Jump to content

mr.wholesome

Members
  • Posts

    73
  • Joined

  • Last visited

Posts posted by mr.wholesome

  1. That witch with the guitar at the end of Guilty Gear.

    Big danger area flashes so you avoid it and block right?

    but what if the chipp (geddit) damage takes off half your lifebar anyway?! Im obviously not getting the trick but at the moment all other fighter bosses (including Gill and GodShinOmega Rugal) look like pussies

  2. Within 5 minutes I had Ivy down to her undergarments rapidly flicking through her poses as to get the breast judder. "Crazy breast physics provided by havok"? or something. "ooh aren't you cheeky" *atomicfap*

    Point being the menus are really easy to understand and navigate.

  3. :shock::shock::shock:

    GLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!

    Cannot.

    Bloody.

    Wait!!!!!!!

    I wonder if they can top TF4?

    That is still one of my fave games of all time. The Epic music, the epic stages(the epic parallax scrolling!), the SOUND FX!.

    Damn I could do with a cold shower because im dangerously close to messing these pants!!!

    (sorry for the HAPPY YAY CAPS!! post)

    Keep us informed Coop :razz:

  4. Whoever mentioned Streets of Rage 3 needs to be quiet and go home.

    It is a fairly authentic representation of Techno and Acid House at the time. Strange noodling riffs all kinda layered on top of each other. Just Poly-Rhythms bruv. Nothing to be scared of.

    Hmm worst could be possibly Action 52 soundtrack on Megadrive. Damn id say most of the songs by NuRomantic bar most of Kid Chameleon and Chakan were fairly shocking. songs would randomly pan, elements would drop out, or tempo would change.

  5. When it comes to a game like Zelda though, I often wonder if you can translate it to film without really making it piss poor. I mean, I'm willing to give the BoTD here and say that maybe Hollywood really IS trying, but they don't have enough to work with, or what they have just really doesn't well, work that well.

    How do you take what is essentially a 25 - 30 hour gameplay experience and condense it to fit an hour and a half? What do you cut? How do you cut it? What about pacing? What action scenes should be put in? How the hell do we make a movie filled with dialogue based on a guy who never talks? Why isn't Malon any cuter!? >.<;;

    Pfft!Like any of that matters.

    All I want is a film that satisfys my rabid fanboy needs.So i suggest you start with something like Epona.That horse in the trailer looks nothing like Epona what the hell were they thinking!!! fuck pacing and storytelling get the bare essentials right(like the fucking horse jeez) then worry about all that cinema crap.

    BTW: Blatant April Fools, Come on!:roll:

  6. Have I mentioned that I work an obscene amount of hours to attempt this? It's been like 65+ in the last 4 or 5 days. I hardly have any time to do this really... I still want to though... I just hope no one's waiting for thorough reviews with baited breath.

    When I hit B or C I'll post some thoughts though; that's another good couple of hours worth of listening later though. :D

    EDIT: I'm considering going back to the beginning, and skimming through what I already heard to include comments about each game.

    ...

    Also... I really really hate Alfred Chicken.

    I think its just an opportunity for others to say things like "hey that game ahd awesome music" and generally reccomend some faves even if its falling on deaf ears(thats what im doing anyway).

    I suppose some thoughts on and surprisingly good soundtracks you come across would be nice.Plus its just an interesting thing for someone to do.

    Id like to do the same with Mega Drive VGMs its really cool hearing how different people used the sound chips there must be about 100 different interpretations of a distorted electric guitar with thunder force 4s being the best.And how Yuzo Koshiro managed to get very dynamic orchestra sound in Story of Thor (beyond oasis?).

    In the future im gonna have a YM2612 fitted into my voice box so i can make really bizarre screechy lead sounds from my mouth and scare children

    Ive gotta learn to control this rambling.:oops:

  7. Alien Soldier for the MegaDrive(Genesis)

    if you come from north america that is.

    Also Daigasso Band Bros for the DS. i need to import that sometime.

    AND!!! you must find and buy the Omega Five soundtrack, for the sole reason because i cant(yet) badass game with badass music composed by Hiroyuki Iwatsuki (he did the music in The Ninja Warriors for snes aswell)So get it bought! thank you.

  8. SECOND!

    I programmed four MIDI's out of that game for vgmusic, so you know I like this one. I've got to have a ReMix done one of these days.

    I also dig TMNT: Tournament Fighters.

    THIRDED.

    Ninja warriors. is so awesome. I recorded the whole thing to mp3 for travelling purposes.Its got that sound that just makes me think 16-bit. Parking block is my fave i think.

    Fave snes soundtrack anlong with the Kirby games and Axelay. *sigh*

  9. In a system like the PS, I don't know why they felt the need to give the buttons stupid names. Seriously, triangle, x, square, and circle? What IS that? It's a mess. They could've just made it another UDLR and been done with it.

    The whole shapes thing, i htink works pretty well.

    its distinctive. i mean without looking i couldnt tell you the respective button for ABXY on whichever controller nor the colour because its been used on four different systems (or more)and they have theyre little placement variations.

    whereas Triangle is up, X is down, Square is left, circle is right and i only have a PS1. fair enough UDLR would be very easy to remeber but its not very imaginative and it wouldnt really have tied in well with their playstation brand image.

    IMO anyway.

  10. ...When I got the 360, it took me a while to figure out which out of the 4 face buttons was the X, etc. I think that's something the Gamecube controller excelled at. As Hylian Lemon said, they really did a good job to make each button more unique and accessible, and I think that in turn smoothed the learning curve for that controller. I think in many respects, the Wiimote follows those footsteps, which might also help it be more accessible. So, I don't think it's so much a matter of game controllers being too complicated, I think it's generally that learning curve that's daunting to some people.

    QFE

    it would say press A and id be hitting the "nintendo A" as in the right button,but that didnt last and only really happened in games where the face buttons all had fairly similair functions (hexic)

    But i do love the gamecube controller that and the 360s are the most comfortable.

    Least comfortable would be the Dreamcasts. the triggers although a nice addition are at a jarring angle. Also 1 analogue stick?

    Thats one controller thats definately not aged well,considering the era it came from.

  11. As I can see from your icon, you play undertow...

    We shall play, ya?

    Anyone ever get trashed talked for losing a game of Yaris?

    I haven't laughed that hard in a long time.

    Edit: Oh shit... you have Sonic The Hedgehog 2. We so need to play.

    sweet, cant find a match for love nor money.If only i could scrub the buttons for maximum spindash...

×
×
  • Create New...