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Strike911

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Posts posted by Strike911

  1. @ Pezman

    Be glad you missed Sonic Shuffle. I think I got it for free when I bought my Dreamcast back in the day.

    It was like Mario Party, except minus the party, minus a lot of minigames, and more board games. The minigames were fun when you got to them, but it was like... half the time was spent wasting time on the game board doing nothing but moving your piece, not to mention the weird rules of the game. I could only stand it for a little while.

    >_<

    One day Sega will take the old Sonic formula that worked back in the early 90s, make a 3D engine that mimics the gameplay perfectly, while adding some cool interactivity and physics, then they'll start making new Sonic titles that sell. Those games played really tightly, the controls were spot on. My main issue with the newer 2D GBA sonic games is that the controls don't feel nearly as tight as they did back on the Genesis, just a little unresponsive...

  2. Examples?

    I agree with you about writing styles and the tactile sensation of actually turning a page to see what's beyond (the internet lacks this)...

    however...

    Game Informer is largely associated with GameStop. Having the misfortune of working there in my teens, we gave them away + sold subscriptions away with each 10% off used games "screw you over" card we sold. We essentially were selling subscriptions in store. The magazine is published and owned by GameStop if I'm not mistaken.

    Edit: sources -

    http://en.wikipedia.org/wiki/Game_Informer

    http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=28788

    http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&newsId=20050418005419&newsLang=en

    not trying to be a dick.

    They never mention GameStop, but being owned by GameStop who's main goal is to sell games, and popular ones especially, there's no incentive to be really critical as it hurts the parent company's main way to get income. It's kind of lame really. For instance, with EGM they would rate a few very hyped games with low scores and publishers wouldn't work them. This type of stuff is lame, but it happens.

    http://www.joystiq.com/2008/01/09/publishers-allegedly-blackball-egm-for-negative-coverage/

    And the fact that GameStop has to preserve its primary source of income, its game selling wing, in my opinion negates them as a legitimate form of critical media, much less as a real source for real unbiased reviews or coverage. Again, they never mention GameStop, but the magazine is something GameStop wants you to buy to pimp games coming out so that you'll buy it from their stores. Giving a product they're selling a critical unbiased review would hurt their bottom line... that's why I don't like them.

    Again, not trying to be a dick.

  3. Mario has certainly managed better than Sonic, but only because they made one great 3D game off the bat (Mario 64), then made lackluster copies of it ad nauseum. Not that Mario Sunshine and Galaxy are terrible games, but the level design and new gameplay mechanics pale in comparison to Mario 64. In fact, I got as many stars/shines as I needed to beat the game in both and never touched them again, but I still go back and play Mario 64 every few months. I just got bored with the level design and lack of compelling new play mechanics.

    I don't know. Certainly Maio has maintained better, but Nintendo games in general fare far better than Sega games ever have in the last generation up to this one.

    And about the shines. I understand. I also have seen myself not being bothered with collecting things in games anymore, and I think I've pinned it to the fact that when 3D worlds and collecting things were new, it was actually compelling because it was, in fact, new. Now that its old potatoes I can't be bothered unless it adds to the gameplay, and isn't the equivalent of me trying to find some kind of missing trinket in my very messy closet. That's honestly what the closet comparison is.

    AND FURTHERMORE (rant beginning) there is often no equivalent reward for finding all the damned things in most of these games except the satisfaction that our dumbasses collected all of the damned things in the first place. What's my incentive to go and find all this crap the devs leave lying around if I'm not going to get anything back for it besides a 100% next to my save file?! HUH!? HUH!? Where the flying hell did all he secret unlockables go!? Achievements are nice, but they're not a substitute when people break their ass trying to find crap. Okay, I'm stopping.

    Sonic's later games were especially plagued by this... I just don't care because the reward in return just isn't high enough with all the other fantastic games vying for my attention all at the same time.

    Pardon the vulgarities.

  4. Can't say I'm surprised. Print media hasn't fully transitioned with the internet age yet. Bound to happen.

    I read EGM waaaaaaaaaaay back in the day (N64/Playstation generation) but not religiously. They were good back in the day, but their quality was in decline since.

    AND FOR THE LIFE OF ME I don't understand why anyone would read Game Informer. It's just one giant advertising platform for GameStop. That and Nintendo Power for Nintendo. Especially with all the excellent online resources available for free, I just don't know what magazines can offer that the internet can't. Everything in the magazines are reported the day of the mag's release, and the internet is instantaneous. I have 24/7 coverage of video game news right in my room over the internet, from hundreds of different sources to help me form an opinion on a game, plus video and screencaps. Print media can't do that yet. But really, I hear people love Game Informer, even a few of my friends in real life and I've never understood it. Maybe it's my massive dislike towards GameStop...

    I understand there's a aspect of turning the page that is interesting (old school interactivity, right?), and the only time I'll ever buy a magazine in this day and age is if it has a lot of imagery or headlines about games I absolutely love AND that will find interesting to go back and read years down the line when we've all forgotten them. Something more like memorabilia, than something to get news out of.

    I went through some of my old mags just recently (I saved A LOT of old magazines from the early early 90s) and read a piece on the original StarFox in a very old April '94 GamePro issue and it was talking about the game's graphics being awe inspiring, and seeing reviews about classic games and how excited everyone was for them at the time is really interesting to go back and take a look at, now that a lot of them will never be received like that again. Good times. I love reading old articles. Love it. In fact, I think I'm more willing to buy old magazines on eBay than anything produced now, again, unless I want to have one as a keepsake for a game that I'm hyped for.

    Rest in peace current-gen print media. When you have widespread solar powered video pages I will return.

  5. I loved the original, Sonic2, Sonic 3 and S&K. I loved the fact that you could pop in S2 and S3 into S&K... it was just great at the time. :)

    The LAST sonic game I even bothered purchasing (and also enjoying) was Sonic Adventure 1 for the Dreamcast, which at the time was really revolutionary.

    Too bad EVERY Sonic game since hasn't held a candle to those. I tried a the GBA versions and just wasn't impressed, it just didn't control like the older games. And the inclusion of even more characters in the new 3D games really doesn't interest me.

  6. And I'm genuinely sorry for PS3 owners in that regard, because I keep hearing epic save-data-deletes from a lot of buggy PS3 games. Seriously, is it really THAT hard to program for the PS3? It's like with every other PS3 game, there's graphical glitches, online problems and save-game-deletion.

    I also don't know what you're talking about either. The only issue I've ever heard about in the media regarding game save corruption on the PS3 is an obscure LittleBigPlanet glitch that only occurs if you're trying to overfill your save data, which really is virtually impossible unless you're intent on doing it by saving all of the horrible and craptastic items people make in their user-made levels.

    I don't think the issues you are referring to are nearly as widespread or common as you think. While I've seen this LBP glitch on Kotaku and other places, I don't know anyone that has experienced it.

    Graphical glitches and online problems? Gotta be honest, I'm not going to even touch that because it'll just start a flame war, but as a current-gen owner I've not seen any real differences in graphical glitches and online problems across all 3 platforms (exception being Super Smash Bros Brawl, whose online mode is beyond horrible).

  7. The things that have been overlooked from the old generations was that while you could bring your old carts to your friends house, it didn't allow for data exchange, except in games like the first couple Pokemon games where you had to physically link the GameBoys together via wire.

    I'm cool without memory cards for the most part, as long as I don't have to pay an extra 25 bucks on top of a console purchase I'm happy... although I guess the sheer price of consoles, and the higher prices for controllers makes up for that loss huh? ha.

    I remember back in the day when you could take your N64 memory cards to a couple of different arcade machines to transfer your data. I think FZero GX/AX had that kind of functionality too for the Gamecube, if I'm not mistaken. In fact, I think I remember going to the arcade with memory card in hand.

    Hard drives are the way to go, but USB and SD Cards sure are convenient. It'd be nice to see that kind functionality again, although I guess in this day and age they'd just upload your data online and let you log in to retrieve it.

  8. Had an instance like this once, except not over the key, but the type of notes being used. I was purposefully omitting a few notes and adding in some different types of notes for a clear stylistic difference from the original to make it sound different, but I was getting crap about how I was incorrectly using the theme and how I was wrong, but it's still decent.

    What a dick that guy was.

    "Artistic License"

    If that was the case, a lot of the rearrangements from Smash Bros Brawl would be incorrect and wrong because a few them really deviate from the original source. People are just stupid. Best to ignore them or completely bring them down with the artistic license thing.

  9. Hey everybody, reviving this one since the Metal Gear DLC is now online. It's pretty cool. Lots of fun little levels, the clothes items, and the introduction of a paintball gun to shoot at stuff. :)

    ALSO I have an extra unused copy of the code for the God of War bonus content if anyone wants it. Just PM me if you want it. First come, first served.

  10. I'm a Gundam fan so those are the recommendations you're getting from me. If you haven't seen the original Gundam, reading up on the Wiki would be a good start, though you don't really need that much background story.

    1985 - Mobile Suit Zeta Gundam (50 episodes)

    1986 - Mobile Suit Gundam Double Zeta (47 episodes)

    1987 - Char's Counterattack (Feature film and you need to have seen most of the Gundam UC series [especially Double Zeta], but the way it finishes the UC timeline and story is fantastic. It's easily one of my favorite anime movies. Animation is great, and the soundtrack is good.)

    1991 - Mobile Suit Gundam 0083 (only 13 episodes, quick one if you're looking for an easy watch)

  11. I have both (DSLite and PSP-2000). Here's my 2 cents in an easy to digest format:

    PSP if you have a PS3. The extra features are cool. There aren't as many titles, but you get a few, cool console-style portable games, not to mention the ability to play PS1 games on-the-go via the PlayStationNetwork's downloadable PS1 games. A little more fragile than the DS, less titles, lots of PS3 functionality. I haven't played my PSP in quite some time, though once the new Phantasy Star releases on it I might use it a little more. I honestly use it the most as a PS3 tool. It really has a lot of cool additional functionality outside of video games. Watch video files, pictures, music. Stream music. Browse the internet with the built in browser. Again, it is does seem a little fragile. Battery is 6-ish hours for me on medium to low screen brightness, about 4 hours on high brightness. Have to buy a Sony memory stick. Upgraded Firmware every few months adds new functionality like internet radio, video codecs, etc. Again, there are few games when compared to the DS. Graphically more capable than the DS, but again, the PSP just doesn't have as many games, though there are a few big name quality titles that really shine on the system.

    Games I enjoyed the most on PSP: Metal Gear Solid Portable Ops

    DS has a huge library of games, with the typical Nintendo games we all love. Doesn't have the power or the features of the PSP, but it constantly has decent titles coming out. It is a game machine and it doesn't sport the beefy extras that the PSP has. Battery life is good on it, 8 hours when screen brightness is on high, on low I can easily get 14+ hours on it. I believe if you have a Wii you can download DS demos (similar to the PSP), though without anywhere to store them I believe they're erased after you shut off the system. The system is pretty durable, and unlike the PSP, I don't feel like I'm going to break it by carrying it with me. The screens are protected when its shut, so they're protected when the system is not in use (unlike the PSP, which it seems like I'm constantly checking on to make sure I haven't scratched it). It's a durable little bugger, like most Nintendo items. A lot of cool quirky games that can't be done on other portables.

    Game I enjoyed the most on DS: Tie between the new Advance Wars, Mario Kart DS, and Zelda: Phantom Hourglass

  12. In 2050 the kids on OCR will be like, "OMG! QUIT MAKING TRANCE AND ELECTRONICA... we're into brain music and taking pictures of our dreams while we sleep."

    And us old timers will be having PRC 47,000, AND still remixing Ice Cap Zone.

    Mark my words.

    I guess the only way I can even start to comprehend that is to envision an old man here on the boards showing up and "remixing" game tunes in the style of 1950's rock and roll... Elvis style. Wild.

    Man, I want some classic rock and roll now. haha.

    ...

    edit: And the "Nice work guy" pictures will develop some kind of sophisticated AI, no longer requiring our input on what work is nice, and what work is not, take over OCR, and make the coolest Gerudo Valley mix evar.

    You heard it here first folks.

  13. Which kind of makes it look like their using the "Dragonball" name just to rake in money.

    Hollywood always does that though.

    I'm annoyed. On one hand, I know this movie will be awful. I just know it. I'm okay with that (the source material, admittedly isn't all that great)... but my problem is that I will probably be there opening day to see it all go down regardless.

    Really makes me wonder how that Akira flick is going to turn out...

  14. Look. On the slim, marginal chance that MGS4 gets ported, it won't be announced for another year or two, until MGS4 sales on the PS3 have fizzled out...

    With all the Apple product placement, and Kojima's (and I guess Konami's?) love for all things Apple, my guess is some kind of Metal Gear Acid iteration on Iphone or Ipod rather than a 360 port.

    My 2 cents.

  15. -Original Starfox

    -Good ol' Shadow of the Colossus

    -Metal Gear Solid Series (especially MGS4 with its IPod item... I'll go online every thursday to see if Konami has any new downloadable in-game tracks available... hell I want those more than the extra camo's, haha. There have been some phenomenal music released as DLC over the last few months, which surprises me still).

    -Einhander ... I can easily play through that game just to enjoy the soundtrack.

    -DDR and Bust-A-Groove (Kitty N baby)... do music games even count though?

    -Zelda: A Link to the Past (and most of the Zeldas actually)... fantastic. Kind of stopped playing them though once I found the live string quartet tracks that were released. Why does Nintendo insist on relying on midi for that game, when other less deserving Nintendo titles get the live orchestra treatment (*cough* Starfox Assualt *cough*). Oh...

    -Starfox Assault... the only good thing about that game was the soundtrack... okay, and the sorely missed on-rails missions.

    ...

    and honestly (and most recently):

    Super Smash Bros Brawl... because I can get a hefty dose of nostalgia from multiple games all in one place, and the game is still "new-ish" so my buddies will play it when we're all amassed together. Good times.

    I can justify a playthrough of the original Starfox (or a game of SSBB) just to hear the Corneria music. :)

  16. Saw this earlier. Ridiculous over-use of gore and violence....

    ... but I wish more DS games combined that cutesy look for mini-games with over the top violence. It's just a winning combination. lol.

    :)

    I've tried to tell as many people as I could about this game because I think it's absolutely hilarious.

    Does it make me want to be vegetarian? No. Is it funny. Sure is, in fact, I wish there was a commercial game that could pull this off, minus nag/info screens about PETA's anti-meat agenda.

  17. Sorry to burst the bubble but the next Metroid will be a small collection of mini/party games.

    You heard it here first folks.

    @ Torzelan!!

    DUDE! I have that one from when I was a kid but in English, but it didn't come with a tape or anything! :) I also have a Zelda one, same style.

    That makes me ridiculously happy. :)

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