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Arek the Absolute

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Everything posted by Arek the Absolute

  1. Dunno about you, but ff3 was crazy easy for me. Kind of saddening too, since I heard it was omg hardtastic. And yes, I didn't run through it with dem rigged azz Geomancers.
  2. They took out that trick, but evade actually works now . That is probably why fights were so much easier... And no, I believe experience is the same. I 'grinded' on Tyranosaurs over at the dino forest with 2 different people per session. Also, I forgot how much of a bad ass Sabin is as a mage. 150+ magic = fire 3 > ultima.
  3. Beat the game with everyone at 99 and all things obtained within 20 hours. I thought the game was longer than this : /
  4. make fairy fountain part longer pleeeaaaassssseee it was so sex seriously not sexy pure sex
  5. You should reverse that 2-1 Axel b vs EasyP Plus, yes, Whip is shittastic online.
  6. Arek vs CultureKoi : 3 - 1 Nice set of matches dude. You got game.
  7. I already said that this is going to be a monthly alternating tourny. The winner chooses what game next, but it can't be from the same series we just played. It also sucks that you guys are having rom issues with kawaks. I have no idea why the one I sent you does not work. I will try sending you mine tonight again.
  8. The standards are high so that this site only has the cream of the crop. ps- this isn't an appropriate thread title fyi in before mod lol
  9. ring ring ring ring ring ring ring nintendo phone *coin sounds instead of do doo do do do do * Seriously though, I wonder which phone service they would give this phone to.
  10. i just found it funny if i cared i would have researched mister i just wanted to pwn atma :D
  11. [11:07:24 PM] Atmuh says: oh god [11:07:38 PM] Atmuh says: just saw a video of FFVI advance [11:07:50 PM] Atmuh says: not buying thank you very much [11:08:12 PM] Arek says: why [11:08:16 PM] Arek says: you picky? [11:08:29 PM] Atmuh says: it sounds really bad [11:08:32 PM] Arek says: ive already reached the three scenarios part [11:08:33 PM] Atmuh says: REALLY [11:08:35 PM] Arek says: if you are picky [11:08:41 PM] Arek says: the music sucks [11:08:42 PM] Atmuh says: with that game [11:08:46 PM] Atmuh says: i am picky [11:08:49 PM] Arek says: but that is because the snes game is 16 ports [11:08:54 PM] Arek says: the gba only has 8 sound ports [11:08:57 PM] Arek says: they worked with what they had [11:09:15 PM] Atmuh says: i noticed a bit of lag in battling [11:09:22 PM] Atmuh says: sometimes [11:09:24 PM] Arek says: ive got nthing laggy so far [11:09:44 PM] Atmuh says: I'll stick to the SNES version [11:09:50 PM] Atmuh says: mine is still aight [11:10:05 PM] Arek says: you do that bahahah
  12. Arek vs Sega 3-0 Good matches man. A lot were pretty close. Nice playin with ya
  13. Still iffy about the customization of attacks, but glad you agree on the stock. Sounds pretty interesting, but I still have to see it in reality before giving it a yay. Interesting though.
  14. -A domain would consist of a stage that would be customized and/or programmed by the user that would be the stage where your opponent(s) would fight against you if you were to host a game. One could program traps and other things that would harm and delay your opponent in order for you to exact victory. In addition, the stage is yours. It would probably look something like a street fighter / megaman level hybrid of a sort. Therefore, the possibility of stages and levels to fight on would, in effect, be endless. Horrible idea. Stock stages or bust. If the host was able to customize, then what is the point of playing. They would make infinite traps that would make the guest player pretty much screwed. Even if there was a trap limit, the fun part only goes to the host, with them knowing where the traps and such are. -Also, the player itself could be customized with a small set of rules determining just what damage a customized attack could cause overall. The player would be able to create effects that would be easily performed on command with no real learning curve. The attacks would be simple to perform (aka Super Smash Bros) but would allow for a large vareity of those attacks, creating a lot of vareity - period. The player would have about three really large special attacks that could fill the whole screen that would be easily programmable by the user, and thus it would allow one to customize their own attacks. People would just make max damaging simple input attacks that take up as much of the screen as possible. -I was even toying with the idea of allowing voice transmission during fights so players would be able to talk with one another and insult one another while battling. If that is not feasable data-wise, I would at least introduce a sort of chat feature where players would go when a battle has been lost or where each would wait for a battle to begin. Oh god, halo D: . Those who played Halo online should know what I mean. On the whole, the game would feature tight-responsive controls and graphical effects that would resemble that of some flash movies, but could also be customized on the level of a user. A game would consist of dashing, shooting, flying, blocking, stunning, and attacking the hell out of your opponents in a struggle to become the winner. Did you factor lag issues into this? Lag could definitely screw over timing issues, though this isn't that much of a problem if worked on. This game may be fun for you and your friends a few others to play, but as an mmo as a whole, thats a negative big time. Take out the whole "super customizability", and it doesn't sound too bad. Also, this reminds me of Soldat. You should look it up, since it rolls on the same idea.
  15. I will be honest and say no, it isn't. I personally think the idea is kind of stupid... You are entitled to your dreams and ideas though, so as long as YOU like it, then all is good.
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