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Strike911

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Posts posted by Strike911

  1. We are working on the web site as I type. The music in the beginning, is admittedly a little darker than some of the other ones. There are a lot of lighter (and more fun) jazz tunes that aren't in the video that fit a little better. I'll upload them as soon as possible.

    Controls. Yeah. That was one of the big hurdles, but it works pretty well. You basically move around with the joystick and have three buttons at the moment. A selection button, a cancel button, and an inventory button.

    Our programmer went to great lengths to get the radial menu system working. He ended up creating a really cool system that is pretty intuitive. You just walk up to an item in the environment, select it, then pick your interaction from the radial menu that pops up. Easy as that. It's really simple and effective. The radial menu is used in the inventory as well, so everything is uniform. It flows really well. Again, props to our programmer because he really designed it very well.

    We were really concerned about the controls from the get go. Point and click IS the standard, but we came into it knowing we wanted to develop on a console, and our input system feels very natural with a controller. It's easy. It's not cumbersome like some of those older adventure games that were straight up ports that used a D-Pad to control a mouse cursor. I shudder at thinking about those. haha.

    The voice. Hmm. You know, I love Monkey Island, but I wasn't necessarily trying to emulate Guybrush. Now that you mention it though I see the similarities. The fact that you say it sounds like Dominic Armato is a mega huuuge compliment though. I honestly just tried to voice a wisecracking, hot-headed, smart ass the best I could. lol.

    Thanks for kind words guys. :) Me and my team appreciate it.

  2. EDIT: (August 6, 2009)

    I know this is a 3 month old thread, but I wanted to update everyone!

    New Video of our new engine that we entered into Dream Build Play 2009.

    We updated the engine to full 3D. It's not perfect, but we're pretty happy with it. It has come a looooooong way from the original build, that's for sure... and in a relatively short period of time.

    Wish us luck at Dream build Play 2009! There are A LOT of really good games in the competition. You should check out all the other entries on Youtube if you're into the indie games scene.

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    --------------

    So I've been working with a team of mine on a game for a game development competition at my university called CGEC at the University of Texas at Dallas. For 7 months we've been developing a little adventure game hopefully to sell over XboxLive. Out of 14 starting teams, we placed 2nd which was $7500 bucks. Additionally, we also got the innovation award which is an extra $1000. It was really exciting, we were judged by a lot industry veterans. Eric Hellcats Parker was there, and a guy from the late Ensemble Studios. A Gearbox producer and (I think their former) lead concept artist helped us out in refining everything. It was a really good experience... and I got money. It was a short little 15 minute demo and everything was a real blast.

    I made all of the music, wrote all of the dialogue, did all the audio engineering for all the sound effects/voiceovers, and I also voiced the main character.

    Here's a link to a video. It's not entirely exciting because it is an adventure game after all... you have to experience it. The judges (again who were all industry vets) said the game was fun, Eric Hellcats Parker said particularly he liked the pacing and that he enjoyed the humor (from my dialogue baby!) which was a relief to me. The fact that he himself liked playing our game really makes me happy, and he told us he doesn't usually even like Adventure games. I think what sold it for the innovation award was our radial menu system and the humor. Honestly, I'm a little miffed on how we got the innovation cash, but the judges voted for us, so, yeah (?). Go figure. I would have honestly given it to the iPhone people.

    Here's our vid:

    We were up against a lot of other games, iPhone games were popular. 1st place went to a great iPhone strategy game! It had a really cool art style.

    We're planning on releasing a finished releasable title hopefully in the fall over XboxLive. Haven't quite pinned it down yet, and we're ditching the 2D sprites for 3D modeled characters. Our team also talked to a guy about investment too. So we're moving right along.

    So yeah, good times.So in a way I'm also thanking the OCRemix community, because I've learned a lot from the community over the years, and wouldn't have been capable of mixing much less making music without you guys, and I can honestly say that OCR quite literally has put some cash in my pockets for the first time.

    So... thanks all. :) Maybe I should buy a t-shirt. :D

    ALSO, I want to upload some of the music. I made about 7 tracks, and the video only shows like... maybe a tiny piece of one or two songs... and they're hard to hear over voice/sound/blah blah. So I'll do that one of these days in case any one cares.

    EDIT:

    MUSIC SAMPLER IS HERE:

    http://www.youtube.com/watch?v=f18nRkXzyxI

  3. I've been through that thread before and my main problem is the lack of high resolution images. Don't get me wrong, there are a few, but they are few and far between. If you printed any of those (like a lot of people are saying they want to in that thread) it would look absolutely, freakin' terrible.

    Still though, a lot of them are really clever. I wish games would release tasteful, artsy covers like this every once in a while, although the necessary and intrusive console branding will always be an issue I guess.

    I like these though. I would really like to see official covers that chose an interesting route like this... I think I can only come up with a one or two off hand right now.

  4. okay no uh star fox and metroid have very simple and clear cut timelines

    Too bad StarFox is the type of game that should have kept a simple story. They put too much effort trying to make a story in StarFox. If there's a series that NEEDS a new game on a new/different timeline it's StarFox. They deviated too far from what made that the first two iterations of the series good in the first place. Start over. Please. Start over with the original 4 members, maybe throw in the Great Fox and Star Wolf. And yes, I'll say it: Krystal adds nothing to the franchise except a really strange caliber of furry loving fanboys that only further ruin the series. StarFox was most effective when its story was ridiculously simple, and didn't include overboard love interests, blah blah blah. And for crying out loud, it's a space flight shooter, not a ground based game. >_<

    /OFFTOPIC

    /RANT

  5. I'm more partial to the Special Championship Edition cover.

    Bison's such an asshole, kicking Guile in the middle of his boom, messing up his hair, all the while sarcastically flashing peace signs in his face.

    No, no, no. He doesn't want any trouble. M Bison is just doing a Nixon impression... it's cool guys.

    edit: ALSO, if I didn't know the move that Bison was doing, one might assume he's just sitting on a crate in a very flamboyant fashion.

  6. Also:

    AAAAAAARRRRGGGGGGHHHHHHHHHHH$#*^&*@&$*@#$*&@#^$*

    You know... I have this bad habit of wanting to edit every post I have... and occasionally I miss an apostrophe (and the last "e"). Hey I got the "Yea" right in the "yay or nay" thread, I get some kind of credit, right?

    Also I hope you didn't injure you'reself writing that exclamation of frustration. Even in textual form, it read like it was filled with rage.

  7. I used to love these Zelda timeline theories. I really like your concept. It is interesting. It kind of makes sense. And would really flesh out the story. I wish Nintendo would do something like that and explore these complex themes, but ... alas...

    I'm having to face reality again... and everytime I do, it makes dealing with Zelda a little more easy.

    Zelda is a game that uses the same things over and over again so Nintendo can make money. When I look at it like that, and just forget about the timelines I can enjoy the games that much more. Because until Nintendo addresses the timelines (which they probably never will... at least while Miyamoto is alive), Zelda will remain the biggest and best cluster-f ever. And I say that kind of endearingly and kind of not. I certainly love the Zelda series, but... you know...

    Now if Nintendo actually addressed the official timeline once and for all and precisely picked out every little detail, that'd be GREAT. I would love more complexity, but right now... meh. The only way all of this could be handled is if Nintendo made one single game about time travel, where Link went and revisited EVERY time period (or near every time period) that all the other game's existed. Most of them at least. Tell me that wouldn't be awesome? It's be nostalgic, and great. And people would buy it too. For realsies.

    It'd be complete fan service, no doubt, and it would also give everything a coherent storyline. That's it though. Ah, enough pipe dreams though.

    Until I see something official, Zelda will remain as a mere money making device with the same characters in it, over, over, and over again.

    I like you're theory though.

  8. It's as easy as this: DLC is good. New content is good.

    It's when companies start intentionally gimping their games only to nickel and dime consumers for "new DLC" that I get pissed.

    Like look at the new(ish) Burnout. I'm fine buying DLC from Criterion because they released a solid game, and they released A LOT of free downloadable content... only in the last few months have they started charging for new things, and I'm totally cool with that because their initial product was rock solid, and they really supported the hell out of the game from the get go.

    Now if they release games that are missing things that are usually supposed to be there that aren't, that's when it bothers me. Game modes especially! I know a few companies are going that route lately. I'm cool when extra costumes or guns, or whatever little bonuses they want to add in, but there should be a good chunk of those little bonuses in the game already before you start adding them in as buyable content.

    It's like back in the day in older generations, we got a ton of free, extra stuff in the form of cheat codes and unlockable goodies, but now it's like DLC that you have to buy are replacing that old model. A lot of interesting bonuses that would have been mere extra content in the older generation are showing up as premium DLC, and that bugs me. Make me pay for interesting things that weren't necessarily possible when the game was made, not things that the game devs decided to leave out just to sell later.

    Games should be robust and filled with things at release. I have no problem buying DLC from companies that do that. Or like most of the Valve games. They've released SOOO much free content. If they charged for something new I wouldn't mind paying because they supported their games so well already.

    So yeah, there's my overly long answer.

    YEA

    As long as the game was supported well at release.

  9. lol @ Kirby Squeak Squad!!

    Seriously, they added two diagonal lines on top of his eyes and its suddenly "Americanized."

    I love that. lol.

    Yeah, apparently the American audience just won't buy Kirby games unless he's angry on the cover.

  10. Hypothetical replication scenarios? Who cares?!

    That matter is simply this: if something has value then people should pay for it. Simple as that. People can argue that "information" or "digital copies" aren't physical, and don't have value because its a copy, blah blah blah. It's plain and simple: pirates are taking something they haven't paid for.

    It's not helping the industry, and legislation or enforcement won't fix it. It's a sticky issue, but killing websites that merely facilitate the transaction (or download in this case) isn't going to solve anything. This is a systemic issue revolving around how the internet works... you can't legislate that away. It's already illegal and people are doing it. Enforcement is difficult, and taking away torrents will piss people off because there are lots of legal ways to use the innovation.

    You can't legislate copying and pasting away.

    The only way I can see this getting fixed is by changing the way the content is delivered to customers. For instance, having some kind of required streaming content from a main server that is only delivered to the player when they're logged in and validated. You'd essentially have a piece of a game installed on your system, and would request key assets from the server. If you don't have all the assets when you load up a level, game won't play. If you manage to crack that and get it running somehow, your level is missing a whole crapload of stuff making play no fun. I don't know. That's the only thing I can think of, and it has a whole slew of issues... I'm not paid to fix it... hell.

    Stopping piracy is difficult enough already. Trying to take on pirates and webmasters that facilitate piracy 1 on 1 though? Give me a break. It won't work. There's just too many. It's a systemic problem.

    If a bridge is broken you don't retrofit millions of vehicles with hover engines to cross the gap, you fix the damn bridge. The fundamental issue here is how content is delivered on the internet and how the internet works. You can't stop the flow of digital information by force. Games must be developed in a way such that the user's installed content is seamlessly integrated into an online system where the games themselves rely on a constant feed of information supplied by a secure authorization server. Yeah, it'd require a constant internet connection, registration, and whatever, but as long as all the content is in people's hands they'll figure some way to copy it... because people just don't want to pay.

  11. Long Response

    Never used TPB or whatever,big pr but this will just piracy to spread and become even harder to target.

    When the RIAA got to Napster, people just jumped ship to smaller communities to share things. You've got one big collection of pirates all in one website. Crushing it only makes everyone scatter to other smaller sites that are almost impossible, logistically, to stay on top of. The same thing will happen. Honestly, if piracy is going to occur wouldn't it be better to have it localized in a central area you can watch it from. This is bad move, in my opinion, because it does nothing to stop piracy, and only shakes the hornets' nest.

    Piracy as it stands cannot be stopped with our current methods of distribution. Especially by going after people merely facilitating the transaction. Where does it stop at that point? You can keep blaming people up to the game developers themselves if you want to start grasping straws like that. *rolls eyes*

    This is nothing but a "public lynching" to scare people into thinking something is being done and inevitably, just like with Napster, it cannot work. Companies need to come up with a good way of distributing their content in the future to stop piracy. If someone is breaking the law, yeah, they should be accountable for it, but acting like this is going to stop piracy... don't make me laugh. I don't know of any clever distribution methods (personally I like Steam but it too isn't immune to piracy either), but what I do know is that this three ring circus will do nothing to stop pirates. At all.

    I know there are a lot of arguments about whether or not these TPB guys broke Swedish laws and whatever, but... it honestly means nothing in the long run. It's all just a show at this point.

    Short Response

    Nothing will happen to the internet. This will change nothing at all.

    This whole thing will piss a lot of people off, but it will never effectively do anything beyond giving you an interesting news headline.

  12. So a day ago my throat felt a little dry. I was like "Meh, must be allergies." Another day passes, and I sound a little hoarse, but I'm okay. So Now it's about 1 AM, 3 hours ago my voice transitioned into, I kid you not, the movie preview guy's voice. The octave dropped dramatically.

    I'm not sick, I feel fit as a fiddle, I'm pretty healthy, I watch what I eat, I exercise an hour a day, but out of nowhere, this thing hits me. The exact same thing happened to me four months ago. I haven't strained my voice recently, I've not been sick recently, and I don't have a sore throat. My throat does feel dry and yesterday I felt like drainage might have been causing it... but I'm not sure now.

    My biggest problem is that I have to present a huge final project at my university Tuesday afternoon, and with some possible vocalists here at OCR (hopefully), maybe I can find some remedies for a jacked voice. It's just really really dry and low. The pitch is low and airy. It's ridiculous, and once the novelty wears off from saying "In a world" over and over again, it's really very annoying.

    I know there is no magic pill that will fix everything instantly, and that resting (and not speaking) is probably the best option, but is there anything else that I can do to perhaps assist the healing process, assuming nothing is seriously wrong with my throat?

    I know this might sound ridiculous, but I'd appreciate any advice you can give me.

    *sips hot tea*

  13. He just wants to be doper than everyone else.

    Hasn't it been like 15 years since someone used the word dope to describe something cool?

    I enjoyed the Kanye episode. I laughed heartily when Kanye sang his Gay Fish song.

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