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Darkflamewolf

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Posts posted by Darkflamewolf

  1. @Pu_Freak - Track 17 of the first BadAss album: The Sound of a Thousand Voices Screaming in Unison. Yep. He's already been done. :) Your argument is invalid. ;) Make way for Kuja!

    As for my skills, I have 0% skills in making anything musical. I've never touched a music program or instrument in my life. :P

  2. I actually like RetroChallengeGamer. He doesn't seem to pander to any audience and truly seems to be doing it just for fun. He also sometimes gets his wife in on the action to somewhat hilarious results. Good solid channel that seems to have some growing promise. He also fills in his commentary with background info about the games, its characters or just his initial impressions of the game when he first played through it. He can be a chatterbox however...

  3. This is the final trailer and first 'official' I am releasing for the game. It is so close to completion, its not even funny. But a lot of polish and testing still needs to be done! Wish us luck to try and make it before the final deadline of Dec 17, 2013! Or we've busted the 25th anniversary of Megaman! Enjoy the vid and be sure to visit our fan page on facebook at:

    https://www.facebook.com/MegamanROTF

  4. You dang right that is just a placeholder, it was merely music for the promo video. That is all. For the final game, we will be using updated tracks of the original 8bit tunes used for each of the stages. So a cross between the two.

    As far as information goes, we now have a facebook page!

    https://www.facebook.com/MegamanROTF

    Go check it out and give it a like! This is obviously a lesser known MM fan game, mainly because not a single gaming sight as bothered to mention it. Regardless, when it is done, I promise you won't be disappointed!

  5. Hey everyone! I feel the game has progressed to the point that I can show it off to folks. Furthermore, I figured the general discussion forum would be the best placed to put it. So without further adieu, I will paste the info dump about the game:

    Mega Man: Revenge of the Fallen is a fan-made sequel to the Mega Man franchise created by DarkFlameWolf (the game, not the franchise). It was built utilizing the Game Maker Pro ver. 8.1 engine from the ground up from the shell framework of Megaman Rocks; another fan-made sequel by Eric Ruth.

    The game starts off with Mega Man being summoned after several Robot Masters from the past are laying siege to the city and are stealing robot schematics and plans from the central Robot Museum. Mega Man warps there only to find that he is too late and that Knight Man (apparently Dr. Wily’s new right-hand man) succeeded in stealing robot data to be cloned and used. We then get to the stage selection screen proper where there is an unusual number of 10 Robot Masters to tackle compared to the traditional 8.

    The current beta is being run through by testers and the estimated release date is slated to be in the winter timeframe 2013, most likely before the 25th anniversary of Mega Man ends.

    Features:

    -20 levels

    -11 robot master weapons

    -10 upgrades (include 3 Rush forms)

    -21 collectable tank pieces

    -Optional secret uber boss

    -Post-game 100 room challenge

    -Two potential endings

    Screenshots:

    ROTFMagnet.jpgROTFCentaur.jpg

    ROTFMagma.jpgROTFStone.jpg

    ROTFTornado.jpgROTFKnight.jpg

    ROTFWily2.jpgROTFWily3.jpg

    ROTFWily6.jpgROTFWily7.jpg

    Promo Video:

    You can check out the game homepage over at rpgmaker.net here at this address and keep up to date on it:

    http://rpgmaker.net/games/2406/

  6. I'm a bit disappointed personally. I was completely expecting Kuja to be on this list from FF IX. He had a far superior villain theme compared to Ultimecia, which I was frankly surprised made it on the first album. So I had high hopes Kuja would show up here, but alas one of my favorite tracks from FF IX is still going to go unremixed. *sigh* And I'm not just talking about his standard theme played throughout the game, but that mixed with his final battle music at the end. Dark Messenger or something. A mix of the two would be perfect for this album.

  7. That is Backwards Room (original song is Run, Rambi! Run!) by zyko. I loved what he did with that track, and definitely wouldn't put it down so quickly since he accomplished creating a mysterious track and creating an atmosphere of urgency within it. It also helps that it has a more aggressive nature as well, which is fitting for how he approached it. There are only minor things I would've probably changed, but my role is mainly of organization and offering the occasional suggestion.

    Okay, I listened to it again and I still stand by my original view of it. I'll give it one full listen through when the album is finished but as it stands, the small bit I heard, its clearly not one of his better mixes. Just my personal opinion.

  8. Just listened to the preview track, awesome stuff all around EXCEPT, the one with lyrics within the 4 minute mark. Its like nails on a chalkboard, hideous, horrendous, and just plain wrong. I think that'll be the first track to be deleted upon downloading of full album. (I usually listen to each album through once and then decide which ones I wouldn't mind losing, that way I can keep the 'core' songs I like to listen to over and over again and burn those onto a cd)

  9. yes, I third that addition of raising the curtain. Great job on a project well done! Its been a LONG time, but I'm finally glad to see it out!

    EDIT: yay, new page bumper! :D

    EDIT2: It also seems people want more tracks added to the project, maybe it could be an ongoing project? Where the major 'bulk' is already released, but people can add more as the months go on? :D

  10. honestly? I thought that was not an official OCRemix project, esp. since Blood on the Asphalt basically covered that material pretty well a while back. Didn't know it was in the line-up for OCR coverage like all the other projects are. If it was, I'd say its a shoe-in project entry. Not to demean or degrade anyone's work in the project, but its been done before in BOTA already and is rehashing old ground.

    So anyway, let me get this straight, the website is almost finalized which means: the songs are all finalized and ready for release.

    OCRemix is currently spotlighting SFII overhaul, so once things settle down for that (which is what? 1 month? 2 months?) there is nothing stopping this from getting released? Correct me if I'm making bad conclusions here. This is what I'm understanding based on what I'm reading.

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