and the track is way too long and underdeveloped to deserve 6:10. Scale down the track and learn the intricacies of refining your material.
I'd give further details, but it's just that this was such a similar case of why this sub was way below the bar, that I'm not gonna spend a lot of time repeating myself. Still loving the GoldenEye mix. Keep learning at the ReMixing forum, Alex, that's all I can really say.
NO
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Thanks a lot for the source tune, Malc. Ok, so the source tune's pretty short from the clip that Stephen provided. The arrangement was relatively basic in that it involved the chords from the original being altered in feel and other ideas were introduced on top. The robo-vox that first arrived at 1:24 was really cheesy. Much more importantly though, the drums were the main offender here, as they sounded very pasted on top. The same with the cymbal work that showed up at 1:07.
The faux electric guitar at 1:52 sounded really cheesy, not to mention robotic and distant. A lot of the sounds were very default-ish and dry. The various sfx clips & robo vox being used so repeatedly came off as tacky rather than bolstering the piece. The percussion continued to sit very poorly in the track, and the ambiance was decent but sparsely constructed on the whole. From 2:34 onward, and especially at 3:00 when you layered what sort of sounded like male choir vox, the background was especially loud and muffly. Alongside with the percussion problems, sound balance and processing/effects work are two important things you need to focus on.
The arrangement wasn't a violation to me. Though it didn't function well on the interpretive side, Retro actually did a decent job with it in an additive sense. But the sounds are really flimsy, and any thickness in the sounds the track had came from a uh..."less than conservative" use of reverb and delay. Visit the WIP forum for more feedback on future submissions and consult the ReMixing forum to learn how to make better use of your sounds.
NO
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VGFs 51, 54 & 55 (the Duck Hunt/April Fool's ep) have to be edited and detailed before release. 52 & 53 still have to be recorded. They're coming. Life be first.
VG Frequency #56: Good Thing We're Strapped
Larry Oji - WMRE (Emory University Student Radio; Atlanta, GA)
Saturday, April 9, 2005 / 10:45 PM - 3:25 AM EST
Liontamer
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1. CHz f/Liontamer & D-Lux - VG Frequency "Glimmering Facade" Bumper
2. Isamu Ohira - "Toyota" [Gran Turismo OST]
3. OverCoat - Famicom Detective Club 2 "Hearsay" [VGMix2 #3673]
4. Joshua Morse - "Doom Bean 2" [http://www.joshuamorse.com]
5. Kevin "Lorenzo" Sisk - Sonic the Hedgehog 2 "Aqua Marina" [VGMix2 #3765]
6. Sefiros - Silent Hill 1 "Reborn" [VGMix2 #3770]
7. Unknown - "Broken Asunder" [CompoST 34]
8. Kei Wakakusa - "Forest" [Elemental Gearbolt OST & Drama]
9. Isamu Ohira - "Aston Martin" [Gran Turismo OST]
10. The Jenova Project - Final Fantasy 1 "Acoustic" [Dwelling of Duels: Free Month (March 2005)]
11. Leis Miller - Lufia 2 "Just a Girl?" [VGMix2 #3852]
12. XMark - Final Fantasy 6 "Cyanide" [Dwelling of Duels: Free Month (March 2005) / VGMix2 #3795]
13. GeoHazard - Dragon Warrior 1 "Dragon Warrior" [Dwelling of Duels: Free Month (March 2005)]
14. Isamu Ohira - "Arcade Mode Select" [Gran Turismo OST]
15. Ryan8bit - Megaman 1 "Stab the Earth" [Dwelling of Duels: Free Month (March 2005) / VGMix2 #3829]
16. Patrick Wagstaff - Donkey Kong Land 1 "Tricky Temple Trance" [VGMix2 #3838]
17. Ellywu - "Slicer" [http://www.soundclick.com/carpetmonster]
18. Unknown - "The Silent Stones" [CompoST 32]
19. mv - Terranigma "Aquamarine" [VGMix2 #3473 / OC ReMix #1335]
20. Lennie Moore - "Talanzaar" [Outcast OSV]
21. Isamu Ohira - "Subaru" [Gran Turismo OST]
22. Unknown - "Walking on Inverse Shores" [CompoST 35]
23. OverCoat - "Wilson" [CompoST 36]
24. Roetaka - Terranigma "Shallow Peace" [VGMix2 #3839]
25. CarboHydroM - Kirby Superstar "Ride the Star" [Dwelling of Duels: Free Month (March 2005) / VGMix2 #3800]
26. OverCoat - "Maritime" [CompoST 33]
27. Isamu Ohira - "Honda" [Gran Turismo OST]
28. Kaleb Grace - Duck Hunt "HuntCrap" [Repercussions of Fowl Lamentation: Plutonium Edition (B-Side)]
29. Antonio Pizza - Duck Hunt "Skeetin' on the Cellphone" [Repercussions of Fowl Lamentation: Plutonium Edition]
30. Makke - Dizzy the Adventurer "Mix Dizz" [VGMix2 #3798]
31. Kaijin - Lunar 1 "Concerto dei Luna in B Major" [VGMix2 #3805]
32. MintJam - "A Rude Performance (Spicy Jam Mix)" [2nd GIG #Break Out]
33. BrainCells & Dennis Mott - Contra: Shattered Soldier & Super C "Spread Your Fire Against Me" [Dwelling of Duels: Free Month (March 2005) / VGMix2 #3598]
34. House the Grate - Final Fantasy 6 "Seized with Fury" [Dwelling of Duels: Free Month (March 2005)]
35. Isamu Ohira - "Chevrolet" [Gran Turismo OST]
36. AkumajoBelmont - CastleVania: Symphony of the Night "The Devil Inside (Italo Disco Mix)" [VGMix2 #3159 / OC ReMix #1334]
37. goat - CastleVania 3 "Trevor's Reflection" [unchosen Paths / Dwelling of Duels: Free Month (March 2005) / VGMix2 #3809]
38. analoq - Road Rash 1 "sierra nevada-tan" [OC ReMix #1337]
39. Vurez - Megaman 6 "Flurry of Frozen Fury" [VGMix2 #3851]
40. Hale-Bopp - Star Ocean 1 "Summer Time" [Dwelling of Duels: Free Month (March 2005)]
41. Isamu Ohira - "Nissan" [Gran Turismo OST]
42. Jaroban f/Chris Kottke, Nick Noonan, Francisco Cruz, David Black, Cooper White, Chris Mosley, Ana Araujo, Kuriko Tsugawa & Facundo Flores - "Preface/Thumb War/Fleabitten" [shades of Change]
43. Isamu Ohira - "City" [Gran Turismo OST]
44. FFmusic Dj - Final Fantasy 6 "Relm Electronica" [VGMix2 #3791]
45. Lasombra - "Corruption" [http://lsa.trinaural.net]
46. zykO - The Legend of Zelda: Link's Awakening "Perchance to Dream with Waking Eyes" [Dwelling of Duels: Free Month (March 2005) / VGMix2 #3832]
47. Isamu Ohira - "Race" [Gran Turismo OST]
48. Dragonlord - Megaman Zero 2 "Cool Mind" [OC ReMix #1338]
49. Rubbler & SnappleMan w/Majin GeoDooD - Shatterhand "Shattered" [VGMix2 #3833]
50. Master Hatchet - Street Fighter 2 "Harboring Hostility" [Dwelling of Duels: Free Month (March 2005)]
51. ktriton - "Memorabilia" [http://www.ktriton.com]
52. The OneUps - Kirby's Dream Land 1 "Isle de Kirby" [Dwelling of Duels: Free Month (March 2005) / VGMix2 #3812]
53. Isamu Ohira - "Mazda" [Gran Turismo OST]
54. DCT - "Never Again" [http://www.thebigshot.com]
55. Darangen - Final Fantasy 6 "Deadly Promises" [Dwelling of Duels: Free Month (March 2005) / VGMix2 #3866]
56. Harmony - Secret of Mana "NightTime Evolution" [OC ReMix #1336]
57. Ashane - Final Fantasy 4 "Loungin' in the Giant" [Dwelling of Duels: Free Month (March 2005)]
58. Isamu Ohira - "Mitsubishi" [Gran Turismo OST]
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Finally. VGF50. Please enjoy.
VG Frequency #50: Pretzel Twist
Larry Oji - WMRE (Emory University Student Radio; Atlanta, GA)
Saturday, February 26, 2005 / 10 PM - 4:40 AM EST
Liontamer f/Joe Cam, OverCoat, Paige, Beatdrop, Antonio Pizza, Flik, Shael Riley, animefreak, Daniel Baranowsky, D-Lux, zircon, Kaleb Grace & djpretzel
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1. Suzumebachi - VG Frequency "One More Time For The Vox" Bumper
2. Kumi Tanioka - "Metalwork" [Final Fantasy XI OST]
3. Joe Cam is chillin' on the open road driving to New York to lay down commentary tracks for X-Strike Studios' Silent Horror DVD, and he's opening the show with comments on his upcoming album "Hits & Misses," flying Larry in for the St. Faggy's Day party and showing him how to go to jail; he'll be back later on to hook everyone up with live traffic report goodness [http://www.joecam.net]
4. OverCoat is there with the "obligatory big number call-in" to muse about Carbunk1e getting married and being a VGF content all-star pumping out tracks [http://www.neutronstar.org/soc]
5. Sephfire - Chrono Trigger "Inciting Incident" [Chrono Symphonic / VGMix2 #3507]
6. Tim Yarbrough - "Baroque Joke" [Zeiram's Medieval Original Composition Contest]
7. DistantJ - The Legend of Zelda: The Ocarina of Time "Go Around" [VGMix2 #3511]
8. Ellywu - Wizardy 1 "Shazam!" [VGMix2 #3498]
9. Beatdrop - "Maaan" [http://www.paletteswap.com/beatdrop]
10. Patrick Wagstaff - Vectorman 1 "Beat This" [VGMix2 #3497]
11. Ichitootah - "Nuts into Dreams" [Original Remix Competition 15]
12. Quinn Fox - Megaman 2 "Edit Automation" [VGMix2 #3486]
13. Naoshi Mizuta - "Vana'diel March #2" [Final Fantasy XI OST]
14. Paige breaks the fourth wall of radio before Larry calls her a "bitch," and they have a spat on the air; after she applauds remix artists she likes (i.e. not Liontamer), she opens up the boyfriend position to a new man before Larry saves it with the three magic words (either "I love you" or "Go away bitch), and somehow we get to Sir Mix-A-Lot; hey, I don't know how we got there either
15. Darangen - "At Sea" [Reflecting Pool]
16. Yoshihisa Suzuki - "Red Dragon" [sorcerian Perfect Collection Vol. 2]
17. mv - Terranigma "Aquamarine" [VGMix2 #3473]
18. Emperor - Chrono Trigger "To Lands Unknown" [Chrono Symphonic / VGMix2 #2731]
19. Oceanfire - Xenogears "Xenosphere" [OC ReMix #1319]
20. ktriton, Christian Pacaud & Marc-André Gingras - Secret of Mana "On the Day the World Changed..." [VGMix2 #3495]
21. Kumi Tanioka - "Fury" [Final Fantasy XI OST]
22. Joe Cam delivers the official VGF traffic report, and he has no idea where the fuck he is, but he hopes he isn't stranded alone while the X-Strike Studios crew is enjoying some...adult entertainment; Joe raves about Christian Pacaud's work since arriving in the OneUp Studios community, before pointing out that the Pennsylvania roads suck, covering some on-the-road mishaps, huge ass Zippo lighters, impending snow storm fury, and some final VGF50 props [http://www.joecam.net]
23. Beatdrop makes sure to tie up the line to screw with everyone else, and he makes with the gabba gabba on his new "Maaan" track and meeting a fly new lady from SuicideGirls.com before he hangs up, that bitch ass ho [http://www.paletteswap.com/beatdrop]
24. Antonio Pizza TURNS against Larry! TURNS!!! [http://ap.zapto.org]
25. goat - Final Fantasy 4 "The Sky Was Never a Limit" [VGMix2 #3462]
26. Bladiator & GrayLightning - The Legend of Zelda: Link's Awakening "Symphonic Ballade" [OC ReMix #1318]
27. Timothy Pinkham - "Fair Eynoria - Autumn in Lomberleave" [Zeiram's Medieval Original Composition Contest]
28. ElementsGarden - "endiable" [Requiem OST]
29. Jaroban - "Junesong" [http://bantaj.flatirons.org]
30. zykO - "a piece of pretty dissonance" [Zeiram's Medieval Original Composition Contest]
31. Naoshi Mizuta - "Mog House" [Final Fantasy XI OST]
32. Flik's riding high on the Trenthian ship (LOTS of drugs), congratulating Larry on his 50th birthday, confusing VG Frequency for VGMix, and swabbin' the poopdeck [http://www.vagstudios.com]
33. Shael Riley's under the weather and muses about his full head of hair before offering the props on 50 episodes of VG remix community goodness, hating on the OCR judges in preperation of having his new Ghosts'n Goblins mix judges, filling us in on the progress of his original album "Toybox," the upcoming 5th anniversary of "The Music of My Groin," and hot new cuts on the hot sauce scene [http://lobachevsky.homelinux.net/~sriley]
34. animefreak (Rob STEEEELE!) is here for 50th show congrats and to bask in the wonderful world of gaming, before detailing how he & Mustin picked up the finished CDs for Xenogears Light, rumors of an af, Joe Cam & Shonen Samurai bumper, e-fighting with EdgeCrusher, the hotness of Shael Riley's girlfriend (she's got a nice groin) [http://www.livejournal.com/users/the_af]
35. William Reyes - "Themes for the Past - Guitar Suite No. 1" [Zeiram's Medieval Original Composition Contest]
36. metaphist - Ikaruga "Black Ice (Polar Edit)" [VGMix2 #3238]
37. Dees - "Arctic Circle Remix" [R:K:O #2568]
38. TO - "Nutty Hardcore" [Original Remix Competition 15]
39. Mythril Nazgul - Final Fantasy 10-2 "Chauffage au Gaz" [VGMix2 #3467]
40. Yoko Ueno - PoPoLoCrois Monogatari 2 "Chiisana Hana" [Melody of Legend ~ Chapter of Love AST]
41. Nobuo Uematsu - "Airship" [Final Fantasy XI OST]
42. Dan Baranowsky's still getting snubbed on the show, but he blurts out a few words on his title track for the Doom remix project "The Dark Side of Phobos", along with the Katamari Damacy mix that'll never finish, his sexiness, wanting to remix for Hedgehog Heaven with Star Salzman, "Invertebrate Retreat" & the planned Earthworm Jim remix project, and the claims that the OCR judges aren't criticizing enough when they YES remixes; pizza's on the way [http://www.therighteous.net]
43. Bladiator - Super Mario RPG "A Dangerless Road" [VGMix2 #3525]
44. Ubik - "Last Forgotten Thing" [The Owl in Daylight]
45. Silent - Ninja Gaiden 2 "Return to the Atrium" [VGMix2 #3524]
46. OverCoat - Super Metroid "Zebesian Graveyard" [VGMix2 #3526]
47. Dennis Mott - CastleVania 2 "Cursed Bloodline" [VGMix2 #2811 / OC ReMix #1317]
48. Tim Follin - "Title" [Treasure Master OSV]
49. D-Lux the pizza guy's here, and Larry haggles for extra bacon before they harken back to the Retentions of Conflict April Fool's episode (VGF24) and wonder what the hell is up OverCoat as Gothic Fairy Princess (oh yeah, and I cut him off before he could pimp VGM: Very Good Music
[http://rockbottomdlux.freewebspace.com]
50. Jeb Holland graces us with his presence from the shed to sing praises for Jim & the Holland family, stick up for the much-maligned "Daniel Barrownowsky", encourage Larry to lose the weight, create mental imagery of Jim Holland's sister, share fond memories of being taught by Larry to be a man, and demand that the hate has to stop [http://www.therighteous.net]
51. tefnek - Contra 1 "Snow Field" [http://www.tefnek.com]
52. Lix - Legend of Heroes 6 "Affect of Silvery (Skyward Pulse Mix)" Version 1.0 [Levo Lution XII]
53. Binster - Gauntlet 3 "Blue Wizard is About to Die" [R:K:O #2555 / OC ReMix #1320]
54. bLiNd - "Born for This" [http://www.thebrailroom.com]
55. Reuben Kee & Shimona Kee - "Amour Dans Morte" [Naissance Le Mort OST]
56. Naoshi Mizuta - "Voyager" [Final Fantasy XI OST]
57. zircon's going through hell trying to create a sound effects sample pack, overviews the problems of dealing with a moronic game developer, gives some background on upcoming remixes including Chrono Trigger with Unknown once again and Streets of Rage 2 with Rellik & tefnek, pimps the progress on his second album "Impulse Prime", memories of the impromptu all-interviews episode (VGF19) [http://www.zirconstudios.com]
58. Peter Klashkkov from European Brides Unlimited calls to confirm Larry's order [http://ap.zapto.org]
59. "Vigilante" (dammit Kaleb, you bastard) and claims he stole Paige ("she went black, and then she went back") [http://www.kalebgrace.com]
60. "Mustin" plugs Xenogears Light (dammit Kaleb, that impression sucks) [http://www.kalebgrace.com]
61. Drunken antics of the Emory student body, part 1...
62. D-Lux...bye [http://rockbottomdlux.freewebspace.com]
63. Drunken antics of the Emory student body, part 2...
64. Antonio Pizza gets the reveal as Larry frustrated leaks the planned djpretzel call [http://ap.zapto.org]
65. "djpretzel" gets the boot
66. Drunken antics of the Emory student body, part 3...
67. Drunken antics of Danny B, part 1... [http://www.therighteous.net]
68. Drunken antics of the Emory student body, part 4...this'll all be edited out (hardy har har)
69. 80 mintues - 1 man: djpretzel FINALLY gets through; What's he gonna say before his phone dies out? Don't know until you check it out... [http://djpretzel.deviantart.com]
70. Gecko Yamori - Streets of Rage 1 "Stage Clear" [http://geckoyamori.savagewar.co.uk]
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You know, this is pretty bad. You could actually have done something with the track. Instead you...did nothing and just put some sound effects in and called it a remix.
Oh please. [/ambient bias]
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http://www.zophar.net/usf/lozusf.rar - 48 "Chamber of Sages" (:00-:29) & 03 "Deku Tree" (2:33-4:45) & 18 "Get Fairy Ocarina" (4:45-5:00)
http://www.snesmusic.org/spcsets/loz3.rsn - "Title" (loz3-01.spc) [1:36-1:52]
The Legend of Zelda: The Wind Waker OST - 103 "The Legendary Hero" (:44-1:35)
I love how in the WIP forums, everyone's like "OMG, this is great" but they didn't scrutinize the level of arrangement at all. It's generally too basic relative to the source tunes used, thereby being too straightforward of a medley piece transposed to orchestration.
Simplicity in the arrangement isn't necessarily a bad thing, but in this case, the arrangement wasn't particularly interpretive, so yes indeed, it suffers from medleyitis. Some of the themes were already orchestral to begin with, like "Deku Tree," and thus sounded too similar to the version you had. The fact that "Deku Tree" used up about half the track's time yet just ended up possessing minor creative changes hurt the track vis-à-vis the guidelines. I'll also point out briefly that the lack of thought-out transitions wasn't a big bother. New sections pieced together fine with the previous ones to me.
This gave me the same issues as Shnabubula's Front Mission mix "Infinite Natalie" in that the composition was essentially the source tunes kept nearly verbatim and used very conservatively. You certainly brought forth some ideas for new instrumentation that provided support and embellishment for those themes though. That kind of approach reconciling with the standards here is still a debatable issue. My feeling is that if you transpose something to a new genre, it's gotta be bringing it on all levels to get my vote.
The panning of the string work at :45 for your coverage of "The Legendary Hero" was way too drastic. Actually, for a good portion of the track, most of the sound is panned left and the right channel is nearly dead in comparison. Why would you do that though?
The samples were alright, and the subdued atmosphere was obvious but it lacked texture like Binnie pointed out. The instrument layering was decent enough to mask some of the synthetic nature of the sounds, but there were points like (e.g. :05, :47, 1:05, 3:34, 3:41, 4:00, others) where the string or brass samples are exposed by very artificial-sounding starts or finishes. Js with even more scrutinizing ears for sample work like this might have even more problems with this than I did. You gotta focus some attention on details like that; hopefully you can get some tips of humanization from the ReMixing forum.
The things that lacked here were sample humanization in some spots, and that did have a bit in part to do with having too thin of a texture where mistakes were too easily spotted. Hope to hear Dan and/or Gray offer their insight. Arrangement is playing it really safely as well. While it's not great in execution, I wouldn't call it mediocre. Work on this further, Mike.
NO (resubmit)
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http://www.tzone.org/~llin/psf/packs2/FF8_minipsf.rar - 405 "Compression of Time"
This has been a favorite original game track of mine not because of the actual track, but because of Stephen Kennedy's remix of it from Project Majestic Mix (Gold).
Played this one back on VGF47, and it was pretty solid, in my opinion Bryan's best work yet. I thought more attention to the mixing could made the track sound a bit clearer, with more distinct-sounding instrumentation, but on the whole, that's just a personal preference and I liked the presentation as is. Carried an almost ambient feel to it with how echo-y & dense the string work was, and that wasn't bad at all.
This could get shat on for not having much dynamic range as the track really got underway. While there was subtle variation going on in terms of the composition, the piece felt like it was on cruise control; pretty samey from 1:18-4:31 on first listen. Note that I said the first listen.
Subtle changes and additions in the instrumentation were in several places: 1:36 (low strings), 2:09 (drums), 2:24 (more percussion panned left), 2:41 (brass additions I believe), 2:55 (melody with harp plucks in the back), 3:12 (added more stuff), 3:29 (moves to another section of the source tune keeping the same low string backing), 4:16 went a bit lower in sound...
3:32-4:17 definitely had the string work and vox getting too loud and piercing in my headphones; looked like you were topping out the low mid-range most of the way through.
Sef had some nice dropping out of instruments to focus on strings and brass at 4:31. Nice work gradually fading in some additional string work around 4:41 that kept building up all the way until it stopped getting louder around 5:50 I believe. Very creative idea I hadn't heard used before in any other mix.
Stylish ending section at 6:07. Still sounded pretty samey relative to the earlier material, but I liked the tone of your string samples going solo. Very nice way to tie things up. Sounded too fake going for the extremely long hanging note during the fade from 6:36-6:48, especially since you had one string with no additional layering, but it didn't negatively impact me too much.
When one listens to the piece the first time, he may go "boring" or "does this ever change?" It certainly sounds very similar throughout most of the way, and I'm sure some people will dismiss it as monotonous. But the context lies in the details, which you ought to be paying attention to. Solid arrangement, and good use of very purposeful additive and subtractive instrumentation ideas to create understated yet ever-present change within the composition.
Sounds solid to me, but you NEVER know with the panel. Very cool work Bryan. Not something I initially enjoyed vis-a-vis my role as a judge, as I definitely had the (wrong) first impression of "repetitive". I can see how someone can say that about the overall tone of the piece, but the changes in the composition are what counted with me. Certainly interested to see what Gray and Dan in particular have to say on this one.
YES
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Can't find the source anywhere unfortunately, so I'm just gonna have to go on the track alone. Don't wanna sound like I'm flatly against gabba-gabba-hey happy hardcore tracks, but this didn't have much to it, and felt pretty gimmicky.
The distorted beats and chopped up vocals sounded like a mess. Joined by some claps at :29, everything was still cluttered, until that crud finally dropped out at :35. From :35-:1:01 though, things were pretty sparse as the focus was mostly on the voice samples.
The same voice sample went on ad-nauseum from 1:08-1:25 & 1:32-1:54. Felt like much longer. The part at 1:55 with the beeps at the starting line & the cars revving up was like a shining beacon of light amidst a lot of confusion.
Nothing very melodic here, though that may not be something to expect in the genre, I wouldn't have any idea. Was still pretty monotone-ish if I'm not informally misusing the terminology. I'd be interested in the prospects of what a high-quality happy hardcore mix could yield, but this wasn't it. I'd be interested in hearing this one with stronger sounds, better production and less repetitive voice sampling.
NO
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I had recently started playing Megaman X on zSNES back in early 2003, so I was interested in checking out remixes from the game when I first found OCR. Saunders had the same view as me where this was not necessarily the mix I would have wanted with the Sigma selection theme, yet I think Jon went for something unique with the arrangement idea. Dated and quite underdeveloped, but catchy and a welcome change of pace from the other mixes, both new and old, from the site.
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http://www.zophar.net/nsf/metroid.zip - Tracks 9 ("Tourian"), 8 ("Item Acquisition Fanfare") & 5 ("Kraid")
Heh. Well, I'll tell ya, that's certainly interesting material. I'd get my comments from The Shizz for this decision, but the Minibosses forum got pruned. Basically what it amounts to is that the arrangement is just too out there. Not too much discernible Metroid in the sax work, though the keyboard & piano thankfully use the source material more overtly. Basically looking for more thematic connection to the source tune, rather than basically going off on your own thing for most of the 3 1/2 minutes.
The intro handled "Tourian," and at least for the first 32 seconds I felt Koelsch managed to apply his style to some genuine rearranging of the source. Throughout the rest of the 2:26 of the arrangement dedicated to Tourian though, the sax on lead didn't do anything but freestyle with occasional bursts of the Item music (1:01/1:30). After all that, we also got some usage of Kraid with the sax even following the piano from 2:54 until basically the end, then some more freestyle work that squeaked as it ended abruptly.
One thing I was particularly disappointed with was the production being so weak. If the sax performance was more coherent and derived from the source material, this might have more of a shot as something unique given solid production, even with such a relatively sparse soundscape. Yet everything sounds too distant. Bring some level of polish to the sounds.
I know you're capable of promising execution on production with a piece like "Blind Eternity" in terms of production, and I thought your remix of some of Trance-Canada's original material in "Serenade in Sweet Blue" was the nicest production yet on one of your predominantly live pieces. Step up the quality here so things sound as crisp, then work some post-production effort on making things sound moody, troubled and so forth.
I'm not gonna complain much about the sax performance. If someone else wants to offer specific criticisms, they're more than welcome to. I dunno what type of sax he's using personally. Maybe run the piece by Mustin & The OneUps and see if any of the members have comments as well. I thought the sax sounded alright given the context, as it seemed to fit your concept of the track in generally sounding thin, nervous & shaky.
So going full circle, what I was more concerned with was your performance mostly featuring freeform work instead of overt variations of the source material. Not to sound constricting, especially because I clearly see that the piano & keyboard were handling things on arrangement, but we also need more of that connection on the lead as well. Get the arrangement ideas into a more overtly interpretive route, even if that means modifying your performance to some degree, and work on the production.
NO
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Btw, Larry when's a good time for me to call in and pimp DSoP?
Any time, bro.
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Apparently my song didn't get played because it was "unfinished" (even though "WIP" was on RoFL). My song sucks, obviously (when I entered it, I had no idea how good most of the entires were going to be for this joke project). Still, it's not as bad as Azar's, so I think Larry was just trying to knock me for making him play all of my Song of the Week stuff.
Actually, it just happened not to be in the Plutonium pack. Sorry bro, if I had remembered that it wasn't in the Plutonium Edition, I would have definitely played it.
What's ThatNoise? Must be ThatPaige.
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also just for the record
larry - i don't think he meant that the new judges would make it an easier ride. i think he was only implying that new tastes and visions coming into the panel would shake things up a bit. which it does and has.
Absolutely. Also, I just wanna clear up that my comment in my vote was more about Protricity being ousted rather than anyone who came on board. A lot of hostile people were willing to at least give OCR another look once they found out he was no longer on the panel. By saying that the panel isn't an easier ride nowadays, I didn't mean to imply that anyone among us gladhands YESs or that friends get lenient looks at their material.
Like you said weed, and what I SHOULD have said, is that while I appreciate and agree with the fact that the panel looks different and more open these days, I don't think that makes it an easier ride. I think anyone that submits a mix, in this case it happens to be Dustin, should be bringing a fairly complete package of arrangement, production & performance. Even with this group where a lot of OCR non-regulars have a noticed a better attitude, you need a strong product to fare well when it's time for your mix to hit the panel. I believe that's a general standard that won't change regardless of who was, is, or will be on the panel. Sorry for not being clearer.
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Yeesh, why not more comments? Ubik did a great job on this one. These beats were definitely bringing the power in a big way. It's a shame we don't see more mix releases from Brian either here or at VGMix, as he's always got some great ideas and great sounds to back 'em up. Well worth the DL, and a track you could easily enjoy without being familiar with the source material. Definitely impressive.
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Heh. Surprised this doesn't have more reviews. About 2 1/2 years ago, when I had a chance to listen to all of the OC ReMixes (back around the 700s) this was one of the mixes I really enjoyed from a game I had never played before. Definitely a very unique vibe relative to everything on the site, even another couple of years after I heard it. Always chill, always quality. Definitely check it out; McVaffe's rep is always solid.
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I got an email a couple of weeks ago telling me my submission got a 404 error and told me to contact the judges. I had it linked to the DoD site and by the time it got around to judging time, they had taken all the songs down.
I have it hosted on my own space now
Game: Metroid
Name: Interstellar
Remixerz: Koelsch1
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http://www.tzone.org/~llin/psf/packs2/FF9_psf.rar - 125 "Crossing Those Hills" & 204 "Song of Memories"
"Melodies of Life" is a separate song on the FF9 soundtrack, but "Crossing Those Hills" and "Song of Memories" make up the melodic content of "Melodies of Life," so I'm liking to those FOR THE PEEPS out there who read this stuff.
The mix sounds cool, and I'm sure FF fans would greatly enjoy it on account of the source material. Didn't mind the distinct panning here, BTW. But the arrangement here is way too conservative and uninterpretive. Plus, the performance is simply way too mechanical like Gray said; no performance dynamics to be found anywhere in the whole piece, so everything sounds incredibly artificial/fake/synthetic/robotic/momma in a spraycan. The ending just came across as "well, I guess I quit." Make an ending to provide adequate resolution to the piece.
You gotta be more, bro. I'd say resubmit if the arrangement were up to par, but as it stood it needs a lot more unique and creative ideas. If you can bring that to the table and work on dynamics issues, then feel free to resubmit. Check out the ReMixing forum in order to look for help in that area.
NO
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If my Duck Hunt Crap WIP isn't in the Plutonium Edition, someone's going to get an ass pounding.
Don't worry. It is, bro. And it still sucks.
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*sigh*
Fine, I will conform yet again.
BOOM!™
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Requests will still be ignored.
Dosent EA at least care about the LIVES of their customers. Imagine somebody dropping over dead after hearing that horrible song, how would that make you feel?
"AMAZING!" [/Madden]
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Requests will still be ignored.
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I have been informed that due to the changes that have taken place at www.ocremix.org that Larry is splitting his show into two separate but done side by side shows. The VG Frequency you know and love will still exsist, but a new smaller show will be done afterwards called EA Frequency. This new show will feature the remixes on this site and the soundtracks from various EA games.
Requests will still be ignored.
Indeed! Thanks very much for getting out the announcement, Species. EA ReMix is in full effect, and will be covered in depth this Saturday with the latest EA ReMixes, along with the PLUTONIUM EDITION of the highly-anticipated EA Sports Duck Hunt 2005 soundtrack, Duck Hunt: Repercussions of Fowl Lamentation.
EA Frequency will feature the complete Duck Hunt 2005 soundtrack led by the creative team of SgtRama & Suzumebachi as well as bonus cuts that you won't be able to find on the game-release soundtrack! You HAVE to be there to enjoy the excitement as we head into a bold new age of radio in order to roll out EA ReMix! It's in the MIX™!
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The final covers that weren't released are also included; direct links to them are:
Very nice art. Did Ari make those CD cover pics or did someone else?
*NO* Doom 2 'Level 18 (no title given)'
in Judges Decisions
Posted
http://www.dongrays.com/midi/archive/game/d2/d2map18.mid - Map 18 ("The Courtyard")
Not a bad effort bro. Fairly conservative take on the material to be honest. In any case unfortunately, the source tune is actually derived from Pantera's "This Love" and is therefore ineligible for the site. Thanks very much to Doom expert TO for the hookup on that information. Better luck next time, bro.
NO OVERRIDE
Edit: Second Opinion needed. Larry/others, for the record, djp said there is no litmus test on derived/inspired from material. It's way too subjective. Unless the composer has admitted it was directly lifted from another composer, it's hard to make such assumptions. To be edited later on. - Gray