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Strike911

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Posts posted by Strike911

  1. No spoilers here...

    The story wasn't as original as I was hoping for. I've seen similar variations of the fundamental story in other pieces of science fiction.

    I still enjoyed it A LOT though!

    The visuals and art style were amazing.

    The 3D visuals were like nothing I had ever seen on screen before. And some of the creatures really reminded me of creature art back in the old Phantasy Star Online days. :)

    I had a blast with this movie, and the world really did seem alive. I was skeptical about the hype that the world would draw its viewers in, but it really did. I loved this movie. The characters were really memorable, and... hell, there are guys piloting robots. Come on. What's not to love?

  2. The ONLY link between District 9's content and the once possible Halo film was that Jackson wanted to do a scifi film. That's it. Halo fell through, but they wanted to make a scifi film, so they made District 9, and I've read official articles backing this up straight from the horse's mouth.

    The point of the movie, and its strong point, goes a little deeper than a spectacle to watch. It's not a popcorn movie... the subject matter is uncomfortable and the message is pointed. It's probably one of the smarter scifi films to come out recently, but its a heavily message-filled one. The audience must be prepared for it, and its not something you'd watch to make you be in a better mood.

    The purpose of the film isn't to entertain you so much as it is to focus on human nature; love, selfishness, racism, prejudice, etc. Aliens are just a convenient medium to easily exhibit racism/prejudice toward without being politically incorrect. The purpose of this movie is make you think. It's not the recent Star Trek film. It's not what Halo would have been. And I think I'm happy with that.

  3. (totally agree with Muramasa, there are a few tracks that really are memorable. I guess not too many people played it though)

    I'm in love with the following soundtracks:

    Phantasy Star Online Episode 3: C.A.R.D. Revolution (Gamecube)-

    Some of the orchestra tunes stick with me to this day. I know to most it's the bastard child of the Phantasy Star series, but the music was fantastic and memorable. To this day I enjoy the soundtrack immensely. Then again, I was also one of those people that enjoyed the game (not as much as PSO, but it was a fun diversion).

    Advance Wars: Days of Ruin (Nintendo DS) -

    For a DS title especially, these tunes kick ass. The entire soundtrack is stellar.

  4. The comparison between GoW and Dante's Inferno is warranted.

    I don't think it's necessarily a "rip off" but Visceral certainly tips their hat at God of War's gameplay heavily, mimicking GoW's staple gameplay almost exactly.

    After playing the demo, this game's style and look (outside of cutscenes and the story) feels -very- similar to God of War's, even down to the style of the 3D environments and the way the camera works therein. Animations and movement in general also have a similar feel. Additionally, the way you take down large enemies is exactly the same, with the instanced QTEs, which are done almost exactly the same. The slow motion effect is also there. The upgrade system for new moves.

    Hey, GoW was fun, so more games with this kind of established play style will be enjoyable.

    It was pretty fun during my play through, although, I did kind of chuckle when you first meet the Grim Reaper (or whatever that was)... or rather how you meet him. Seriously... lull... AXE! haha.

  5. ... I don't want to be overly critical because I love fan efforts like these...

    ... but I can't watch this thing and take it seriously at all. They try to make it too epic and focus on aspects of the Zelda series that aren't really facets of the game's story or setting at all (outside of names).

    I felt similarly about MGS:Philanthropy, though it did a better job retaining some of Metal Gear's look and feel.

    Kudos for fans taking on such a huge project and seeing it through, but I feel as if a smaller scope would have helped make this project more successful, especially when you take the story so seriously. Instead of trying to make it feel like all three of the Lord of the Rings films in a little over an hour, why not focus on a more precise retelling of a snippet of the Zelda story. That would have been more interesting. This project, as it is currently, just feels as if the producers bit off more than they could chew yet they continued to chew and chew... and chew.

    It's hokey. And I can deal with hokey, but not when it takes itself THIS seriously.

  6. It depends entirely on the game and what you want to play. Some games lend themselves to being a showcase of set pieces that you are guided to. Others allow more freedom. Does either make a game good or bad? Of course not.

    Sure Modern Warfare 2 & Uncharted 2 more or less tell you where to go and tells you specifically which corridor to go through to accomplish your mission. But is this really all that much more different from games like Super Mario World? Are we just more tolerant of games of different genres with levels that don't change or offer an open experience? You could argue that Super Mario World is exactly the same over and over again ... but you'll almost never hear people lump Super Mario World into that same category as Call of Duty or Uncharted.

    The entire argument in this thread about linearity leaves out open world games, and sandbox games in general, all of which the industry had been trending towards in the last few years.

    I don't think saying "games nowadays are more linear than they used to be" is a fair criticism of the gaming scene as a whole, because it isn't necessarily accurate. Sure a lot of high profile games are, but maybe its just because they're more accessible to fringe console owners that wouldn't label themselves hardcore gamers.

    There are plenty of games where a guided experience is enjoyable to me though. Is there a little too much guidance at times in some newer games? Sure, I can see that, but I think it's just a correction being made from games of old that quite literally told you nothing about where to go and how to proceed (outside of reading an instruction manual). Just like reading a good book, watching your favorite TV show, or movie, you can go back and enjoy it regardless...

    There is plenty of room for both styles of play in the marketplace, and they will both continue to exist regardless.

  7. I don't think I've ever seriously cried per se, but I did get very teary eyed during the ending of Metal Gear Solid 4.

    I don't think it was necessarily the game's ending itself, though. I think it was the emotional experience of witnessing all the drama from the characters, all of which were staples in my life as I grew up over the last 10+ years, hell even further than that if you want to count earlier iterations of Metal Gear. The characters grew up too; they grew old, they changed too, a few died. It was almost like sharing an experience with a close friend. It was particularly moving because of the heavy investment I had in the characters.

  8. Yeah, honestly, as soon as I started playing L4D2, I enjoyed the new cast, but I started thinking, and then I realized I really missed the old characters.

    I don't know what happened to Bill's voice actor though. There are rumors the guy died, but I can't find any official source anywhere. Anyway, not a big deal to get a new actor if that's the case.

    The more I play L4D2's demo, the more I want to see the old survivors interact with the new survivors. I miss Francis saying all the things he hates. *tear in eye*

  9. Sniper rifle is still very underwhelming, but I've only gotten the "old" one, not any of the new scoped guns, so I'll reserve judgment...for now.

    Wait until you get the military sniper rifle that hold 30 rounds before you have to reload. That thing is wicked.

    Also, I enjoyed the demo but just now I have a new found respect for the game. I shot a zombie that was in a full sprint in the stomach and its intestines spilled out and strung along behind it as it died. Coolest/Most hilarious thing I've seen in a while.

    Oh, also if you type "upgrade_add" in the console and then one of the three options it gives you after, you can add laser sights to your guns, incendiary ammo, or explosive ammo. Interesting how it works. The Laser Sight really sharpens your accuracy and just looks plain cool.

  10. So I've been playing the PC demo with my buddies. I LOVE IT. So many new toys to shoot and blow up. :)

    The game feels new yet retains a very similar feel, and I know me and my friends (all together in the same room, pseudo-LAN style) loved seeing the new gore effects and guitar swinging action. We even let out a few simulutaneous Oohs and Aahs, which was fun.

    GUITAR HERE!

    So many little things I enjoyed. I'm sure I'll ramble on and on about it later after this fangasm ends. I'm really looking forward to the full version. :)

    Also, zombies with body armor on are awesome!

  11. Haha. Man, I love reading all the shit storm threads on Steam's forums for L4D2. Haha.

    While I don't think the crazy rage that people are having is necessarily appropriate, to be completely fair to those raging over the demo's delay, Valve shouldn't set a deadline, then delay it, then delay it again. I can see how some more immature/impatient people might be frustrated with that. If they would have been a little more conservative to begin with, this could have been avoided. I know Valve wants to get the game out to the people, but had they just said the game will be out conservatively on Oct 30th to begin with, then this whole thing could have been avoided. I think people just don't like feeling like they're getting jerked around. If you say you're gonna do something at a specific time you should do it. Is the delay worth the internet rage going on? Of course not.

    Am I a little bummed the demo isn't out when it was supposed to? Sure, I'm a little bummed. Not enough to be angry about it though, I know i'll get to play it in a few hours, so no biggie. It's the same thing that happened last year with L4D1's demo. I know me and my buddies are really looking forward to the demo. We had planned to meet up and play it today, but when it was delayed earlier today, we just met up and played L4D1 instead, and scheduled a meetup the next evening to play the L4D2 demo together.

    And anyway, Valve is always great to its community. Last year they extended the demo period for everyone after delays and problems occurred, and with all the extra DLC they offer a simple 24 hour delay is not a big deal at all. God help those people that are raging over a 24 hour delay.

    It's seriously ridiculous to see all this rage over a simple 24 hour delay.

    People are going nuts on the Steam forums. I like Gabe Newell and I don't like it when people dis him for his weight whenever Valve is in the news, but one guy caused a guilty laugh in me. I think he said something like Gabe Newell must have dropped a hoagie into L4D2's main server. Again, a very guilty lawl there. hehe.

    Anyway, the Xbox360 demo is live, and all the posts over at GameFAQS (ewww! GameFAQS msg board!) have a lot of cool info... that said, I'm trying to avoid big reveals in the game so I can experience it for myself with my buddies.

    Honestly, I'm really surprised by the majority of posts that like the new survivors as much as (if not more than) the old L4D1 survivors. Apparently, the chatter going on throughout the demo is a big improvement. Glad to see mostly everyone enjoying the new survivors.

    Anyway, off to bed I go for class in the morning, and by the afternoon I'll have my hands on a new toy. :D

  12. It'll be a little weird without dedicated servers, but I'm not a huge online gamer so I can deal. For me, I'm honestly looking forward to the single player experience more than the multiplayer one.

    I, too, have never really got attached to any single dedicated servers. I can see the theoretical utility in having them, but more often than not it just facilitates digital cliques, which I loathe enough in reality, much less subjecting myself to playing/talking with them. Every once in a while on the old CoDs I could find a rifle's only dedicated server, but I honestly don't care that much to make a big hoopla about it for Modern Warfare 2.

    I guess IW just wants more control over their game. Maybe they can more adequately control cheating this way, which I wouldn't be against.

  13. That stuff is for kids.

    Wearing costumes != Trick-or-Treating

    There are a lot of non-trick-or-treating costumed events going on all October for adults. Hell, most popular places people 18+ fraternize have a themed night set for it usually.

    It's fun (at least for people that don't think they're "too cool" for it).

  14. Kotaku's headlines are pretty good when it comes to breaking news and elaborating on it. I like it for that reason.

    That said, I could do without a lot of their "articles." Hell, whenever I read a title to a article like "XBOX360 vs. PS3 GRAPHIC COMPARISON: YOUR THOUGHTS?" I know it's going to be swarming with annoying fanboys, and a lot of time they tend to try and create buzz with articles like that. The site's comment section is absolutely annoying and should be avoided. Just too many dorks trying to one-up each other in larger quantity than other sites on the internet. No one is really useful, and everyone's comments usually some attempt at a clever retort. I hate that side of the internet. Seriously, why all the negativity?

    /veering off topic

    Still like their news though. And they get things quickly. You can sit on their site refreshing it and they'll have news coming in regularly throughout the day which I like. :)

  15. On a useless fact note, Danny Wells (aka the guy who played Luigi), was on Sanford and Son (and a couple of times if I'm not mistaken).

    Whoa, cool. Yeah, I just checked his IMDB page, Luigi's been on a lot of popular shows with smallish parts. Cool.

    Also...

    Bowser has won.

  16. The story may seem cliche, but it's actually good. I'd read that text if I were you.

    Oh, I did read the text. The story isn't bad. The way they introduced new characters worked. It just feels really long-winded towards the latter episodes. For instance, all the back-story in Episode 7 was just tedious to go through for me, and the trend was that each episode's story part just got longer and longer. Those text driven areas just are not the series' strong point, and they kept getting longer and longer.

    That said, I wholly enjoyed the series, and it's a good little series. I wouldn't have watched them all if I hadn't thought it was pretty cool. :) The fights were very entertaining and really had some neat elements. I also really enjoyed watching the quality of the animation increase as the series went on. :)

  17. I can't believe I watched all of those in one sitting. *face palm*

    Cool. Each new episode has more and more and more and more text though, which I honestly didn't really care about. The fight scenes are pretty cool though!

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