Jump to content

chumble spuzz

Members
  • Posts

    158
  • Joined

  • Last visited

Posts posted by chumble spuzz

  1. *ring*

    hello?

    sup girl.

    Gato? Is that you?

    :lmassoff:

    Anyway, about the mix in question: I'm not a fan of profuse swearing, but I must say, it was very well enunciated. Emphasis on the word "up" FTW.

    I better not tell my mom I listened to this song. :o

  2. Sounds like a pretty solid curriculum to me, and it's awesome that you're enjoying it. That's something of a rare thing, I've found. Though, I wouldn't go as far as to say that the real world is less intense than college--not in all facets, at least. After college, you don't have homework, so that is a huge relief, but crunch times can be murder (more so, I might say, then what you've experienced thus far). Also, the daily 9-5 (or 10-6) grind can become tiresome, but then, that also depends on where you're working and what the project is. At my last job, the game was so far behind in development, the Studio Head threatened (albeit half-jokingly, I detected) to take away Christmas vacation if the designers didn't make something fun (or come up with something that could be fun). Talk about incentive.

    They didn't stress the business-like aspects of professionalism at the AiS. But that depends on what field your getting into. It's probably a good idea to dress up a bit when you pitch your concept, but when I interviewed at Sucker Punch, I wore a t-shirt, hoodie, jeans, and sneakers.

  3. Hmm...what's impressive to me is that you did this in a week. I work in Maya for 8 hours a day, every weekday, but all I do is animate by hand. I know pretty much nothing about simulation, so, :nicework: there.

    It seems you're already aware that this looks less than stellar, so I'll just get to what really gets me: camera work. I know you only had a week, but there are a couple...fundamental rules, let's call them, that I think will help you a great deal right off the bat. AND THEY ARE:

    1. The 180-degree rule (the Line-of-Action rule)

    How this applies to your project: When the ball is leaving the screen to the left, it should enter the screen from the right, and vice-versa. Youtube's got some videos that are worth checking out for a crash course on the subject. Just search for 180-degree rule.

    2. The Rule of Thirds

    Basically, this rule helps make just about any picture look better, somehow (though, I use "just about any" pretty loosely). I'm not sure why this is, but it is. Don't use it for everything, though, because centered shots have their uses, too.

    3. Storyboarding (you might know about this already)

    This is more about planning than camera-work, but if you work out all your shots in thumbnails (and, if you want to get crazy, an animatic), it makes the actual shooting a TON easier. You do not have to be a great artist to do this. If you don't believe me, check out the storyboards for Spongebob Squarepants.

    This would be good reference for your project, as well (starts about half-way in). You should be able to spot each of these rules numerous times throughout this sequence.

    The ball sequence from Robots

    If you know all of this already, sorry for bringing it down on you, but hopefully it's all still useful either way. Of course, this isn't all there is to it, but it's a good start. Hell, finishing a project in a week bodes well in itself.

  4. 2, because I'm kind of a nostalgia whore. :\

    ...Which sucks because I know I'm probably missing out on some stuff that I'd really like. For example, I've never played Life Force, but Tactile Freefall is awesome, and I've never played Crystalis, but I really like House Leaves. Well, actually I played Crystalis, but only after I'd heard House Leaves. Also, I tend not to download ReMixes from games I've played that I didn't like so much...but that doesn't happen very often.

  5. I [went to the show].

    FRICK. I guess I should've known there'd be other OCR folks in attendance. I totally blew a prime opportunity to finally meet you in person. :banghead:

    As far as the show went, I felt they started strong, but kinda petered out towards the end. They had way more energy in Liberi Fatali than in One-Winged Angel. And that auxiliary percussionist on Scars...jeez. It's a shaker, for pete's sake. Shake it on tempo. Also could've done without the fake guitars (really? fake guitars? REALLY!?!), especially on the Silent Hill piece. *shudder*

    Other than that, Shenmue was awesome, MGS was awesome, Zelda was awesome (even though I've heard that arrangement many times before), and I geeked out when they introduced Martin O'Donnell. Would've loved to hear some Star Fox, though. :]

    EDIT: Or Lufia 2. It's a bit obscure, but man, the music in that game is awesome.

  6. Because this made me laugh a lot when I first read it so many years ago.

    chumblespuzz.jpg

    Previous handle: "occupied sock," after a comic character I'd made up, who was a possessed evil gym sock. It reminded Disco Dan of masturbation, for obvious reasons, which he pointed out to me long ago. After realizing what I'd just named myself, I decided to change it.

  7. Yeah, it's cool to have "a genre to call home," I guess, but if you just stay home all the time, you're...this is going to sound retarded, but it means what I want to say: you're missing a whole world out there. Granted, Tim Burton hasn't consistently always done the pallid and gloomy thing, but in Sweeney Todd, there was just SO MUCH of it, and none of it felt at all inspired. A character's appearance should tell a story of the character's history, and all I saw was Hot Topic receipts. Or at least those were so obvious that I missed what might've been imaginative.

    And on Big Fish, unfortunately, there are too many movies out there that I want to see that I haven't seen. Big Fish is one of them.

  8. turn that frown upside down and we shall agree to disagree :wink:

    and how bout that Best Film (Musical or Comedy) win at the Golden Globes. I'm sure Burton is happy about that one.

    He better be, that no-talent hack! :P (OverBoard.) I'm actually more thrilled that Ratatouille won a Golden Globe for best animated feature. Although, I'll tell you that there wasn't much competition from Meet the Robinsons and Bee Movie. I keep hearing how good Persepolis is, but I have yet to see it...

    If you disliked the pale/goth/stripe stuff, why did you go to the movie in the first place? "I think Burton's "signature style" has become his own stereotype" This is completely true, except that it is a STYLE. Tim Burton does the films that he does because the content matches what he does stylistically. It's how the industry works. Many artists and illustrators die without ever having sunk into a signature style that brings them success. Now, we go to Tim Burton films to see precisely the things that Tim Burton brings to the film. We EXPECT those things when we see his movies.

    It's like going to a Pixar film and complaining about them doing 3D animation for it.

    I went to Sweeney Todd because we (the folks I was movie-going with) had not yet seen it. It was a complex muddle of "I've seen it already." I would've preferred No Country for Old Men again, but certain of us had already seen it twice. :\

    Also, it was the viewing of the movie that made me aware of Burton's self-stereotyping. As far as why Tim Burton makes the films that he makes, what you say may or may not be true, but I doubt that that's the way the industry works. A gifted filmmaker, like a gifted musician, will be able to create something worthwhile in any genre.

    As far as your Pixar comparison goes, it's not quite accurate--3D animation isn't a "style," but a medium. Instead of actors, there are 3D models, rigged with all sorts of fancy controls and deformers, and you can have those models in any style you need, and have them act in any way that you need. It's largely the same as conventional film-making. One main difference is that the "actors" (digital puppeteers, if you will) are hired full-time over multiple projects, and they all sit at desks.

  9. ok, you talked about WARDROBE, not ART DIRECTION first of all. second, it's unfair to blame Tim Burton for all the paleness and gloom that you hate so much; Sweeney Todd is a pale man, go check out the play. A lot of the feel and look comes directly from the stage production. Thats probably why Tim Burton wanted to direct, because it's similar to his visual style. third, Sweeney Todd has some of the most MEMORABLE music ever. You probaly arnt a fan of musicals and there is nothing wrong with that. However, try to use some more "in my opinion" rather than just saying the music is forgettable with "dumb" lyrics.

    No, I talked about art direction. That encompasses wardrobe, contrast (the paleness and gloominess brought about by both the makeup on the characters and the compression of the range of color values from black to white. Open any image in Photoshop and hit Ctrl-L), color palette, character design--all of which I touched on. Also, I have never seen the stage production, so all I had to go on was Burton's prior work.

    As far as my stance on musicals in general, I was raised around Rogers and Hammerstein's works growing up (Cinderella, Seven Brides for Seven Brothers, The Sound of Music--which wasn't so bad, etc.), so that put anything if not a bad taste in my mouth; young boys do not often frolic in meadows singing about their feelings. The Sound of Music I say "wasn't so bad" because it had Nazis in it, who were dangerous, and danger is interesting. I have seen musicals I like. Cat's Don't Dance is one, but that may be because I love animation, and this particular musical has a very Looney-Tunes vibe to it (and Gene Kelly was a consultant for the animation choreography, which is awesome).

    Also, isn't it clear that this is my opinion? I'm not a literary genius, but I try not to be obvious if I don't have to. I know what I like, and I didn't like the lyrics. By all means, disagree. :|

  10. I am not a fan of Tim Burton's art direction. I went in to Sweeney Todd indifferent, and I left...irritated. I think Burton's "signature style" has become his own stereotype, which I can define in three words: eyeshadow, stripes, anorexia. Not so much the anorexia in Sweeney Todd, but if you've seen Corpse Bride, you know what I mean. Even comparing the two, Sweeney Todd looks pretty much exactly like Victor Van Dort: gaunt, pale, black hair, black clothes. (They even have the same voice!) I felt like the wardrobe came straight from Hot Topic (shudder). Granted, Burton's character design is varied and interesting to look at (mostly), but there's only so much "dark and gloomy" I can take before I start wanting to look at a color wheel to remind myself that light is broken down into MULTIPLE colors. (So much of Sweeney Todd reminded me of bad deviantart, Ms. Lovett's silhouete, particularly.) Thank goodness Burton at least touched on the basics (red, blue, yellow) in Sweeney. But still, the theater lobby looked so lush when I left...

    Aw jeez, I bet that's the point. :(

    DUMB.

    Edit: Oh, and the music: forgettable, except that song what's-his-girly-face sings about "Johaaaaaaaaannaaaaaaaa, I feeeeeeeeeeeel yoooooouuuuuuu..." Pretty melody, dumb lyrics (not Burton's fault, I presume, but it didn't help). The kid who played Toby stole the show with his incredible singing.

  11. My sister got me an empty, coffee-pot-sized jar emblazoned with the breast-cancer-awareness ribbon, complete with pink lid. I do not know what I'm going to do with it. Normally I'd fill it with change, but now if I do that, I'll feel bad if I don't give it to breast cancer research, which, now that I think about it, probably isn't all that difficult to do. But regardless, it's a really weird Christmas gift, which is the point I would like to stress.

    Other "loot":

    -A bunch of "The Office (US)" -themed stationery, i.e. pens, post-its, magnets

    -A cheese knife

    -0.5 lbs of Hershey's milk chocolate (gone already)

    -A heavily Photoshopped printed-on-canvas fake-painting picture-with-Bible-verse that would be pretty cool, were I not an art snob

    -They Might Be Giant's: Here Come the ABC's CD/DVD combo

    -Glass block with a 3D trumpet carved inside it by means of science and/or magic

    -Rotating under-lit stand for above item

    -sequential $5 bills.

    -Mario Galaxy :-D

    From work:

    -Messenger bag

    -"Infamous" themed patches

    -Sony [whatever model] noise-canceling headphones. (super comfy :D )

    -Laptop bag (that I used to carry my Wii and remotes)

    -RC helicopter (secret Santa gift)

    Stuff I bought for myself around this time:

    -Xbox 360 Elite

    -Black pinstriped suit and wool topcoat

    -Googly-eyed hand puppet.

    I'll have that Cheerinos T-shirt soon :-o

    Sweet. I might be more excited about this than you are. :?

    EDIT: upon looking again, the pink lid of my breast cancer jar is not embossed after all. Darn.

  12. Holy craps, I got distracted from this thread way too early. The Lucky ReMixes, the...[Japanese] Big...awesome. Unfortunately the "Fournoed" joke is a bit over my head, but thankfully nothing else there is lost on me.

    Lucky as the NWG ftw. I love these. :razz:

  13. ...plotting out "how things should be"...how [things] "should have been done this or that way"...without having to know code or be artistic...

    Sounds like a designer to me. Your summary is a bit crude (totally understandable, given lack of experience), but still on the right track, I think. Unfortunately I can't give much advice on how to get a design position other than through QA rock-stardom, but then, I'm not sure there's a better route.

    I'm a little worried that you say you don't play games much anymore, but then, there's no shortage of developers who don't play games for recreation. They do for research, though.

    If I may share a story: During my interview at SP, I was interviewed by one of the designers, and he asked me what I would change in RE4:Wii. I couldn't think of anything worthwhile, because I figured Capcom had thought of everything, having repurposed the game twice over (and I was applying as an animator, but that's neither here nor there). But he mentioned he'd do away with (or modify) the attache case, in favor of (forgive me, these are not his words) a "real-time weapon change" solution. While the wiimote might not have been accommodating for such a change, I could see his reasoning that it broke up the flow of the action and reminded the player that "you're playing a video game," and it made sense. So, picking apart even the games you love is definitely a good habit to get into, if you find that game design proper is indeed your aim.

  14. Hey, Audity

    I am not/haven't been a tester, but I've worked at two developers over the past 2-ish years (first at Midway-Surreal, currently at Sucker Punch). It seems to me that testing is, as has been mentioned previously, the burger-flipping of the video game industry. We didn't have much of a QA department at Surreal, but we did have beer and pizza every friday evening, and when we did get a couple QA guys, they weren't denied any of either. I never took a tester out for lunch (for lack of the opportunity), but I certainly wouldn't be opposed to it. It's not the most glamorous position to hold, but I can easily see a tester getting a jr. designer position (or however the ladder works at wherever one is testing) if he rocks hard enough.

    If you want to test games*, I'd say just find a place that makes the kind(s) of game(s) you like to play and see if you can get on there. If you like what you're working on, it's easier and more fun to be awesome at it, and thus easier to get a leg up to a design position, which, if I'm reading you correctly, seems like the job you want. QA is not a bad gig (or at least it doesn't seem like one to me), but when you compare it to all the other positions in the industry, yeah, it kinda is. In my experience, they're just the guys at the office who get paid the least.

    *Make sure you want to, because, more than likely, when you come home from work the last thing you'll want to do is play a videogame.

  15. Actually...There's this place that puts pictures on a plain white t-shirt. This being your creation, could I have your permission to go and do that?

    Sure! PM me and I'll hook you up with the high-res version. (That goes for anyone else, btw--I just don't wanna stuffy-up the thread with a gigantic image.)

×
×
  • Create New...